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I've been fortunate to not to have experienced any save corruption. I've manually saved very time I'm done with a session.
Unfortunately if you already have a save game corruption than it might be too late unless they patch it. But for any new game make sure to turn off auto save.
I never had any issue with auto save other than Bugthesda games though, I think the auto save is really awful there because of save bloating and auto save keeping all the scripts or something like that, and maybe because of all the mods too?
That's why I'm so paranoid because even if I backup the save after each session, I don't know if a random day when I try to load the save, it is already corrupted, save with the one I backed up before.
But yeah, def turning off auto save now!
Its not unlikely that there is an issue but theres also stuff like this:
https://youtu.be/qbowkhcnc38?si=ajGWDkYv0xtviKXC&t=149
https://forums.nexusmods.com/topic/5196990-false-save-corruption-during-gameplay/
wouldnt be the first time. Ive also seen comments on a certain cheatsofware site mentioning save corruption. I guess karma does exist.
But yeah, modding could def be a cause, though it if it intentional on the part of the dev especially since there's no PvP in this game, then it would be very scummy. Capcom doing this certainly doesn't surprise me giving their recent actions, their games deserve all the review bombings they get. I just hope CY is better than that.
Those were statements given in MHR about the possibility of corruption due to introduction of impossible quests.
Capcom was not happy with mods in SF6 specifically because of this incident:
https://www.youtube.com/watch?v=YvtvLjVywWI
which was livestreamed and probably got them trouble with a bunch of other companies like advertisers and possibly the streaming site itself. This happened way later than the issues in Monster Hunter.
If we had the possibility of "official" and "modded" servers for every game that would be the prefered solution but i find it likely that on 8 out of 10 games that wouldnt end well for the modded population.
Nope game wasn't saving. I think I was in matchmaking queue and decided I would quit and change the region 'cause it wasn't popping. Yeah, I always close it properly now.
It triggers whenever you're back in town / airship.
If the game crashes after a story cutscene / loading back into town / airship, the save file can be corrupted if it was in the middle of saving.
Hence why you turn off Auto-Save.
Wouldn't this issue also occur if you had a power failure during the manual save? Assuming you're not making regular backups through your file system. Obviously it's going to make a problem much less likely, but I feel like it's a massive shame to blame the very convenient autosave feature when the best fix would be for developers to automatically maintain a backup save so that your data isn't put at risk every time a save happens