Granblue Fantasy: Relink

Granblue Fantasy: Relink

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Damage cap question
Does anyone know that if you're on the damage cap if all damage just counts towards that cap or if some bypass it like maybe exploiter(weak spot damage) or crit damage, or maybe anything else?
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Beiträge 14 von 4
4 damage cap lvl60 + 2 crit dmg lvl30 gives you huge boost. if youre critting above 70%
Zuletzt bearbeitet von PandaSav; 7. Feb. 2024 um 17:00
it's not "counts towards cap" it's that damage cap limits damage.

you can confirm this by doing lower level content and your crits are the same damage as your non-crits because of damage cap, and you will notice you're capped when you see no "randomness" to your attacks, and they tend to/always end in 999 like 24,999 etc. it means you're getting capped.

supp damage is a proc, so that is always a damage boost because it functions like an extra hit.

cap depends on the ability, some have lower cap than others that are almost impossible to cap.

cap gets weird in early proud because armor will make cap useless, but once you start getting a ton of attack (like 20k+) you easily hit cap again.

TLDR: the end "stat build" for maximum damage always involves maxed damage cap and supplemental damage. crits don't push past cap, other dmg increasers don't like exploiter. dmg cap is based on the skill you press being limited dmgwise
Zuletzt bearbeitet von ffrotty; 7. Feb. 2024 um 17:16
Bacuda 7. Feb. 2024 um 17:27 
Ursprünglich geschrieben von ffrotty:
it's not "counts towards cap" it's that damage cap limits damage.

you can confirm this by doing lower level content and your crits are the same damage as your non-crits because of damage cap, and you will notice you're capped when you see no "randomness" to your attacks, and they tend to/always end in 999 like 24,999 etc. it means you're getting capped.

supp damage is a proc, so that is always a damage boost because it functions like an extra hit.

cap depends on the ability, some have lower cap than others that are almost impossible to cap.

cap gets weird in early proud because armor will make cap useless, but once you start getting a ton of attack (like 20k+) you easily hit cap again.

TLDR: the end "stat build" for maximum damage always involves maxed damage cap and supplemental damage. crits don't push past cap, other dmg increasers don't like exploiter. dmg cap is based on the skill you press being limited dmgwise
Okay, yeah I kinda guessed as much, just wanted to be sure, so no reason to slot in different sigils then when I'm capped, besides supp damage, but i dont have any of those yet.

Another question that maybe you know, I main Percival, any idea what damage type his charged attacks fall under, would it be normal attacks? so I could go for normal damage cap in over mastery?
it's confusing and you really just have to test to find out with the training dummy + roll of the die sigil to confirm: roll of the die sigil reads "grants a chance for normal attacks to deal 1x-4x damage. The 4x multiplier ignores damage cap for a max of 999,999 damage. Otherwise attacks only deal 1 damage."

for percival this works for "attack" as well as pressing schlact or charging schlact. so all three of those are normal attacks (at least for purpose of the sigil). i think what they were going for with that overmastery is that it doesn't apply to the customizable abilities. i really wish they'd make symbols or show tags on abilities.


For lancelot this applies to both the left click + right click / default abilities you can't change (not the 1-4 / choosable ones).

for rosetta the left click triggers this sigil but since right click places a rose it doesn't count, nor does the combo followup for right clicking.
Zuletzt bearbeitet von ffrotty; 7. Feb. 2024 um 18:09
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Geschrieben am: 7. Feb. 2024 um 16:55
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