Granblue Fantasy: Relink

Granblue Fantasy: Relink

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Ainsworth Feb 11, 2024 @ 12:46am
Zeta Player Tips?
I already got the sigil for extending the time limit for the combo loop but, I still cannot get it consistently. Have been in the training ground for quite some time,
How do you guys get the timing right? Is it a sound effect? is it a when she does a flip?? Is it when theres a shine effect on the enemy??
REALLY REALLY wished the training ground has some sort of "Too Late" "Too Early" thing for the timing playstyle characters. Cuz I love Siegfried and Zeta's playstyle
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Showing 1-6 of 6 comments
Mystokai Feb 11, 2024 @ 12:51am 
EDIT:
Did some more practice in Training with her Dive Sigil and conclusion that I ended up with was.
You press X to dive, and you will see 4 lines converge into shining star, and that is when you press X again to back-flip and get ready for another dive and start again by pressing X.
(It also becomes much easier to see after 2 successful inputs for that hit.)

Another clue is, you will see Zeta ''freeze'' in air the moment those 4 lines converge.
You can clearly notice that if you just dive and watch without pressing anything.

Timing in general is little tight cuz distance to target defines how fast those lines converge, but you just need little practice.
Since I was able to do basically infinite dives just from 2-3min practice.

Another cool thing to know is that it resets your Air-Dodge every time you land that input.
Last edited by Mystokai; Feb 11, 2024 @ 1:45am
ハナセリア Feb 11, 2024 @ 1:48am 
zeta main here, what i usually look out for is actually none of those. from my actual experience: light and sound effect is far too late for me, while the flip doesn't have any bearing with the atk loop

what i do is that i anticipate the point of contact, and the very moment the spear hits, i do double tap to continue the loop (doesn't have to be fast). also depending of the target that you hit, the dive will actually do a "second hit" which is the moment that you want to initiate the loop.

anything else like moving target, changing target mid air, bailing the loop, etc. comes with experience
ghost of the goon Feb 11, 2024 @ 1:49am 
Press it before you hit the enemy and see the light
it gets easier once you play her for a day ... if you are training at the dummy i'd recommend unequipiing the sigil so you have more room for error in an actual fight.

personally when i was starting out i was tapping the button 3 times as soon as i made contact with the hitbox.
(not that you need to press it 3 times, but it probably helped me to get into the rhythm)
rattopi Feb 11, 2024 @ 1:57am 
You muscle memory it, other than that ♥♥♥♥♥♥♥ Vulcan Bolla you should have no problem.
Havoc Jan 18 @ 8:55am 
Originally posted by ハナセリア:
zeta main here, what i usually look out for is actually none of those. from my actual experience: light and sound effect is far too late for me, while the flip doesn't have any bearing with the atk loop

what i do is that i anticipate the point of contact, and the very moment the spear hits, i do double tap to continue the loop (doesn't have to be fast). also depending of the target that you hit, the dive will actually do a "second hit" which is the moment that you want to initiate the loop.

anything else like moving target, changing target mid air, bailing the loop, etc. comes with experience
This answer was so helpful, thanks!
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