Granblue Fantasy: Relink

Granblue Fantasy: Relink

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Zaney Apr 28, 2024 @ 6:29am
-40% defense down is excessive for siegfrieds warpath sigil.
it's already a pain in the ass to farm. The negative is already paid for because you have to waste another sigil slot for it. And the negatives for other warpath sigils are negligible for the most part. you already get 1 shot by most things even with the defense buff and the few things you can live through they want you to die from now.. I hope someone lets them know the negative effect is excessive at best and ♥♥♥♥♥♥♥ stupid at worse. The negative should be something much more reasonable like -10% or something.
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Showing 1-15 of 15 comments
TropicalLad Apr 28, 2024 @ 7:11am 
-50% Defense Down but +40% Enhanced Dmg btw

I'd say it's a good trade off. It's the second largest Enhanced Dmg buff on the second-most, hardest single hitting character in the game. First going to Ghandagoza. Having put it on my build and never intending to take it off, it skyrockets his dps so much that it feels borderline overtuned

In his Offense masteries, he gets 20% Defense from perfect chaining said normals
If you have room to put the Dragonslayer's Dominance sigil in your build, that alongside what was mentioned previously all but negates the downsides of his Warpath. Stout Heart by itself also gives a hidden 25% damage reduction
Last edited by TropicalLad; Apr 28, 2024 @ 7:12am
k-ricks Apr 28, 2024 @ 7:14am 
well last boss 1 shot you anyway so -50% def is nothing
Scooter Apr 28, 2024 @ 7:27am 
Ye, honestly wish they just go full ham on the buff side of things to offset that demand for borderline perfect play.

Charlotta is literally busted now with her warpath sigil with practically 0 downside. Cygames just hates Sieg to the core.
TropicalLad Apr 28, 2024 @ 7:36am 
Originally posted by Scooter:
Ye, honestly wish they just go full ham on the buff side of things to offset that demand for borderline perfect play.

Charlotta is literally busted now with her warpath sigil with practically 0 downside. Cygames just hates Sieg to the core.
I'd say that goes to Ghandagoza instead. Old man didn't receive a single thing this patch beyond being uncontested in link time now with his warpath. 1.2's dmg cap balance changes for Siegfried just about doubled them from what it was previously. Least for the important hits in the chain. Makes said perfect play satisfying at last.
Last edited by TropicalLad; Apr 28, 2024 @ 7:37am
Evil donut Apr 28, 2024 @ 8:25am 
The defense doesn´t really mater since nearly all of the end games bosses oneshot you anyway.

Narmaya sigil is way worse. - 50% defuff for skybound arts.
Last edited by Evil donut; Apr 28, 2024 @ 9:02am
Scooter Apr 28, 2024 @ 8:50am 
Originally posted by TropicalLad:
Originally posted by Scooter:
Ye, honestly wish they just go full ham on the buff side of things to offset that demand for borderline perfect play.

Charlotta is literally busted now with her warpath sigil with practically 0 downside. Cygames just hates Sieg to the core.
I'd say that goes to Ghandagoza instead. Old man didn't receive a single thing this patch beyond being uncontested in link time now with his warpath. 1.2's dmg cap balance changes for Siegfried just about doubled them from what it was previously. Least for the important hits in the chain. Makes said perfect play satisfying at last.

Doesn't change the fact that Sieg's still B tier at best (A tier if we count Link time PE spam) whereas Io and Vas are even more busted than ever before along with our resident potat. We're literally at where we should be on day 1 at the cost of a sigil slot.....

Every other character's warpath sigil doesn't have any negative side effect to speak of so Sieg's having one just feels so tacked on. If it's at least a 50:50 trade then sure, but 50% def cut pre much asks for an aegis in a build or straight up 0 mistakes just comes off as the devs having a grudge on the guy.

Ghanda do need some loving, not gonna argue there. Granted I haven't gotten and played around with his warpath sigil so can't say much on whether he's still on the lower tier or not since practically every other warpath sigils that I've farmed bumped the numbers quite substantially.
TropicalLad Apr 28, 2024 @ 9:28am 
Originally posted by Scooter:
Originally posted by TropicalLad:
I'd say that goes to Ghandagoza instead. Old man didn't receive a single thing this patch beyond being uncontested in link time now with his warpath. 1.2's dmg cap balance changes for Siegfried just about doubled them from what it was previously. Least for the important hits in the chain. Makes said perfect play satisfying at last.

Doesn't change the fact that Sieg's still B tier at best (A tier if we count Link time PE spam) whereas Io and Vas are even more busted than ever before along with our resident potat. We're literally at where we should be on day 1 at the cost of a sigil slot.....

Every other character's warpath sigil doesn't have any negative side effect to speak of so Sieg's having one just feels so tacked on. If it's at least a 50:50 trade then sure, but 50% def cut pre much asks for an aegis in a build or straight up 0 mistakes just comes off as the devs having a grudge on the guy.

Ghanda do need some loving, not gonna argue there. Granted I haven't gotten and played around with his warpath sigil so can't say much on whether he's still on the lower tier or not since practically every other warpath sigils that I've farmed bumped the numbers quite substantially.
I imagine, seeing it from the dev's perspective, what I mentioned in my first message in this thread and his support skills is the reason for that -50% drawback. 20% passive Defense from his masteries, 70% defense skill, character specific sigil that gives 20% Defense+Stout Heart with its 25% innate dmg reduction. Taking all that into account, that's hardly a negative side effect.

As a Sieg main, the thing that really and I mean really sets him back is SBA gain and lackluster link time benefits. 1.2 did really help him out because there's nothing that could've solved how slow a perfect execution plays out. So, the only other way is to boost that dmg cap and they did that by a lot. Once you're in the zone, having a guaranteed perfect execution in link time is moot. Plus, spamming skills instead is a dps loss for him in that time especially with Warpath equipped. He may not deal top of the charts damage, but i'd argue his ability to stick in the boss's face is up there. As much as its useful to have boss, ball-busting dmg, so too is keeping the uptime on that

Now, what I could tell you on why the dev's made the slowest character, Ghandagoza, take twice as long to charge his heavy hitter with his warpath is beyond me
Last edited by TropicalLad; Apr 28, 2024 @ 9:29am
Photon Shield Apr 28, 2024 @ 9:37am 
The dev probably want to encourage people to use the +70% Def and/or the +30% Atk & Def. For those who prefer to play with his perfect NA combo, the dmg skill can be swapped with buff skill.
✨Nutkun7993✨ Apr 28, 2024 @ 10:18am 
Late game with Terminus keeping your HP at 45k along with enemy hitting absolute above 45k per hit, the -def is probably none exist. Yet it's funny how he has negative effect on it and when you look at others whom outright straight power up and near unstoppable with actual zero downside.

I guess team balance has weird favoritism.
Last edited by ✨Nutkun7993✨; Apr 28, 2024 @ 10:19am
PyroMail.com Apr 28, 2024 @ 12:24pm 
Isn't the damage buff useless anyway because dmg cap exists? Don't get me wrong, I'd love to pump my boy in terms of damage but what does the sigil for me if I already hit cap?
Tensu Apr 28, 2024 @ 12:34pm 
Originally posted by PyroMail.com:
Isn't the damage buff useless anyway because dmg cap exists? Don't get me wrong, I'd love to pump my boy in terms of damage but what does the sigil for me if I already hit cap?

If it gives "enhanced" damage that bypasses the cap I believe.

I know the bow chick gets a buff that gives her 10% enhanced damg when you use the fully charged lock on arrow and when i tested it on the dummy even with me being damg capped it still caused my stuff to do more damg.
TropicalLad Apr 28, 2024 @ 1:10pm 
Originally posted by PyroMail.com:
Isn't the damage buff useless anyway because dmg cap exists? Don't get me wrong, I'd love to pump my boy in terms of damage but what does the sigil for me if I already hit cap?
It bypasses Dmg Cap the same was War Elemental does in a sense. The percentage is taken after all the calculations from dmg upping sigils and dmg cap. A 1 million hit is going to be boosted by 10-40%
PyroMail.com Apr 28, 2024 @ 2:08pm 
Hmm, in that case I should give it a try. I use the def buff in his kit almost every match so I shouldn't get smacked that hard. Thanks a lot for elaboration!
Originally posted by k-ricks:
well last boss 1 shot you anyway so -50% def is nothing

This. I'd imagine that Siegfried's Warpath would pair well with Flight over Fight and Nimble Onslaught, allowing you to stay on Lucilius, dodging once every 3 seconds to become invincible and not have to worry about the constant barrage of AoEs, with the Warpath sigil making up for the halved damage dealt from FoF.
aNv0idr Apr 28, 2024 @ 11:19pm 
Penalties were around even in old sigils and penalties in character specific or strong sigils are good thing, but every character should have penalties to be more fair. I think that penalties and character specific sigils should emphasize character specific features and add bit more variety rather than just using same build with every character, specially when you are already running out of of slots for secondary effects.
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Date Posted: Apr 28, 2024 @ 6:29am
Posts: 15