Granblue Fantasy: Relink

Granblue Fantasy: Relink

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❧Hirast☙ May 11, 2024 @ 9:23pm
Returning player asking for updated builds
Hi, returning Narmaya main here. I was wondering what people are building nowadays with the lucilius sigils and all that...

Meta builds, comfy builds, all rounder builds are welcome; share away
Also... looking for Tweyen builds, I just got her today farming Behemoth.

Ty in advance

Any site that is up to date in builds would be awesome as well.

YES, I have already looked for myself but I haven't found anything that is really up to date...
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Showing 1-5 of 5 comments
Popular Meta hasn't changed. it is still DPS focus. For damage, get stamina and try to hit 100 for crit chance. Usually, getting Alpha and Gama Sigils. But I am pretty sure there are better builds that may not utilize Gama or Alpha. There is also the new Warpath Sigils to play around with it.

Tyranny, life on the line, Combo booster and supplementary damage do good damage.
Depending on your skills, you can squeeze in auto revive, guts or potion hoarder for Luci fights.

But I would say improved dodge and nimble onslaught are quite essential for Behe and Lucy. Again if you are skilled enough, they can be optional.
Val the Moofia Boss May 12, 2024 @ 1:45pm 
Unlike MMOs, in this game almost all damage is avoidable by dodging, so there is no need for a tank to soak unavoidable autoattack damage. Dead mobs can't hurt you. So the meta is to build towards maximum damage. Which means:

4x damage cap V+ sigils (replace with 4 Lucilius sigils at endgame, 2x Alpha or 2x Beta and 2x Gamma).
1 Crit Rate V+ sigil (when combined with a 10% crit rate imbue on your weapon and maxxed out masteries, you will have 100% crit rate)
1 War Elemental
1 Warpath sigil (for some characters their warpath gives them a straight up damage increase like Vaseraga's or Siegfrieds, for others there isn't a reason to use the Warpath sigil)
Equip Stamina/Tyranny/Life on the Line/Charged Attack/etc until you are reaching damage cap. Guts, Autorevive, and Potion Hoarder for subtraits.
If you still have room (ie, a character that can easily cap their damage with few sigils) then you equip 3 Supplemental Damage V sigils. If you can't equip all 3 supplemental damage V sigils then don't bother and instead go for something like quick charge or nimble onslaught.
❧Hirast☙ May 12, 2024 @ 9:51pm 
Ty for the replies; I have another doubt when it comes to crit rate... the thing is... I have a vitality stone with:

Crit rate 5
Damage cap 5
Drain 5

Do I still get max level for the damage cap trait If I got for a crit rate 10 stone with no damage cap in it?

And if not... is it worth losing damage cap levels just to get the 100% on crit rate?
Last edited by ❧Hirast☙; May 12, 2024 @ 9:52pm
Those points from the stone used for weapons imbue only helps you fill up the missing points you do not have in situations where you sigils are not fully upgraded. If you have enough sigils to maxed out of damage cap. Those points would be wasted since four +15 damage caps is enough to it out. The same applies for everything else.

You can also use masteries to roll for a 20% crit hit rate. imbue a 9 or 10 crit rate stone so you don't need more than one sigil to max out on crit rate at 100%.
❧Hirast☙ May 13, 2024 @ 9:36pm 
ty everyone, enjoy the points
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Date Posted: May 11, 2024 @ 9:23pm
Posts: 5