Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Tho, I'm still looking for 2nd SuppDMG
But ye, from obvious suggestions, trying to change that PR and I think you can get an Imbue stone that also has DMG Cap (I got one with Crit5/ DizzyR5/ DMG cap5 out of like 300+ stones.
I have somewhat similar build on Narmaya but I got extremely lucky and have 3x DMGcap + Uplift and stuff like Potion/Revive/Guts is on other Sigils.
Also, since I only have 1x SuppDMG and I dont use Skilled Assault, I run Linked Together/ Life on the Line
And currently have 1 ''flex'' slot to change based on Quest, cuz to me, Narmaya Sigil is quite useless.
The reason why I did not use an imbue stone with damage cap 5 is because the Bahamut weapons give that bonus. Also, I was also thinking about running 70% supp damage, but I chose to run 100% for double damage on each hit all the time rather than for going crit damage or something else. Maybe if I ever get Glass Canon V, I could replace the third Supp. Maybe I could consider Life on the Line since Potion Hoarder is insane at max level, but I am very skeptical of adding more damage boosts and my damage does not really change due to meeting the max cap.
Ye, mb, I forgot about Terminus Awakening, but now, after maxing it out it makes sense to use more Crit + support-like Imbue
My Narmaya is already pretty much maxed out, and I still constantly hit DMG Cap
After testing Glass Canon +12, in my opinion, results were quite underwhelming to say the least.
It says it increases DMG cap by 24%, but in reality it seems it has Diminishing returns
Without GC I did 51.8k normal attack, and 282k with Skill, and 1.35M SBA
With GC I did 54k normal, and 295k with skill, and 1.51M SBA
GC is probably fine vs Proto Bahamut since that fight is rather scripted and it is almost impossible to take dmg.
But ye, I guess I will fish for 2nd SuppDMG to put in that slot, and I still have 2 Defensive Sigils in my build.
https://steamcommunity.com/sharedfiles/filedetails/?id=3158576089
Is skilled assault neccesary to hit cap? That's the only thing I'd think that might be useful.
Also you said double damage when talking about supp damage but it's only 20% more damage when it procs.
You can also technically improve it with supp damage V+ sigils (they do exist).
Truly optimal would also be your character sigils with damage cap on the second slot (these also do exist).
Really though, they only thing you are opening up is more utility and maybe linked together or something.
tyranny (+aegis) - for the 2nd crab sigil (20%hp + 10% dmg cut) which will put you slightly below 45k hp if you didnt master the +200hp node, otherwise you will have to remove like 30 mirage munition.
skilled assault (+ dodge) - for combo booster
i'll say though that tyranny + aegis is a cool combination on a single sigil if you dont wanna bother with the crabs.
(i dont play id however so keep that in mind)
For his build, here's what I have in mind:
Equipped Weapon:
Primal Sword of Bahamut +99 (With Ragnarok skin)
----------------------------------------------------------------------------
Weapon & Sigil Traits:
-Sigil Booster Lvl 1
Effects:
Trait Level +1
-Catastrophe Lvl 25
Effects:
ATK +50%
Damage Cap +100% when Max HP is at or below 45000
-DMG Cap Lvl 65
Effects:
Square & Triangle Attack Damage Cap +250%
Skill damage Cap +250%
SBA Damage Cap +250%
-ATK Lvl 45 +1
Effects:
ATK +1500
-Critical Hit Rate Lvl 45
Effects:
Critical Hit Rate +50%
-Stamina Lvl 30
Effects:
Boost ATK by a max of +70% (At 100% HP)
Boost ATK by at least +10.5% (At 25% HP)
-Supplementary DMG Lvl 45
Effects:
100% chance to trigger Supplementary DMG
-War Elemental
Effects:
Turns all your attacks into effective attacks
(Still haven't found this sigil, so I apologize if the description is off and also for the lack of Lvl)
-Improved Dodge Lvl 15
Effects:
Dodge count +4
Extends the window for foe's attacks to miss during a dodge
-Versalis Foundation Lvl 15
Effects:
Versalis gauge gain +25%
-Versalis Ignition Lvl 15
Effects:
Grants Drain (Recover 10% of DMG dealt as HP)
Grants Stout Heart (Can't be interrupted by enemy attacks)
DMG Cap +30% while in Godmight
-Regen Lvl 30 +1
Effects:
Recover 3.6% of your Max HP
----------------------------------------------------------------------------
Over Masteries:
-Normal Attack Damage Cap Up +20%
-Skill Damage Cap Up +20%
-SBA Damage Cap Up +20%
-Critical Hit Rate Up +20%
----------------------------------------------------------------------------
I know the build above is pretty much unrealistic. Unrealistic, but not impossible. It just requires a lot of time and effort and more than anything, a boatload of luck.
The ATK trait is just my preference since I'm still not super good at the game yet. If you're good and you don't get hit a lot, I suggest replacing the ATK trait with something like Tyranny, Berserker, Glass Cannon, Quick Cooldown or whatever trait you wanna add.
Stamina can also be replaced by Enmity if you prefer that.
Finally, I added Regen because when max awakened, the 6th weapon has the Regen trait, so I thought "Why not add a bit more to help me survive". Feel free to replace this trait with something else.
I thought of Aegis, but at level 100 with a maxed terminal weapon, Id is close to 38k HP. 38000 + an additional 80% would go waaaay over 45k... I would lose the 2nd effect of Catastrophe if I did that. :(
Oh! That's actually not a bad idea! Finding a III+ sigil with both Tyranny and Aegis would be way easier to find than a V+ sigil. On top of that, I'd have an additional slot for something else! Why didn't I think of that? Thank you so much, you're awesome!
Edit: I gave you an award to show you my gratitude. Thanks again!
So far I went with this. And no I don't have sup damage sigils, not good ones anyway. Otherwise this setup lets me hit the cap on pretty much all attacks so far.
Got 20% crit chance in mastery as a roll.