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Lol just go online. It's not like your save file gives you an actual unfair advantage. I mean, these people all afk grind anyway. You are just doing it the smart way.
But on my first time normal matchmaking, I've met one and it was trash.
Oneshot Id with Zeta then instant dc after the kill, had square name too, no one had time to even move, I could tell the 2nd guy was dumbfounded by this ♥♥♥♥ as well...
Lucky I'm mostly a solo player so I usually done everything before jumping online for fun but where's the fun when one idiot just killed it ?
I just had this conversation in the past few days, but I'll repeat it here. I think it's shortsighted to suggest non-obvious cheats don't have a negative effect on others in a multiplayer environment, and I'll try to explain why.
Let's first assume we're talking about cheating in a way which provides your character with specific items that are obtainable in the game, but difficult to get naturally because it requires a sizable grind and dealing with RNG. This allows someone to increase the power of their character faster than they would normally be able to do. Your argument seems to be that this doesn't have an impact on other players in a multiplayer environment.
So let's shift subjects for a moment. One of the big reasons gamers dislike pay-to-win (where money can be used to pay for power or an advantage) is because originally video games represented a place where everyone started on equal footing and power was the result of time invested into the game and/or personal skill. Unlike the real world, your social economic status didn't matter.
Being able to buy power and/or advantages with money changed that. In pay-to-win games a gamer finds themselves in a situation where all their time invested into the game and personal skill can't keep pace with someone who is willing to spend increasing amounts of money. Even in a non-competitive (PvP) multiplayer environment, this can be a discouraging experience for a non-spender because their character can never perform on the level of someone who is willing to open their wallets. These non-spenders find themselves frequently being carried by "whales" and they rarely feel like their own contribution to a multiplayer scenario matters. For those not willing to buy power this is usually not a fun situation to be in; all the time they spent grinding provided no benefits in the end.
Now I ask you - what is the difference between someone obtaining power through money and someone obtaining power through cheating? Because I don't see much of one. In both cases you have individuals who are able to advance their power levels far faster and easier than someone who isn't willing to spend money or cheat. And the people who are unwilling to cheat get put into multiplayer matches with cheaters who will outshine and outperform them, who will carry them through the content, who will make them feel like they're barely contributing comparatively. And not because these cheaters invested more time or played better, but because they instantly provided themselves with more power through items. And, just as with the pay-to-win scenario, the motivation to continue playing for the gamer who is not cheating declines.
So now you have players who aren't cheating who start to feel like playing this game is pointless. And you also have cheaters who have essentially eliminated most of the goals they'd normally need to invest time into, and with nothing left to achieve they start to feel like playing the game is pointless. Before long the population of the game declines and fewer and fewer people see the point of investing time into what is seen as a "dying game", a decline which comes about much sooner than it probably would have. And those who stick around are unlikely to see the kind of developer interest and updates they might have received had the game maintained its popularity longer.
Those all seems like some pretty negative impacts to me. I don't care if people cheat in a single-player environment; they are only cheating themselves. But the moment cheating is brought into a multiplayer environment it starts to impact everyone.
slave brain
i bet you pay for rolls on the gacha versions of the game too