Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd say it's a good trade off. It's the second largest Enhanced Dmg buff on the second-most, hardest single hitting character in the game. First going to Ghandagoza. Having put it on my build and never intending to take it off, it skyrockets his dps so much that it feels borderline overtuned
In his Offense masteries, he gets 20% Defense from perfect chaining said normals
If you have room to put the Dragonslayer's Dominance sigil in your build, that alongside what was mentioned previously all but negates the downsides of his Warpath. Stout Heart by itself also gives a hidden 25% damage reduction
Charlotta is literally busted now with her warpath sigil with practically 0 downside. Cygames just hates Sieg to the core.
Narmaya sigil is way worse. - 50% defuff for skybound arts.
Doesn't change the fact that Sieg's still B tier at best (A tier if we count Link time PE spam) whereas Io and Vas are even more busted than ever before along with our resident potat. We're literally at where we should be on day 1 at the cost of a sigil slot.....
Every other character's warpath sigil doesn't have any negative side effect to speak of so Sieg's having one just feels so tacked on. If it's at least a 50:50 trade then sure, but 50% def cut pre much asks for an aegis in a build or straight up 0 mistakes just comes off as the devs having a grudge on the guy.
Ghanda do need some loving, not gonna argue there. Granted I haven't gotten and played around with his warpath sigil so can't say much on whether he's still on the lower tier or not since practically every other warpath sigils that I've farmed bumped the numbers quite substantially.
As a Sieg main, the thing that really and I mean really sets him back is SBA gain and lackluster link time benefits. 1.2 did really help him out because there's nothing that could've solved how slow a perfect execution plays out. So, the only other way is to boost that dmg cap and they did that by a lot. Once you're in the zone, having a guaranteed perfect execution in link time is moot. Plus, spamming skills instead is a dps loss for him in that time especially with Warpath equipped. He may not deal top of the charts damage, but i'd argue his ability to stick in the boss's face is up there. As much as its useful to have boss, ball-busting dmg, so too is keeping the uptime on that
Now, what I could tell you on why the dev's made the slowest character, Ghandagoza, take twice as long to charge his heavy hitter with his warpath is beyond me
I guess team balance has weird favoritism.
If it gives "enhanced" damage that bypasses the cap I believe.
I know the bow chick gets a buff that gives her 10% enhanced damg when you use the fully charged lock on arrow and when i tested it on the dummy even with me being damg capped it still caused my stuff to do more damg.
This. I'd imagine that Siegfried's Warpath would pair well with Flight over Fight and Nimble Onslaught, allowing you to stay on Lucilius, dodging once every 3 seconds to become invincible and not have to worry about the constant barrage of AoEs, with the Warpath sigil making up for the halved damage dealt from FoF.