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I've played many action RPG's and have Good vision but even i have to just guess when to dodge sometimes since you can't see what going on with the light shows that go on...
(i have finished Chapter Zero after fighting the same bosses over and over and don't see much reason to keep playing besides just grinding to be able to grind some more to 100% the game...)
This game has so much potential for them to just squander it especially when they charging full price..
if i wanted to play Monster Hunter i would just finish my playthrough of Final Fantasy Explorers that has way more content, is a handheld 3DS game and was also cheaper plus came with FF1 remaster.
Yes i was under exaggerating i know there are more than 8, also the 4 dragons don't count that is 1 boss reskinned 4 times.
(a couple like 1 or 2 or are these just the super bosses?)
You are talking about the Proto Weapons that are random drops that you unlock after you pretty much finish everything else in the game i assume?
Locking 1 weapon per character behind the end of the game isn't necessarily bad,
but that doesn't justify them locking the rest of them to Chapter 0 that you could have used during story, especially when you have to start investing into a single weapon to even make it through Chapter 0 without too much struggle.....
(i only got 2 weapons from chests during story but i did see the chapter with 45 chests i did miss half of them somehow)
Don't remember my brain shut off during Chapter 0 because of how repetitive it got was just dodging on auto pilot...
(My brains auto pilot not assist mode i didn't use that...)
tho i now wonder if i should have played Chapter 0 on Full Assist with my feet while i used my hands to play a less repetitive game with more content.
Just remember doing another repeat "new" quest then back in Seed Hollow running to the same Furry girl on a bench with another generic "Side Quest" then going back to the quest desk over and over. Did that so many times don't actually remember how many...
Chapter Zero actually showing how many quests you had to do instead of pages you "randomly" get would have helped but i guess that would be too much to ask...
could have been epic cross platform huge fights, perhaps with a max player cap of 16 per group for instance, but finding games is clunky and severely demotivated, its a long story but basically you barely find games and if you do find games it is very bare bones.
tldr; the real game starts at lvl 100 on Proud difficulty, kind of like an MMO but without much content other than fun gameplay loops.
I'm almost 170+ hours in.
You can also buy the weapons you didn't find yet from the smithy.
If all you want to do is to complain about having to play the game then maybe it's not for you. ¯\_(ツ)_/¯
They purposely used Chapter 2 for the demo the only open area besides the desert Chapter, there's no way they didn't do it on purpose.
You can easily sink hundreds of hours into many games doesn't make it any less repetitive or change how little content they are making you replay.
Yes it seems like it may have been rushed but why after they had so much time?
(ontop of what you mentioned matchmaking seems to be broken from what i hear)
i was engaged until Chapter 0, (guess for Monster Hunter players it is more engaging)
but was expecting the story (main campaign) to be way more indepth covering the show and actually expand upon stuff or finding Grans Father finally, playing like a full ARPG like Ys that this game basicaslly has the same play style as...
Wasn't even going to mention but ya exactly game could have Bigger Epic battles with the huge amount of characters since there are so many and having the summons usable, not to the extent of Bahamut but usable in battle with MP or something instead of just a limit break gauge and everything on cooldown
So my very much valid points are BS complaining.
Yes i mentioned how all the weapons are available to buy only in chapter 0 which is after the main content is pretty much done/experienced and like i mentioned if you read what i said you will be focusing on 1 or 2 weapons to max out.
I didn't even mention how this game is simplified to hell like a mobile game with 1 generic attack stat and instead of a defence stat and being able to equip armor that all charcaters could use it has a Power Level.
Literally a thing mobile games do...
So you didn't read what i said..
Sounds like you just BS complaining about my "BS complaining"
"All i want" is for them to add more less repetitive content so this game can meets its full potential especially when they have the gal to charge extra for on Disc Color DLC.
Doesn't matter either way my initial question still stands where is the rest of the game after a better part of a decade?!?
They could have 2000 hours of grinding the same repetitive quests and small pool of bosses with a pine cone up your asss..
Doesn't make it a good non repetitive game with a full price games worth of content when i already stated a 3DS game had tenfold more content for half the price a decade ago.
story is not the main focus
And seriously, for over 7 years they only show the exact same bosses fight all so it's pretty easy to assumed that it's going to have a lot of palette swap and recycle bosses the moment they say the game main story going to be short.
Surely the game could be much better with more content but this is Cygames and they work like turtle, adding only like 10 more bosses or a few more playable characters would probably push the game back and delay for another 2 years.
But the battle and characters customized are fun and addicted so it's got both pros and cons.
but i did not look into their games otherwise..
i asked but no one answered was the mobile short too could they not grab content from that besides this newest boss?
The game already has a lot of characters that is one of it's biggest strengths not suggesting they delay for that or even for the bosses, they can add more later.
They could of shortened Chapter 0 then to be less repetitive and added Chapter 0 2 later that would have been fine.
Yes thank you Captain Hindsight i figured that out during Chapter 0.
That's why i mentioned instead Campaign or Single Player not necessarily Story.
Again my main point still stands why so little content in a game developed for so long and charging almost a hundred dollars.
There is one quest only that utilises the sand surfing they could add more variety with stuff already in the game.
Also, no content? You didn't even get through all the content and you complain it's too little?
Not to mention the additional stuff that's still coming.
Yea, I still think it's nothing more than BS complaining.