Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In any case, I'm curious to understand how honor is calculated.
IDK how it's calculated, but not taking damage, not using items, and healing teammates all counts as padding for the score it seems. After that it's just how much damage you dealt.
Giga chad gears = MVP 90% of the time unless you encounter another giga chad.
I feel like it's just random calculation on multiple factors that the player does during the match but it's seems very inconsistent.
also healing spell, even everyone is full hp. it also count XD
For quick match, however, you take a huge downgrade for everything you have, this is include you level, you sigils and your mastery. If you pay attention you know, how mastery tiers opens when you complete story and later at unlocking higher difficulty levels. Its same work for quick match downgrade. Any mastery from higher tier simple disabled when you play at lower tier quests. So overall its make a very high hit for pure dps perfomance, however its not affected support characters in same way. So in mid tier you never get highest score if there any support character presented. You can't really do anything with this.
But honestly its fair, since support characters can't provide same output as pure dps can, so...