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dmg cap's max level should be 20 or 35
65 is overkill
Yes, you can just ignore it entirely and just come to terms with the fact it might take you three minutes to kill the boss rather than two.
the bosses before lucilius is already easy and if you change it then the game will be much easier
As for acceptance, we already did that with Rackam and Ferry's jump spam last patch. It was the most optimal way to play, and either you played like an bunny-hopping fool or you accepted that you'd kill bosses in five minutes instead of two. By your logic, leaving the sigil system as-is would be the same as leaving Less is More Rackam untouched, no? All I'm saying is that damage cap sigils in their current state is just as unhealthy as jump spam was.
In current situation that we have dmg cap, u have limited slots thats why you have to experiment builds based on quest you will play or character you will use and your playstyle.
If there are no dmg caps and you have all slots free, you can just put defense, damage, dodge techs, supp dmg and all you can use with those slots. What to experiment then if you have all things you need in every battle you will do in every character you will use?
There will always be a meta for DPS, or meta for farming ETC. But you cannot put in a DPS check and say experiment still.
As someone that has suffered MH to it's end on multiple occasions, no. Not at all, because the later fights will require certain levels of damage that WILL require taking back stuff from QOL to increase your damage so you don't get murdered.
Alatreon and Fatalis in their World iterations are the best example of that, with Alatreon having an actual DPS check and Fatalis having HALF of a regular hunt timer while being able to TWO shot the tankiest of builds. In both cases QOL or survivability enhancements are rendered pointless by the sheer power of the enemy ou are facing.
I agree. Or move damage cap entirely to some other place like a new mastery.
There are a ton of builds you can slap together and still clear all of the content in the game. You can clear all dps checks with the defender weapons and tank build and just face-tank the entire game. Min-maxing has done more damage to build diversity than damage cap ever could. But I also understand that min-maxing is an unavoidable part of these games. People will always try to be the strongest they can be, but it's disingenuous to say that you CAN'T have build diversity at all.
Edit: I would also like to see Damage Cap moved off of the sigil system btw. Moving it into masteries or something would probably be the best way to handle it. Or maybe to a single sigil with a lvl cap of 60 perhaps.