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So you put it on a melee guy and watch it be mobile through that route.
But I do hope that patches bring fixes and buffs for some characters, I don't think that anybody needs a nerf.
I did read a reddit thread just now that's convincing me to add her to my party for afk grinding. They tested how well the AI of each character performs and Rosetta placed S tier. Might also play her a bit to better understand her issues.
Personally im really not impressed with AI rosetta and its been 1 of my most built characters since release. If you do use her anyway make sure you do not give her Lost love under any circumstances. or shell never even get roses maxed ever.
The char itself has good fights but anything that is small and moves a lot makes you pretty sad.
The problem is right now a lot of fights have too much movement for anyone to be staying near a rose. Ironically proto bahamut's one where you spend a lot of time in one place, but it's when the boss is broken and nobody's taking any damage anyways.
Besides that, healing's so unnecessary with potion hoarder, and by the end of proud mode most attacks tend to be one-shots - so guts + autorevive become more useful than relying on another player's healing (especially healing over time).
The game just wasn't built to be friendly towards support types. Even attack buffs are of limited use because it's so damn easy to hit damage cap.
Basically, Ferry isn't reliant on the pets where as Rosetta is. I play Ferry only pretty much and her damage before I started jump looping was mostly fine, jump looping is just literally broken so it makes it seem like her basic on the floor damage is bad, its just about not using pets for damage and instead just onslaught looping.
That said, yeah buff Ferry F it, make her overpowered.\
That said, as for Rosetta, the problem right now is Damage cap is too limiting for characters in general to shine. Supports are useless because cap is reached very easily, defense is pretty generic because of the terminus weapon being poorly designed, and then offense is overloaded, which causes the damage cap problem originally. The main way they could fix supports is to change their attack % increases and such to increase damage cap, that means that they would be able to increase peoples damage, obviously take this on a case by case basis.
Every problem starts with damage cap and can be resolved from that root and branched outwards towards the other stats.
I agree, I enjoyed playing Ferry a lot before I started jump looping. The choice of onslaught holding vs tapping, chaining them together, choices between charge attacks being pink or snap casting for pets. Felt very fun and interactive where I made choices. Once I got to end game and learned about jump looping it just sort of stagnated out to the same kind of generic boring combo.
I am sure someone else would be more fun at this point but I like Ferry's design and stuff and I usually just play characters I like design wise and stuff over true gameplay, especially if the gameplay is also pretty decent.
Also one thing to add to Ferry damage is she generates SBA really fast allowing the party to get that 30% and then regenerate to join in on the 2 burst - 2 burst. She also generates it fast enough to sometimes do a 2 burst - 2 burst into a solo burst.