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I didn't get my first War Elemental until after I had killed every boss in the game, most of them solo.
If you aren't enjoying the chase then don't go for them, or seek some ways online to bipass the grind entirely.
I already beat everything in the game, its not difficult at all. I mean proto bahamut is really a dissapointing final battle for how easy it is. This is just from a completionist point of view, just knowing that there are like 3 sigils and the best weapon in the game behind a lottery wall is really frustrating.
And lets be real here, the moment you finish the story mode you have already beaten everything in this game, because the endgame is just killing the same reskined enemies with bigger numbers. By that logic we should stop playing after beating the story.
Completionist POV? Please don't talk about completionist POV if you are too lazy to grind. Completionist POV of casual games sure but don't bring your casual logic to games like these. As you already said, game can be easily beaten without too much grinding, that is Cygames catering to casuals, if you want to collect all or play further, that is for a different group of audiences. Relink's community is really great since you don't see things like "Game is too easy, devs please make it so hard that casuals can't beat it" kind of thread.
My best advice is just take it slow, you'll eventually get them terminus weapons. Also stockpile on curios, and turn them in once you have hundreds of them, seems like that might increase the likelihood of unique sigils to be discovered, but that might be supreme place so take it as you will
The most grind games are the most easy ones. In fact, we all know that people who still playing Relink from the release are just farming afk because on how much annoying is doing the same quests manually just for chance of drop an 3% curio and then roll again a lower possibility for an Supp Dmg V+ with ♥♥♥♥ second option.
Saying this is hardcore just can come from people who had their brains eaten by gacha games or never really played a single difficult game.
OP is no wrong on what he saying, he might be way too salty about it but the saltyness don't invalidate that farming the same mats over and over is boring.
Do you want make this less boring than it is right now? Get proud monsters, increase damage/hp. give players (real) better rewards on this quests, and make those quests be failable.
And yes, this is still horrible, and yet better than we have right now, which gives you an idea of how bad it is.
Problem with people like you who cannot see others POV is like what is apparent, can't see what people are trying to say. Well its your right to post but damn, at the very least try to comprehend what people are saying not just for the sake of posting something.
Give players "real" reward? what does real reward even mean? For constructive criticism, at the very least give an example of what "real" rewards are you talking about.
Get proud monster to increase damage/hp? So what's next, your gonna complain x y and z are damage sponges and its boring one shot fest? What does failable even mean? If you mean failing the quest, then by all means remove all your sigils and have fun your own way.
Boring for you does not translate to boring to others. Did that blow your mind?
One. You've beaten the game. Proto Bahamut is it. You didn't need any more power to do it. Everything past this point is just minmaxing content you've already beaten.
Two. There's a bit of RNG and grinding if you want to go even further. Might seem daunting to some, but compared to MMOs, or Gachas? This is a walk in the park. Outside of getting the drop from Proto Bahamut, the game basically says "Go have fun doing all the content." since it expects drops from all sorts of fights. It's not like you need to spend literal months of grinding on a weekly timer to pray for an RNG drop, and then hope you win it over everyone else in the raid.
Three. This system benefits more than just you. While you can play solo, there are people that want to play with others. People are already complaining that matchmaking takes a while. Could you imagine a new player getting any matches if people weren't hopping into other content to get their drops? Sure, those drops are up on the higher difficulty fights, but those are when new players start to struggle with their skill level and gear anyway, and will need people more.
So, sure, you might hate the grind, or the RNG, but this system was never designed to give you everything instantly anyway. It was designed to give you a reason to keep playing, for the sake of everyone else playing as well. If there was no further incentive to keep playing past PB, you'd just drop the game.
No, i don't. As same if anybody say that the majority of people farm manually, they doesn't have either. Whoever, it's undoubtedly true how well afk farms guides does on youtube. And you know why? Because even if you like to farm manually it doesn't take away the possibility of farming afk while you can't play, it's that simple.
I think the way you got angry about OP, and pointing out he's a casual because "he's lazy to farm" can lead anyone to believe that you believe this is somewhat hardcore, otherwise why the necessity to call someone casual to prove a point? I can be wrong tho, but it surely how it appears to be. :)
Well, it's not me getting angry and saying OP is an casual. Or even worst, ♥♥♥♥♥♥♥♥ on OP for being an, allegedly, casual. It seems to me that the one off element here is you, because you can't understand anything besides you want to see. I also quote "...that is Cygames catering to casuals, if you want to collect all or play further, that is for a different group of audiences.". What it is your measure here? Do we have an list that encapsulate gamers between casual and hardcore now? That's kinda fancy if we have one.
And i'm sorry but i failed to understand how i should care if you took my post as personal attack, while i'm not even quoted your post. Come down from your high horse and realize that you're not an anime protagonist and everything revolves around you.
This is not an constructive criticism, i already followed my criticism to them a long time ago (and no, i'm not delusional to believe it will change anything). Don't confound me with you clowns that believe making criticism in steam forums means anything.
And that's, with all due respect, is an incredible stupid question for someone who play the game. Any valuable rewards we have right now is, Silver Centrums, War Elemental, Supp Dmg, Flight Over Fight, Untouchable, Potent Greens, Glass Cannon, Less is More, Head Start, Berserker, Roll of the Die and i think we kinda can sneaky terminus weapons on the list. And i'll not develop on this because the post is already long and you clearly don't care.
I already explained about why you would increase hp/dmg on separated quets, and on top of that i already said it still horrible. But for better visualization i'm just reusing the MH formula. So, i'm sorry you are so stupid at the point of not understanding it.
And "failable" would be something like, if the party enter critical condition 2-3 times the quests fails. But you as hardcore gamer is already showing signs of casual, so that maybe is not that good after all.
Also.
Fun for you does not translate to fun to others. Did that blow your mind, "Mr. i see all POV's" but fail to realize that the same phrase can be used for both sides?
Edit: I would also add Vitality stones with good rolls on good rewards. And maybe i forgetting something.
Also, being a completionist and refusing to grind is just stupid. If the game got boring, then pause it or stop playing it and move to something else that's fun for you.
You can tell the latter part of the game isn't playtested enough with stuff like this and crazy mind numbing transmarvel lack of qol.