Granblue Fantasy: Relink

Granblue Fantasy: Relink

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yamface Mar 17, 2024 @ 8:08pm
What's the new best narmaya sigils?
https://i.imgur.com/S7dP8ZZ.png

I've been trying something like this, but this build is so frail without aegis or potion hoarder. Do you guys think it's actually worth using these gamma sigils?
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Showing 1-8 of 8 comments
みさかりん Mar 17, 2024 @ 8:45pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3189325986
https://steamcommunity.com/sharedfiles/filedetails/?id=3189325851
+ her Unique sigil

I could remove improved dodge and still be okay but I just love using improved dodge to move around.

With my testing, Alpha + Gamma is worse than Beta + Gamma by a significant amount and dropping the Sup completely in exchange for 2 Beta, 1 Gamma/2Gamma and +1 Alpha resulted in a decrease in dps from a few initial testing. Might go back to test some stuff but without a SuppV+ it's gonna be hard.

All in all replacing 2 old damage cap with the new sigil is straight up an increase in dps as long as you can move around other traits that you need for a comfy play. I would love to add uplift but for now, I'm relying on the SBA % gain that my companion/people in MP gives.
Last edited by みさかりん; Mar 17, 2024 @ 8:49pm
Xaelon Mar 17, 2024 @ 9:04pm 
While Narma isn't one of my main characters I can still offer some general insights.

I'm pretty sure everyone wants 2x Alpha. In the case of Gamma VS Beta it's the standard debate of survivability VS damage.

Doing a fight you know well and don't get hit much? 2x Beta.
In cases where you're exhausting all your rez pots? 2x Gamma.

If you want to run Beta all the time then I'd try and fit Guts and/or auto rez somewhere into your build. I would probably swap them for skilled assault, stamina or Life on the Line as those are the most situational.

If you never get hit you're welcome to ignore my advice, but I find the extra revives that you get from Guts and Autorez to be very valuable. Your DPS is zero when you're dead after all.
klaud Mar 17, 2024 @ 10:12pm 
Originally posted by みさかりん:
https://steamcommunity.com/sharedfiles/filedetails/?id=3189325986
https://steamcommunity.com/sharedfiles/filedetails/?id=3189325851
+ her Unique sigil

I could remove improved dodge and still be okay but I just love using improved dodge to move around.

With my testing, Alpha + Gamma is worse than Beta + Gamma by a significant amount and dropping the Sup completely in exchange for 2 Beta, 1 Gamma/2Gamma and +1 Alpha resulted in a decrease in dps from a few initial testing. Might go back to test some stuff but without a SuppV+ it's gonna be hard.

All in all replacing 2 old damage cap with the new sigil is straight up an increase in dps as long as you can move around other traits that you need for a comfy play. I would love to add uplift but for now, I'm relying on the SBA % gain that my companion/people in MP gives.
I wanted to ask this for so long, so is tyranny + life on the line better than 2 tyranny?
Last edited by klaud; Mar 17, 2024 @ 10:14pm
みさかりん Mar 17, 2024 @ 10:43pm 
Yes since anything above level 15 has some diminishing returns so its better to have it 1 + 1 instead of 2 same sigil.
yamface Mar 17, 2024 @ 10:50pm 
Originally posted by みさかりん:
https://steamcommunity.com/sharedfiles/filedetails/?id=3189325986
https://steamcommunity.com/sharedfiles/filedetails/?id=3189325851
+ her Unique sigil

I could remove improved dodge and still be okay but I just love using improved dodge to move around.

With my testing, Alpha + Gamma is worse than Beta + Gamma by a significant amount and dropping the Sup completely in exchange for 2 Beta, 1 Gamma/2Gamma and +1 Alpha resulted in a decrease in dps from a few initial testing. Might go back to test some stuff but without a SuppV+ it's gonna be hard.

All in all replacing 2 old damage cap with the new sigil is straight up an increase in dps as long as you can move around other traits that you need for a comfy play. I would love to add uplift but for now, I'm relying on the SBA % gain that my companion/people in MP gives.
Do you think 2x beta is better than 1 beta + 1 gamma? I bought 2 gamma because I figured universal dmg cap increase would be fine but my normal attack only got 3k more damage.
ChaosFred Mar 17, 2024 @ 10:53pm 
I would recommend try take out the Tyranny and replace with just Life on the Line or Critical Damage (people said it is weak, but apparently something changed and since it is less conditionals ...)

For reference, my Narmaya with the main sigils
1x Combo Booster V+
1x Stamina V+
1x Critical Damage V+
1x Life on the Line V+
*1x Flight over Fight (+, see summary note)
2x Damage Cap V+
2x Gamma+ (sub Damage Cap V+)
1x War Elemental
1x Supplementary Damage V (+)
1x Awakening sigil

--- The sigil subtraits ---

1/3x Quick Cooldown => Here's the funny thing. Quick cooldown sigil has a rather weird growth rate. It grows fast up to lv 15, then suddenly drops to really slow up to lv 30, then goes fast again when capped at lv 45. So you either commit to max or just take 1. If you only take 1, you can exchange the 2 damage cap V+ into either 2x Alpha+/Beta+ => The extra damage cap may offset the loss of skill cooldowns. Or if you are feeling lucky, having defensive subtraits like garrison/guts (so it hit the lv 20 limit just right) might prevent you being OHKO-ed. Have a Tyranny + Aegis also possible (thus 41K++ HP) with only 1 quick cooldown.

1x Crit Rate => This may reversed, ie: Crit Rate V+ may carry either Combo Booster/Stamina/Crit Damage as subtrait)
1x Improved Dodge
1x Nimble Onslaught => You can trade this with Cascade, but I found Cascade is *unreliable* on Narma's moveset value. While Nimble Onslaught gives you more invincibility after dodge (combined with Improved dodge and FoF) means you can counter attack longer and also allows you to still gain SBA when not attacking.
{+) 1x Potion Hoarder and/or
(+) 1x Drain

--- The summary ---
With this sigils, dodging is breeze easy thanks to FoF while you also still maintain damage cap on normal attacks especially after 1st freeflutter combo. But if you think your play skill is good, you can drop the FoF sigil for other sigils (eg: 2nd Supplementary DMG). Also since your attack will return to normal (from halved by FoF) then you might no need one of either the Crit Damage / Life on the Line.

Last edited by ChaosFred; Mar 17, 2024 @ 11:11pm
みさかりん Mar 17, 2024 @ 11:44pm 
Originally posted by yamface:
Originally posted by みさかりん:
https://steamcommunity.com/sharedfiles/filedetails/?id=3189325986
https://steamcommunity.com/sharedfiles/filedetails/?id=3189325851
+ her Unique sigil

I could remove improved dodge and still be okay but I just love using improved dodge to move around.

With my testing, Alpha + Gamma is worse than Beta + Gamma by a significant amount and dropping the Sup completely in exchange for 2 Beta, 1 Gamma/2Gamma and +1 Alpha resulted in a decrease in dps from a few initial testing. Might go back to test some stuff but without a SuppV+ it's gonna be hard.

All in all replacing 2 old damage cap with the new sigil is straight up an increase in dps as long as you can move around other traits that you need for a comfy play. I would love to add uplift but for now, I'm relying on the SBA % gain that my companion/people in MP gives.
Do you think 2x beta is better than 1 beta + 1 gamma? I bought 2 gamma because I figured universal dmg cap increase would be fine but my normal attack only got 3k more damage.

In my opinion, 1Beta and ! Gamma is better since you only gain 10%CDR to skill after you SBA and the normal damage increase from Gamma albeit not much, it'll stack up better vs 10% conditional CDR more so if you are a hyper aggressive Narmaya.

This conclusion was centered around my clear speed with Lucilius since he change phase quickly that my skill is already ready by the time I need it.
Last edited by みさかりん; Mar 18, 2024 @ 12:11am
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Date Posted: Mar 17, 2024 @ 8:08pm
Posts: 8