Granblue Fantasy: Relink

Granblue Fantasy: Relink

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Sako Mar 1, 2024 @ 1:56pm
Regarding Drop Rate
I've noticed a lot of people have had issues regarding drop rates for V+, Terminus Weapons, Legendary mats, etc. I'll admit that taking 150 hours just to get 1 War Elemental really sucks. With the new information regarding tiers of curios, the drop rate for certain sigils is even worse than previously thought. Should the game grant a guaranteed way of acquiring certain items or increase the current drop rates (items, events, or just overall)?
Originally posted by Xaelon:
My solution would be to make how many curios you get increase as the difficulty goes up. EX drops 2, Maniac drops 4, Proud drops 6 or something.

The game could also be transparent about what tier of curio you have and maybe have some kind of a 'trade up' system where you could take 10 of the crappy curios and upgrade them to the next tier and so on.

The awful drop chance for those super rare sigils is bad by itself but it's further compounded by how every single quest only drops one curio.

And as a reminder the Devs do have a feedback form here: https://relink.granbluefantasy.jp/en/app/feedback
Send them a note about how curios work or about how we need a "Transmute all" Button.
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Showing 1-11 of 11 comments
mosspit Mar 1, 2024 @ 2:33pm 
Mine is probably an unpopular opinion. But games like this need chase items such as Supp Dmg V+. You dont need it (or even War Elemental and Terminus) to complete the quests.

I would rather see improvement in QoL features to be added to transmarvel.
brunolm Mar 1, 2024 @ 2:49pm 
if you get all items what else will you do in the game? stop playing?
Last edited by brunolm; Mar 1, 2024 @ 2:50pm
vatto.dev Mar 1, 2024 @ 2:59pm 
Originally posted by brunolm (神 Knx):
if you get all items what else will you do in the game? stop playing?
To be fair, I should have stopped a while ago. I'm just repeating the same boring quests over and over. The only fun left in the game is testing different characters and to be able to have that fun I gotta go through the boring part. Which is pretty stupid in a game with 20 fun characters to enjoy.
By comparison, once you finish a Monster Hunter game changing weapons is MUCH easier than grinding to get to end game. Why? Because otherwise people will play a single weapon and never play any other. Just like people play Narmaya and then go do something else with their time.
Last edited by vatto.dev; Mar 1, 2024 @ 3:01pm
mosspit Mar 1, 2024 @ 3:57pm 
MHW has its own version of chase items. Like Attack 1 deco in base MHW and Attack 4 / Expert 4 in IB. And in that game, you dont need those deco to complete quests.

MHW is a little different as the combat is slow but methodical. Most weapons are difficult to master. And it has bosses like behemoth (base) and fatalis to challenge the player.
The author of this thread has indicated that this post answers the original topic.
Xaelon Mar 1, 2024 @ 4:01pm 
My solution would be to make how many curios you get increase as the difficulty goes up. EX drops 2, Maniac drops 4, Proud drops 6 or something.

The game could also be transparent about what tier of curio you have and maybe have some kind of a 'trade up' system where you could take 10 of the crappy curios and upgrade them to the next tier and so on.

The awful drop chance for those super rare sigils is bad by itself but it's further compounded by how every single quest only drops one curio.

And as a reminder the Devs do have a feedback form here: https://relink.granbluefantasy.jp/en/app/feedback
Send them a note about how curios work or about how we need a "Transmute all" Button.
Xersin Mar 2, 2024 @ 12:22am 
I know RNG is RNG, but man, what did people do to Lady Luck to get the horror stories around here? 150 hours to get a single War Elemental? I have four of them, three of those pulled out of the same batch of curios...
Om3ga-Z3ro Mar 2, 2024 @ 5:46am 
Originally posted by Xersin:
I know RNG is RNG, but man, what did people do to Lady Luck to get the horror stories around here? 150 hours to get a single War Elemental? I have four of them, three of those pulled out of the same batch of curios...
Luck effects everyone differently, life is unfair because not everyone is equal. People that claim everyone is equal on this planet are out of touch.
Bejo Mar 2, 2024 @ 6:11am 
Originally posted by Xersin:
I know RNG is RNG, but man, what did people do to Lady Luck to get the horror stories around here? 150 hours to get a single War Elemental? I have four of them, three of those pulled out of the same batch of curios...
I'm seriously considering there's an actual desire machine in this game. Had 5 hours of proto baka without any terminus drop at all while my friends who party up with me had like several drops for them.
Outside of that, war elemental and sup damage feels like extra add ons for extra damage. It's nice to have, but not something that you must have. Really hate how people thought you need to get them instead of using sigils that complements your playstyle, makes the build felt sterile and homogenized.
At the end of the day, this is a co op game, doesn't even have leaderboards where the MVP will have extra drops, feels like just a e-peen swinging contest to me

Although, from what I can gather, my friend who likes to afk farm, usually have hundreds of curio, and seems like he can consistently get unique sigil when trading it in. Might be supreme placebo but worth a try, since I got my extra war elemental from turning in hundreds of curio
Sako Mar 2, 2024 @ 10:35pm 
Originally posted by Xaelon:
My solution would be to make how many curios you get increase as the difficulty goes up. EX drops 2, Maniac drops 4, Proud drops 6 or something.

The game could also be transparent about what tier of curio you have and maybe have some kind of a 'trade up' system where you could take 10 of the crappy curios and upgrade them to the next tier and so on.

The awful drop chance for those super rare sigils is bad by itself but it's further compounded by how every single quest only drops one curio.

And as a reminder the Devs do have a feedback form here: https://relink.granbluefantasy.jp/en/app/feedback
Send them a note about how curios work or about how we need a "Transmute all" Button.
I think that would be a great system and definitely something I would suggest to the Devs. I do know about the link to give feedback, but I thought it was important to get a consensus from the community since its more likely they will apply it if we are mostly all on the same page.
BB Mouse Mar 2, 2024 @ 11:03pm 
Originally posted by brunolm (神 Knx):
if you get all items what else will you do in the game? stop playing?

You stop playing eventually. The difference is you stop happy or stop mad. If you stop happy, you are more likely to come back again in the future if they make more new stuff (something called nostalgia). If you stop mad, probably not. Would you ever go to a restaurant again if you ever saw a chef spit on your food? It leaves a shadow in your mind. Same as grinding. Your favorite food only tastes good if you have it once in a while. If you eat it everyday, it becomes disgusting and soon you might never ever want to see it again.
みさかりん Mar 2, 2024 @ 11:03pm 
Originally posted by Xaelon:
My solution would be to make how many curios you get increase as the difficulty goes up. EX drops 2, Maniac drops 4, Proud drops 6 or something.

The game could also be transparent about what tier of curio you have and maybe have some kind of a 'trade up' system where you could take 10 of the crappy curios and upgrade them to the next tier and so on.

The awful drop chance for those super rare sigils is bad by itself but it's further compounded by how every single quest only drops one curio.

And as a reminder the Devs do have a feedback form here: https://relink.granbluefantasy.jp/en/app/feedback
Send them a note about how curios work or about how we need a "Transmute all" Button.

The super rare sigils are suppose to be / by design are chase items. Not sure if people play games like Path of Exile where many chase item exist. Games has each to their own chase item and it's hard to get that's why they are called chase item. If by game design, you need these chase item to finish the game then yes its a massive flaw which is not the case in Relink.
Last edited by みさかりん; Mar 2, 2024 @ 11:06pm
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Date Posted: Mar 1, 2024 @ 1:56pm
Posts: 11