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This means most characters charge attacks suck, see Ferry where the cap on her charge attacks is the same as just attacking let alone jump-attack-dive attack, means you just do that optimal thing cause well... why would I charge my attack to do the same damage as just a normal attack.
The most shocking thing is that the damage cap per move is different proportionally than the multipliers. I cannot possibly fathom why this is the case and I can only assume this is an oversight by the developers. I'm totally convinced it's an oversight especially when I look through Vane's damage caps and almost every single move he has does the same amount of damage.
There are tons of RPGs where players abuse buff/debuff stacking to go beyond the developer's intention. This is just the simplest way to combat that problem, by capping it.
I tried very hard to make my case in the very first sentence to avoid people who don't read, but I guess it can't be helped if you don't read even the first sentence of the actual post.