Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is actually why I stopped playing Payday ages ago. Armored Core 6 does this as well - all of the files and assets are packed in to one big compiled file, so any time even a 1MB patch gets downloaded, Steam needs to copy a massive 30GB+ file to a to a temp directory just to unpack everything, and then copy it back to the install folder once more.
It saves you the need to download 61GB through your ISP each time Relink updates, but it hard-requires that you have 140GBs open on your drive to initially install the game, and then update it any time a new patch comes out.
If you dont mind spending 18min to run another 61GBs through your ISP, I find that it's faster to delete the big files in Relink's install folder on patch day, and just do a file Verification so that the install of the new update doesn't require double SSD space just to unpack/repack everything.