Granblue Fantasy: Relink

Granblue Fantasy: Relink

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How to fit in Supplemental Damage V?
https://steamcommunity.com/sharedfiles/filedetails/?id=3173423294

I just got a third Supplemental Damage V from curios. Now the only question is how to fit my three Sup dmg Vs into this grid...

    I can't get rid of stun power because that massively improves overall group DPS by bringing more windows of opportunity where the boss isn't jumping around.
  • Can't get rid of Uplift and Linked Together because that massively increases the group's overall DPS by allowing you to get into a SBA chain much quicker and more often, which works similar to break in that it also prevents the boss from moving around.
  • Can't get rid of quick charge because of how often bosses jump around in this game. Don't want to spend 2.8 seconds charging an attack only for the boss to move out of range before I swing.
  • Quick Cool Down, Cascade, and Ebony's Poise are really nice to have because it shortens the CD of my instant gap closer and invincibility skill.
  • Can't get rid of my Damage Cap V+ or Tyranny sigils because dealing max damage of 1.4 damage per charge attack swing takes precedent before chasing the additional 280,000 supplemental damage.


I don't think it's a good idea to ditch these massive group DPS increase sigils or these QoL charge time/skill CD reduction sigils for a mere 20% personal DPS increase, but if I were to do so, what should I replace? The two skill cooldown sigils (Ebony's Poise and Cascade) and something else?
Last edited by Val the Moofia Boss; Mar 4, 2024 @ 9:27pm
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Showing 1-11 of 11 comments
remove stunpower. you wont need it at all. it only counts towards link attack bar which is usually enough even without stunpower when playing with 3 other human players and not AI.

remove cascade and uplift and get it as substat somewhere instead. its a waste to give these a complete slot.

also really think about cascade and uplift because from my testing cascade only makes it worth when you use specific attacks because of the way cascade works and especially if not maxed for the full 2% because then the CD reduction gets rounded to the lower part. for uplift from my testing it makes no sense to use uplift at all if you dont intent to cap it. lvl21 uplift gave me like 3-5% more on a 100% bar than i had without it its simply not worth to dedicate a whole slot let alone a substat for it if you dont intent do max it.
Firaeveus Carron Mar 4, 2024 @ 9:50pm 
You can probably wait until you get some IV+ or V+ sigils that include cascade and an ideal damage trait. Until then, you could swap out stun power for the supplementary damage if you really want it in there.

Linked together is another one you could swap it out with, but I find linked together to be quite useful if everyone on the team has it.

Originally posted by Need the Malt Star:
also really think about cascade and uplift because from my testing cascade only makes it worth when you use specific attacks because of the way cascade works and especially if not maxed for the full 2% because then the CD reduction gets rounded to the lower part. for uplift from my testing it makes no sense to use uplift at all if you dont intent to cap it. lvl21 uplift gave me like 3-5% more on a 100% bar than i had without it its simply not worth to dedicate a whole slot let alone a substat for it if you dont intent do max it.

Cascade is actually amazing on Vaseraga, as it seems to stack with ebony's poise. His charged attacks end up taking huge chunks off of his skill cooldowns. For Vaseraga players that don't really want to abuse the 2x attack cancel charged attacks, weaving skills and charged attacks will result in almost no downtime from skills due to the cooldown reduction.
Originally posted by Firaeveus Carron:
Originally posted by Need the Malt Star:
also really think about cascade and uplift because from my testing cascade only makes it worth when you use specific attacks because of the way cascade works and especially if not maxed for the full 2% because then the CD reduction gets rounded to the lower part. for uplift from my testing it makes no sense to use uplift at all if you dont intent to cap it. lvl21 uplift gave me like 3-5% more on a 100% bar than i had without it its simply not worth to dedicate a whole slot let alone a substat for it if you dont intent do max it.

Cascade is actually amazing on Vaseraga, as it seems to stack with ebony's poise. His charged attacks end up taking huge chunks off of his skill cooldowns. For Vaseraga players that don't really want to abuse the 2x attack cancel charged attacks, weaving skills and charged attacks will result in almost no downtime from skills due to the cooldown reduction.

i dont play vaseraga but i didnt say its not :) but from my point of view its clearly a waste to dedicate a whole slot for this. also if you care for cooldown reduction much you are better going with quick cooldown which gives you 10% CDR on lv15 sigil instead of 1.6% on lv15 cascade and this globally without the need for you to attack anything which means you could even get rid of ebonys poise that way and free another slot.
Last edited by Physical Disconnect; Mar 4, 2024 @ 10:13pm
mosspit Mar 4, 2024 @ 11:01pm 
@OP

Let me start off by saying play what you want. You can be "inefficient" in your builds but still clear content in a group without much difficulty. As long as it is fun for you I guess.

Moving on, you seem to be wanting to do party support and personal dps at the same time. I mean you can, but ultimately they compete with other in terms of sigil selection. And IMO, Vaseraga has limited options for party support in terms of his skills. For me, I gravitate towards DPS.

When you think of Supp Damage, they are usually meant for dps and cooldown reduction via Ebony's Poise.

DPS-wise it will be the charged attack of XX Charged Y Charged Y (Xbox Controller format). The dmg cap is a little over 1.6mil per Charged Hit. I am not too sure about below but I believe the 1st hit is harder to cap than the 2nd of each charge attack. You can usually cap the 2nd hit with just a attack trait like Tyranny. You need more for the 1st hit. Try out in training mode. Supp dmg will come in once you have achieved the cap of those charged hits.

For CD reduction, if I am not wrong the version of the charged attack that gives the most CD reduction via Ebony's Poise is the 2nd charged attack of the the XXX Charged Y Charged Y combo. Or the charged attack after using Battalion of Fear / Great Scythe Grynoth. The XXYY version does more dmg, but doesn't reduce the CD as much. This especially notable if you try to chain the Immortal Pain skill. Supp dmg helps with CD reduction via Ebony's Poise as the supp damage instance is consider an extra charged hit and doubles the CD reduction.

I like having Quick Charge with my Vaseraga build. Because his hits are slow so every hit matters. Having the charge shorten will enable him to take advantage of more openings. Beyond that, try to prioritize attack traits (Damage Cap, War Elemental etc) in the primary sigils as they compete the most with sigil availability. After the attack traits are decided, slot in secondary traits like Uplift and Quick Cooldown.
Last edited by mosspit; Mar 4, 2024 @ 11:08pm
ZexxCrine Mar 4, 2024 @ 11:13pm 
Vasaraga doesn’t need stun power. His inherent stun power is already ridiculous. Link attacks have a cooldown anyway. Cascade and quick cooldown really need to be substats for something else. kinda rare but you really need to get rid of pretty much every single skill sigil before you can consider adding supp damage. It is what it is.
Dangeki Mar 4, 2024 @ 11:56pm 
Aim to have all your sigils with extra skills on them it'll make running the 3 supp 4 dmg cap up 1 war elemental build easier

most build will be using that as its base and you REALLY want those V+ sigils to help you with the rest
Khiet Mar 5, 2024 @ 5:04pm 
Drop Cascade, Uplift, Stun Power, Linked Together and optionally Ebony's Poise

Having Pinks as main sigils is a waste of a slot when you can get them as sub traits, since Pink Sigils cannot have a sub trait if they are a main sigil.

Poise is negligible because later in the game, you would transition into Less is More build which is where your huge dps gain is and therefore you will utilize zero or 1 skill while doing a rotation loop of XXYY.

On that same context, Stun power becomes useless because your combo already has inherently high stun and should you decided to use skills, then GSG is already a huge stun skill.

Depending on how you're playing, Linked Together is kind of whatever, it would be better to optimize your personal dps with the addition of something like STAMINA.

Players near the endgame should ideally be able to do damage on their own so relying on stuff like Link Together with the pretense of "improving group damage" is an illusion as most runs don't end with you actually doing Link Time. You are sacrificing your own personal dps for basically nothing in hopes that it helps the group when in fact you should be helping YOURSELF.

Someone said his hits are slow and every hit matters, which is true, but you're not dealing damage with skills, it will come from XXYY EXCLUSIVELY. Therefore Cooldown and all that stuff is useless.

YOU deal the highest dps in the game as Vaseraga without the use of any bugs or weird glitches. YOU need to be more selfish with your build and if you need utility for the party, then you have skills to use when the moment is right, but you shouldn't build to use the skills all the time.

Stamina and Tyranny are pretty much a staple on him.
War Elemental is a must
One Crit Rate Sigil is a must (if running Critical Wrightstone)
65 Trait Damage Cap
One Quickcharge mandatory
Charged Attack DMG (via Sigil or on the wrightstone)
Less is More (for the endgame build)

Which then allows you to slot in 3 Supp Vs
Great utility sub traits would be Steel Nerves,Improved Dodge,Aegis (as long as you're below 45k HP)
If you are confident and don't need too many utility/defensive subs then consider bringing in up to three ATK subtrait sigils, this will increase the dps floor of your charged hits before you get your Scythe Gauge buff so you can start off with a bang sooner, not necessary though since you'll cap the swings regardless in 2 combos but its an option.

Please do not consider Quick Cooldown or Cascade, considering a build using skills is fine, but you are not going to be spamming skills as its a dps loss to do so because the crux of your damage is XXYY (Dodge cancelling the first two XX) and full charging the YY

There have been numerous discussion regarding a "CD" build for him and it's not optimal. I will also not argue anyone that wants to defend such a build because frankly it sucks, sorry.
Too much work for such a build, for barely any reward.

Obviously you CAN play that build but if you want to improve damage I would not. Cooldown and all that stuff just eats all your utility slots for something that can make your gameplay feel more comfy/safe. CD build is extremely niche as Vaseraga's skills kind of suck except for Immortal Pain. Other characters can do what he does with his other skills better.

So if you MUST play with skills, don't build for them, just slot them in and play normally.

Here's a vid of the kind of gameplay you'll be doing with his actual DPS build

https://www.youtube.com/watch?v=IAooYjzVVfs&t

and a usable build showcasing the dmg

https://www.youtube.com/watch?v=iiaZ1SVsOTo

The build here utilizes weakpoint for extra free damage which means you need two crit rate sigils.

However you can opt for an easier and less tighter version by using a Critical 10 Wrightstone and just 1 Crit Rate sigil, then you have one extra slot for whatever else you want that is a useful orange sigil like Stamina+utility/defense (because the build in the video uses Crit Rate + Stamina so you still want to have that Stamina in the build if opting for the easier option)

Here is clown image I made for the "easier" dps build

https://cdn.discordapp.com/attachments/995103032700321802/1214750403254689792/vaseraga.jpg?ex=65fa3f79&is=65e7ca79&hm=abd4a4d2f11fbbaf81cd7a2bd417842f39b7bbd9321d0506da3489b1f84519ff&

He is literally the highest practical DPS character that doesn't use bugs for his dps like Percival, and Rackam air shotgun spam is barely practical in most situations. So it's best to build him to his real strength which can be achieved either with or without skill use, the builds will only slightly change but the gameplay will be the same meaning you can easily transition.

If you have any Vaseraga questions, consider joining the Relink discords character threads for him and ask in there, we'll answer whatever we can!

discord.gg/gbfr
Last edited by Khiet; Mar 5, 2024 @ 5:45pm
You are too greedy. For now, just focus on one thing. If you want DPS go full DPS, if you want stun go full stun. Don't get a messhed up of different things. Focus on specializing first. Until you can maxed out your main sigils, then you might just find slots to compliment you focus.
Akane Rose🌹 Mar 5, 2024 @ 7:24pm 
Maybe remove stun power. You can still get the stun power stats from imbune and over mastery
Pixelica Mar 5, 2024 @ 7:53pm 
You can't have perfect build, that is the reason why there is also DMG cap.
Hyperion Mar 6, 2024 @ 3:27am 
4x Damage cap up V+/Guts/Potion Hoarder/Cascade/Quick Cooldown/Uplift/Aegis are a must. Aegis not really rn but will be in the upcoming raid.
1x War Elemental
1x Supp Dmg V
1x Tyranny V+
1x Crit chance V+/Stamina
1x Aegis V+
1x Signature double sigil

2x flex slots for stout heart, extra dmg sigil or whatever you want. You can also fit 2 extra Supp dmg V in exchange for 2 subskills.

Other good sub skills are:
Improved dodge if you want to dodge a lot or play a character that needs to dodge cancel a lot.
Nimble onslaught is a must for your AI members.
Steady focus/steel nerves combo for hyperarmor charging characters is good too(I run these on my perci)
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Date Posted: Mar 4, 2024 @ 9:27pm
Posts: 11