Granblue Fantasy: Relink

Granblue Fantasy: Relink

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CrimsonJBT Apr 12, 2024 @ 3:10pm
Builds
Any good place, site or youtuber etc, to check some builds?
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Showing 1-13 of 13 comments
Togles Apr 12, 2024 @ 3:19pm 
just type in endgame build granblue relink on youtube, sigil wise everything is really similar if not the same if you want to be optimized. only reallly matters tho after story.
Stj.Srex Apr 12, 2024 @ 3:21pm 
Build:
4 x Damage Cap
3 x Sup Damage
1 x Warelementa
1 x Character Sigil
3 x Damage Sigils (Tyranny, Stamina, Critical Damage or my favorite Life on the Line)

That is it, literally every build in the game
Kyota Apr 12, 2024 @ 5:25pm 
Builds? This game has builds?

Homie we ain't playing the same game.
Last edited by Kyota; Apr 12, 2024 @ 5:25pm
BlackWuhlf Apr 12, 2024 @ 6:32pm 
Originally posted by Stj.Srex:
Build:
4 x Damage Cap
3 x Sup Damage
1 x Warelementa
1 x Character Sigil
3 x Damage Sigils (Tyranny, Stamina, Critical Damage or my favorite Life on the Line)

That is it, literally every build in the game
War Elemental is very simple to get but we have to be realistic with those supplementary damage. No is getting those and I'm thinking I'm nearing 200 hours and only have one. Not even the + variation.

Let's pretend you're a standard player. You can remove the 3 supplementary damage for two tyranny and an aegis. This will help keep you around 40k HP. One slot should also be dedicated to Crit Rate/Stamina or Crit Rate/survivability.

If you're farming Lucilius you can remove two damage cap for his sigils. Gamma, Beta, and Alpha. I strongly insist that you get Gamma instead since all three can only be activated after an SBA.

Alpha- Share 3% meter gain to everyone. Not much of a dent.
Beta- Off of memory I think it was 10% skill cool down. Only after SBA like usual, so it's good after you use all your skills once and they're back to their regular cool down.
Gamma- 50k shield to absorb damage. Bang for your buck and best choice ever. Grab Gamma! The others are a bonus if you want them.
Kyota Apr 12, 2024 @ 6:35pm 
Originally posted by BlackWuhlf:
Originally posted by Stj.Srex:
Build:
4 x Damage Cap
3 x Sup Damage
1 x Warelementa
1 x Character Sigil
3 x Damage Sigils (Tyranny, Stamina, Critical Damage or my favorite Life on the Line)

That is it, literally every build in the game
War Elemental is very simple to get but we have to be realistic with those supplementary damage. No is getting those and I'm thinking I'm nearing 200 hours and only have one. Not even the + variation.

Let's pretend you're a standard player. You can remove the 3 supplementary damage for two tyranny and an aegis. This will help keep you around 40k HP. One slot should also be dedicated to Crit Rate/Stamina or Crit Rate/survivability.

If you're farming Lucilius you can remove two damage cap for his sigils. Gamma, Beta, and Alpha. I strongly insist that you get Gamma instead since all three can only be activated after an SBA.

Alpha- Share 3% meter gain to everyone. Not much of a dent.
Beta- Off of memory I think it was 10% skill cool down. Only after SBA like usual, so it's good after you use all your skills once and they're back to their regular cool down.
Gamma- 50k shield to absorb damage. Bang for your buck and best choice ever. Grab Gamma! The others are a bonus if you want them.

You realise mods unlock all of those from the jump right?
Aerys Apr 13, 2024 @ 3:43am 
the guy who said supp dmg, war elemental is correct that's literally all chara build in the game and yes just use trainer or cheat for curio box it's not worth your effort and time but if you insist of wanting to play fair currently without those 2 sigils :
- Tyranny
- Stamina
- Dmg boost (concentrated fire, combo booster) depends on the character
- crit rate, crit damage
- potion hoarder (a must in proud diff)
- improve dodge (not necessary but very convinient)
- nimble onslaught
- nimble defense
Velmoria Apr 13, 2024 @ 4:36am 
Once maxed all Mastery, the character already have +80% Critical Damage by default, Critical Damage Sigil stack by additive with it.

If using maxed upgrade Terminus, Stamina Sigil alone (assuming landing critical hit & under 45k health) mostly enough to reach 500% damage cap.

You can play around with 3x Damage Cap V, but required to have Sigil Booster (Ascension or Terminus weapon) and Wrightstone with at least Damage Cap lv5 or more. You will lose around 30% damage cap, but that's out of 500+% cap for extra sigil slot.
Last edited by Velmoria; Apr 13, 2024 @ 4:37am
CrimsonJBT Apr 13, 2024 @ 10:35am 
What about masteries ?
icantsee Apr 13, 2024 @ 11:08am 
Originally posted by CrimsonJBT:
What about masteries ?

dmg skill cap crit
CrimsonJBT Apr 13, 2024 @ 11:18am 
Originally posted by icantsee:
Originally posted by CrimsonJBT:
What about masteries ?

dmg skill cap crit
hmm so, what i understood its there are no real roles in this game, am i right?
BlackWuhlf Apr 13, 2024 @ 12:15pm 
Originally posted by CrimsonJBT:
Originally posted by icantsee:

dmg skill cap crit
hmm so, what i understood its there are no real roles in this game, am i right?
There is no real roles in this game. You can literally build a whole new role and force it to feel like a RPG like tank, dps, support, and healer, but you're clearly holding back on damage and stuff. Technically I'm still doing damage by making my Djeeta sort of a hybrid with two offensive skills and two supportive skills, while still having some sigil variety to stay competitive. Others may do more damage than me but I'm playing under survivability with her and support.

You can definitely vary your build from the typical 90% character build everyone shares. As long as you're pulling your weight during SBA chain, SBA stunning, link time, and mild events during the battle, most folks won't care about your build. The typical don't die a lot that forces a game over for the whole crew, people will notice when you're dead weight.

Characters clearly have their roles but end game kind of forces them into a DPS role. You can ignore it and enjoy the smaller things in life. No need to sweat the game.
Gias Apr 13, 2024 @ 12:51pm 
Originally posted by CrimsonJBT:
Originally posted by icantsee:

dmg skill cap crit
hmm so, what i understood its there are no real roles in this game, am i right?

They exist in midgame arguably. I.E. while you are actively progressing through lower difficulties you might choose to build an npc teammate tank to curb npc's dying and buffing still works because damage is below dmg cap. Endgame maxed out it becomes pointless because at that level everyone is at the cap but thats not where avg player spends most of their playtime.

I think the guides on meta builds also miss the point - you dont need a guide for the final state where you are done with the game. The more interesting question is how to build while you are in midgame and dont have optimal gear.
aNv0idr Apr 13, 2024 @ 4:51pm 
If you aren't hitting damage cap yet or lack endgame sigils, just put anything that increases attack-% or damage-% until you start to see sparks. Then add anything that increases DMG cap, reduces skill CD, gives more SBA or makes surviving easier. There are also couple characters that benefit from Quick Charge.

Good secondary stats for any character are:
- 1x or 3x Quick Cooldown (scaling for 2x is not worth, unless you have nothing better)
- 1x Cascade
- 1x Guts
- 1x Autorevive
- 3x Uplift
- 1x Dodge or Guard reduce CD (for more advanced play or AI)

Filler secondary stats that might help main character:
- 1x More potions
- 1x Drain
- 1x Aegis
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Date Posted: Apr 12, 2024 @ 3:10pm
Posts: 13