Granblue Fantasy: Relink

Granblue Fantasy: Relink

View Stats:
Kreddi Feb 13, 2024 @ 10:17am
Rosetta too slow for most fights?
With her roses and cast animations I mean. She does great when the boss get link attacked or broken, but when that isn't the case you just kinda stand around and spam triangle in the hopes that the boss won't move from your newly placed roses..
How do you Rosetta mains deal with the highly mobile bosses?

I found her to be best used as an AI companion for Slimepede and Assault Formation because her roses will dispatch of underleveled enemies well, while also attacking slimes that haven't been activated yet- leading into your AI companions chasing them.
And don't even get me started on non-boss missions, where you have to run through the map.
< >
Showing 1-12 of 12 comments
Abewr Feb 13, 2024 @ 10:39am 
She's at the bottom of most tier lists for a reason I guess. I've never played her or added her to my AI party but I've heard many of the issues you're having with her from people that do play her. Maybe she'll get some changes later on in a patch, like allowing her roses to be affected by supp damage or some way to have more frontloaded damage. She's not the only one who needs changes because Ferry has the same supp damage/pet issue but her damage is fine only due to jump slam combo. Otherwise she'd be competing for the weakest as well.
Kreddi Feb 13, 2024 @ 12:26pm 
I think it would be sick if you could put a rose on a teammate.
So you put it on a melee guy and watch it be mobile through that route.
Zeo Feb 13, 2024 @ 12:36pm 
I'm not sold that she's a bad character, but she requires a lot of skill for sure, the thing is, you should't think DPS for some characters, her roses already bring value by healing and buffing by stay near of the characters.
But I do hope that patches bring fixes and buffs for some characters, I don't think that anybody needs a nerf.
Abewr Feb 13, 2024 @ 12:58pm 
Originally posted by Zeo:
I'm not sold that she's a bad character, but she requires a lot of skill for sure, the thing is, you should't think DPS for some characters, her roses already bring value by healing and buffing by stay near of the characters.
But I do hope that patches bring fixes and buffs for some characters, I don't think that anybody needs a nerf.
I hear you. Problem with healing/buffing is mostly endgame where everyone's already capped and has more potions and revives than they know what to do with, and that's on top of using all blue pots at the start for more link. Before endgame it feels really nice to have.

I did read a reddit thread just now that's convincing me to add her to my party for afk grinding. They tested how well the AI of each character performs and Rosetta placed S tier. Might also play her a bit to better understand her issues.
Last edited by Abewr; Feb 13, 2024 @ 1:00pm
CHAO$$$ Feb 13, 2024 @ 1:01pm 
Originally posted by Abe:

I did read a reddit thread just now that's convincing me to add her to my party for afk grinding. They tested how good the AI of each character performs and Rosetta placed S tier. Might also play her a bit to better understand her issues.
I havent seen the thread but if they went by score thats dumb. The AI switches buffs a lot which inflates score really hard.
Personally im really not impressed with AI rosetta and its been 1 of my most built characters since release. If you do use her anyway make sure you do not give her Lost love under any circumstances. or shell never even get roses maxed ever.

The char itself has good fights but anything that is small and moves a lot makes you pretty sad.
Last edited by CHAO$$$; Feb 13, 2024 @ 1:03pm
ihatevnecks Feb 13, 2024 @ 1:02pm 
Originally posted by Zeo:
I'm not sold that she's a bad character, but she requires a lot of skill for sure, the thing is, you should't think DPS for some characters, her roses already bring value by healing and buffing by stay near of the characters.
But I do hope that patches bring fixes and buffs for some characters, I don't think that anybody needs a nerf.

The problem is right now a lot of fights have too much movement for anyone to be staying near a rose. Ironically proto bahamut's one where you spend a lot of time in one place, but it's when the boss is broken and nobody's taking any damage anyways.

Besides that, healing's so unnecessary with potion hoarder, and by the end of proud mode most attacks tend to be one-shots - so guts + autorevive become more useful than relying on another player's healing (especially healing over time).

The game just wasn't built to be friendly towards support types. Even attack buffs are of limited use because it's so damn easy to hit damage cap.
Last edited by ihatevnecks; Feb 13, 2024 @ 1:07pm
Abewr Feb 13, 2024 @ 1:03pm 
Originally posted by CHAO$$$:
Originally posted by Abe:

I did read a reddit thread just now that's convincing me to add her to my party for afk grinding. They tested how good the AI of each character performs and Rosetta placed S tier. Might also play her a bit to better understand her issues.
I havent seen the thread but if they went by score thats dumb. The AI switches buffs a lot which inflates score really hard.
Personally im really not impressed with AI rosetta and its been 1 of my most built characters since release. If you do use her anyway make sure you do not give her Lost love under any circumstances. or shell never even get roses maxed ever.
Thread if anyone's interested: https://www.reddit.com/r/GranblueFantasyRelink/comments/1apjlxg/compiled_tier_listperformance_data_of_cpu/
CHAO$$$ Feb 13, 2024 @ 1:04pm 
Originally posted by ihatevnecks:
Originally posted by Zeo:
I'm not sold that she's a bad character, but she requires a lot of skill for sure, the thing is, you should't think DPS for some characters, her roses already bring value by healing and buffing by stay near of the characters.
But I do hope that patches bring fixes and buffs for some characters, I don't think that anybody needs a nerf.

The problem is right now a lot of fights have too much movement for anyone to be staying near a rose. Ironically proto bahamut's one where you spend a lot of time in one place, but it's when the boss is broken and nobody's taking any damage anyways.

Besides that, healing's so unnecessary with potion hoarder, and by the end of proud mode most attacks tend to be one-shots - so guts + autorevive become more useful than relying on another player's healing (especially healing over time).

The game just wasn't build to be friendly towards support types.
The ancient dragons are fine, theyre large enough. Bolla is quite good. Pyet is a pain (but more because of his targeting), Id is a pain, Magielle is UGH.
Manslayer Feb 13, 2024 @ 1:41pm 
Originally posted by Abe:
She's at the bottom of most tier lists for a reason I guess. I've never played her or added her to my AI party but I've heard many of the issues you're having with her from people that do play her. Maybe she'll get some changes later on in a patch, like allowing her roses to be affected by supp damage or some way to have more frontloaded damage. She's not the only one who needs changes because Ferry has the same supp damage/pet issue but her damage is fine only due to jump slam combo. Otherwise she'd be competing for the weakest as well.
Main difference between Ferry and Rosetta is Rosetta gets her damage from her plants out on the battlefield and the buffs, where as Ferry's just exist as part of her normal damage she has.

Basically, Ferry isn't reliant on the pets where as Rosetta is. I play Ferry only pretty much and her damage before I started jump looping was mostly fine, jump looping is just literally broken so it makes it seem like her basic on the floor damage is bad, its just about not using pets for damage and instead just onslaught looping.

That said, yeah buff Ferry F it, make her overpowered.\

That said, as for Rosetta, the problem right now is Damage cap is too limiting for characters in general to shine. Supports are useless because cap is reached very easily, defense is pretty generic because of the terminus weapon being poorly designed, and then offense is overloaded, which causes the damage cap problem originally. The main way they could fix supports is to change their attack % increases and such to increase damage cap, that means that they would be able to increase peoples damage, obviously take this on a case by case basis.

Every problem starts with damage cap and can be resolved from that root and branched outwards towards the other stats.
Last edited by Manslayer; Feb 13, 2024 @ 1:46pm
Abewr Feb 13, 2024 @ 1:48pm 
Originally posted by Manslayer:
Originally posted by Abe:
She's at the bottom of most tier lists for a reason I guess. I've never played her or added her to my AI party but I've heard many of the issues you're having with her from people that do play her. Maybe she'll get some changes later on in a patch, like allowing her roses to be affected by supp damage or some way to have more frontloaded damage. She's not the only one who needs changes because Ferry has the same supp damage/pet issue but her damage is fine only due to jump slam combo. Otherwise she'd be competing for the weakest as well.
Main difference between Ferry and Rosetta is Rosetta gets her damage from her plants out on the battlefield and the buffs, where as Ferry's just exist as part of her normal damage she has.

Basically, Ferry isn't reliant on the pets where as Rosetta is. I play Ferry only pretty much and her damage before I started jump looping was mostly fine, jump looping is just literally broken so it makes it seem like her basic on the floor damage is bad, its just about not using pets for damage and instead just onslaught looping.

That said, yeah buff Ferry F it, make her overpowered.
I'd like to see changes rather than buffs. Both characters are fine in damage on stationary objects I believe. Ferry's is something like 30m in 60s along with Zeta. I'd personally like to use her normals more and tapping onslaught feels very interactive before stuff like links. Sadly it all gets outshined by the launch slam combo, which some people might prefer that style.
Last edited by Abewr; Feb 13, 2024 @ 1:49pm
Manslayer Feb 13, 2024 @ 1:55pm 
Originally posted by Abe:
Originally posted by Manslayer:
Main difference between Ferry and Rosetta is Rosetta gets her damage from her plants out on the battlefield and the buffs, where as Ferry's just exist as part of her normal damage she has.

Basically, Ferry isn't reliant on the pets where as Rosetta is. I play Ferry only pretty much and her damage before I started jump looping was mostly fine, jump looping is just literally broken so it makes it seem like her basic on the floor damage is bad, its just about not using pets for damage and instead just onslaught looping.

That said, yeah buff Ferry F it, make her overpowered.
I'd like to see changes rather than buffs. Both characters are fine in damage on stationary objects I believe. Ferry's is something like 30m in 60s along with Zeta. I'd personally like to use her normals more and tapping onslaught feels very interactive before stuff like links. Sadly it all gets outshined by the launch slam combo, which some people might prefer that style.

I agree, I enjoyed playing Ferry a lot before I started jump looping. The choice of onslaught holding vs tapping, chaining them together, choices between charge attacks being pink or snap casting for pets. Felt very fun and interactive where I made choices. Once I got to end game and learned about jump looping it just sort of stagnated out to the same kind of generic boring combo.

I am sure someone else would be more fun at this point but I like Ferry's design and stuff and I usually just play characters I like design wise and stuff over true gameplay, especially if the gameplay is also pretty decent.

Also one thing to add to Ferry damage is she generates SBA really fast allowing the party to get that 30% and then regenerate to join in on the 2 burst - 2 burst. She also generates it fast enough to sometimes do a 2 burst - 2 burst into a solo burst.
ihatevnecks Feb 13, 2024 @ 2:32pm 
The whole damage cap system is just a ♥♥♥♥♥♥♥ plague. Even if they felt obligated to take the idea from GBF mobile, I can't see how anyone tested out end game and thought "yep forcing everyone to use a third of their slots on this one sigil is totally fine."
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Feb 13, 2024 @ 10:17am
Posts: 12