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* Tweyen: Good for fun if you love seeing those debuff icons on enemies though. Kinda meh in terms of overall performance, especially if you're playing shotgun style (2x LMB > RMB > RMB) since you won't like spending time charging while near aggressive enemies. Not worthy to trade even with a Combo Booster V+ or Life on the Line V(+) sigil. RNG matters tho, if you scored a certain debuff often ...
* Seofon: Decent performance. You can't go wrong with Stout Heart, Drain and Debuff Immunity packed in a sigil. But you need to do an "Avatar Finisher" to gain the buff, which kinda hard to maintain especially against aggressive bosses.
* Captain: Most "Captain" players I know aren't using offensive skills and neither do I, so this depends on your playstyle. Can be unworthy if you are supportive Captain (Decoy, phalanx, revive, typically only 1-2 offensive arts) or decent-meh.
* Katalina: Decent to good. The latter part "20% enhanced DMG for entire party for 45 seconds" will always be welcomed. But the first half "Debuff Immunity" depends on the opponents. Then this sigil depends on whether you pulled SBA or not, so ...
* Rakham: Good, 3 tempo shot is easy to achieve anyway. For anyone using Glass Cannon on Rakham, this is the easy optional choice or you can stack it for more damage.
* Io: Again, performance depends on playstyle and enemies. Even with 3 orbs and quick charge, casting full Stargazer won't be that easy. Those dodge-cancelling Io won't be happy either with this.
* Eugen: Godly!! Nuff said. Maybe it aligns so well straight with most Eugen's meta out there.
* Rosetta: Great, especially against less moving enemies or when farming certain quests.
* Charlotta: Godly!! Just as TS said.
* Ghandagoza: Good versus less aggressive opponents. But meh if your target moves a lot. Fortunately, the enhanced damage applies to even half charged raging fist.
* Ferry: A good skill rotation management typically will keep your pets with a good uptime. Also RNG matters, so a bit meh / decent
* Narmaya: Worst. That -50% SBA Gain will broke your team SBA rotation, especially in Coop and pretty sure every veteran players here knows how important it is to keep SBA running. The moment one of your party hit 100% (especially with Uplift sigil), the lowest one is expected already hit 70% at least, not still at 50% or 60%.
* Lancelot: Just okay? Lancelot often is not DPS anyway and there are many more other utility sigils which support his role better,
* Vane: - No review -
* Percival: 30% extra DMG for your main move? Best, The supplementary DMG buff on parry can be just taken as bonus.
* Siegfried: "What is defense?", if you often took a hit then you won't like this. Otherwise, if you can do perfect execution even in the middle of interruptions ...
* Cagliostro: Godly!! You most likely will always have this up almost all the time.
* Zeta: Great, you can now inflict a certain effect faster. But the effect kinda conflicts with most of common DPS builds.
* Yoda: "Need better description"
* Vaseraga: Great, but you need to watchout for your HP and not accidentally drained twice. Probably should added limiter like "you can not drain HP while buff is active with more than half of the duration" or alike
* Id: Kinda okay, this one also depends on your skill build.
I got jumpscared by how much that "40%" buffed my main man Siegfried's normals. I too wanted a buff to his dmg cap numbers, but seeing it anywhere close to 1 million feels like a wet dream. Good to know this info on the Warpath sigils
Unfortunately this is an issue where Cygames is expecting the player to have played the browser game to understand the term. In that game it's called a Seraphic modifier, and it is a separate mod that is factored in after all other damage equations have been resolved. It ignores the damage cap and gives a flat % increase to the damage you will be dealing (making it effectively a built in Cap up & ATK Up mod)
Rekkuuzan's example with Vaseraga is perfect to showcase this: Original his charged attacks were hitting for 1.71m, now they hit for 2.22m. Vaseraga's sigil gives 30% Seraphic/Enhanced DMG.
1.71m x 1.3 = 2.22m
It is, more or less, one of the most effective ways to boost your damage.
Io & Ferry: Stargaze go BOOM! Haunted house. It's heavy rng which boosts her dps and her SBA fill rate.
Charlotta: Noble Stance doesn't have t end. Wohoo!
Narmaya: shafted by SBA drain.
Tweyen: debuff rng
Katalina: Sucks because SBA doesn't come often enough to properly use.
Rakam: Master the basics and you'll be fine.
Lancelot: Brain dead spam just got worse.
Sigfried: becomes the definition of magic pixel
I don't really care about clown characters whose sigil just gives free damage boost to AFK abilities.