Granblue Fantasy: Relink

Granblue Fantasy: Relink

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Verzweif Feb 2, 2024 @ 11:29am
Region lock
Wouldn't be interesting if one region was chosen as the main download region to make finding other players easier until they resolve the issue?
From what I understand, this setting doesn't affect anything and can be changed at any time, so I believe it would be great if a common region could be selected.
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Showing 1-15 of 35 comments
SiFi Feb 2, 2024 @ 11:39am 
Thats making a big assumption about nothing but rumors about whats the core of the problem.
Cairn.L Feb 2, 2024 @ 11:48am 
For a fast-paced action game like this one, high latency, or rubberbanding, is the last thing you want in coop. It would be more problematic if they did what you suggested.
眠る岩 Feb 2, 2024 @ 12:30pm 
Originally posted by Cairn.L:
For a fast-paced action game like this one, high latency, or rubberbanding, is the last thing you want in coop. It would be more problematic if they did what you suggested.
There is no region locking in console versions, so I'm pretty confident that this is unintentional. It has happened in other Japanese games on Steam previously as well, and has been patched and fixed. Here's hoping this is one of such cases.

Also this is one of those games where high latency is exactly NOT a big issue because you don't do timed coordination barely at all with other players.
Last edited by 眠る岩; Feb 2, 2024 @ 12:30pm
♥ Kanan ♥ Feb 2, 2024 @ 12:55pm 
Come on, MHW MP was unlocked, I played with japense bros with no latency or lag whatosever. If you really think distances are a problem nowadays you definitely need to experience it a bit more. Try MHW and match with japaneses, you wont notice a difference.
Chinese is another story. not only MH but any co op or pve game. I've been playing with some japanese homies since 2015 never had any problem.
Sabinox Feb 2, 2024 @ 1:15pm 
Originally posted by Cairn.L:
For a fast-paced action game like this one, high latency, or rubberbanding, is the last thing you want in coop. It would be more problematic if they did what you suggested.

Don't know what magic they are using in this game, but on my ps I've try playing both in US and japan from europe and there's no input lag or rubberbanding at all, even when I do my best to saturate my bandwith with downloads. Now I just leave the region on "any" and can enjoys faster and more reliable matchmaking.

Don't get me wrong, there is a delay, but it's hard to explain. I play Siegfried and I can time my attacks without any problems even when I have high latency, dodging is no problem at all, the only difference between connecting to Europe and Japan is that the hits are registering with a slight delay, but i was only able to notice that when attacking stationary targets like barrels.
Cairn.L Feb 2, 2024 @ 1:46pm 
Originally posted by 記憶王:
There is no region locking in console versions, so I'm pretty confident that this is unintentional. It has happened in other Japanese games on Steam previously as well, and has been patched and fixed. Here's hoping this is one of such cases.

Also this is one of those games where high latency is exactly NOT a big issue because you don't do timed coordination barely at all with other players.
So you're fine with possibly dying from an enemy attack that you can't properly dodge because of high latency, especially during a boss fight?
Or keep walking back and forth because of rubberbanding due to high latency?
Or is it okay for you too that your enemies keep teleporting, which is also can caused by high latency?

I haven't even come close to addressing all the problems that high latency could bring forth.
Sure, you probably don't mind that, but those who have no idea how the internet works will start complaining.

Originally posted by Kousaka Kakeru:
Come on, MHW MP was unlocked, I played with japense bros with no latency or lag whatosever. If you really think distances are a problem nowadays you definitely need to experience it a bit more. Try MHW and match with japaneses, you wont notice a difference.
Chinese is another story. not only MH but any co op or pve game. I've been playing with some japanese homies since 2015 never had any problem.
The physical distance is and always will be the main issue that affects latency; it will never change.
EDIT: I have been playing FF14 since 2012 with Japanese on the JP server for almost 12 years now, and I have played many more MMOs before that in different countries: NA, TH, JP, CN, KR, etc. I don't think I need to experience it more to know what latency is, lol!

Originally posted by Sabinox:
Don't know what magic they are using in this game, but on my ps I've try playing both in US and japan from europe and there's no input lag or rubberbanding at all, even when I do my best to saturate my bandwith with downloads. Now I just leave the region on "any" and can enjoys faster and more reliable matchmaking.

Don't get me wrong, there is a delay, but it's hard to explain. I play Siegfried and I can time my attacks without any problems even when I have high latency, dodging is no problem at all, the only difference between connecting to Europe and Japan is that the hits are registering with a slight delay, but i was only able to notice that when attacking stationary targets like barrels.
This is due to the fact that you currently reside in the middle of those US and Japanese servers.
That's why you won't experience as much latency compared to westerners playing on the JP server, and vice versa.
Last edited by Cairn.L; Feb 2, 2024 @ 1:55pm
VarBear Feb 2, 2024 @ 6:52pm 
Originally posted by Cairn.L:
Originally posted by 記憶王:
There is no region locking in console versions, so I'm pretty confident that this is unintentional. It has happened in other Japanese games on Steam previously as well, and has been patched and fixed. Here's hoping this is one of such cases.

Also this is one of those games where high latency is exactly NOT a big issue because you don't do timed coordination barely at all with other players.
So you're fine with possibly dying from an enemy attack that you can't properly dodge because of high latency, especially during a boss fight?
Or keep walking back and forth because of rubberbanding due to high latency?
Or is it okay for you too that your enemies keep teleporting, which is also can caused by high latency?

I haven't even come close to addressing all the problems that high latency could bring forth.
Sure, you probably don't mind that, but those who have no idea how the internet works will start complaining.

Originally posted by Kousaka Kakeru:
Come on, MHW MP was unlocked, I played with japense bros with no latency or lag whatosever. If you really think distances are a problem nowadays you definitely need to experience it a bit more. Try MHW and match with japaneses, you wont notice a difference.
Chinese is another story. not only MH but any co op or pve game. I've been playing with some japanese homies since 2015 never had any problem.
The physical distance is and always will be the main issue that affects latency; it will never change.
EDIT: I have been playing FF14 since 2012 with Japanese on the JP server for almost 12 years now, and I have played many more MMOs before that in different countries: NA, TH, JP, CN, KR, etc. I don't think I need to experience it more to know what latency is, lol!

Originally posted by Sabinox:
Don't know what magic they are using in this game, but on my ps I've try playing both in US and japan from europe and there's no input lag or rubberbanding at all, even when I do my best to saturate my bandwith with downloads. Now I just leave the region on "any" and can enjoys faster and more reliable matchmaking.

Don't get me wrong, there is a delay, but it's hard to explain. I play Siegfried and I can time my attacks without any problems even when I have high latency, dodging is no problem at all, the only difference between connecting to Europe and Japan is that the hits are registering with a slight delay, but i was only able to notice that when attacking stationary targets like barrels.
This is due to the fact that you currently reside in the middle of those US and Japanese servers.
That's why you won't experience as much latency compared to westerners playing on the JP server, and vice versa.

It entirely depends on how they coded the combat to work. There's 3 base outcomes

1: Completely server side. This is when everything is delayed, including your own inputs. Games do not use this method anymore. Think Runescape 10-15 years ago (though I don't know if they have updated their networking) where you would click to move somewhere and there would be a delay before your character moved

2: Server to client. This was commonly used until recently. This is how your FF14 works. Server waits for your clients information and then the client "catches up". Your own inputs are unaffected but your "real" actions and positioning is determined by the server. Old shooters like Call of Duty 4 use this. You have to shoot ahead and predict where the target will be in xx latency ms. If you hit on your screen, and then the enemy moves away right after, you wouldn't do damage because the server says you didn't attack yet.

3: Client side. This is what most new games use and what should be standard. Even First Person Shooters use this, or something similar called "lag compensation". Whatever happens on your screen is what gets sent to the server, and the SERVER catches up instead. At most you get delayed damage. If you hit on your screen, and then the enemy moves away right after, it would still do the damage.

I haven't played MP on this yet, but if it uses Client Side networking then it will feel like you are playing at 0ms anyway, not including any rubber banding and packet loss and such from a wonky connection, which is not directly related to latency/ping.
BOT Larry Feb 2, 2024 @ 6:53pm 
im ny so i dunno. which region is more popular? I might switch.
CATMAN Feb 2, 2024 @ 7:01pm 
Originally posted by BOT Larry:
im ny so i dunno. which region is more popular? I might switch.
The entire Asia & US I guess, especially in Asia & US there're lots of anime fans
Cairn.L Feb 2, 2024 @ 8:25pm 
Originally posted by VarBear:
I haven't played MP on this yet, but if it uses Client Side networking then it will feel like you are playing at 0ms anyway, not including any rubber banding and packet loss and such from a wonky connection, which is not directly related to latency/ping.
Please provide a video example of an Autraslian playing a so-called 'Client Side Networking' fast-paced action MP game on the NA server with zero latency and no sigh of lag.

I mean, you haven't even started MP on this game yet, so what's the point of all that info? Shouldn't you try it first?
VarBear Feb 2, 2024 @ 8:34pm 
Originally posted by Cairn.L:
Originally posted by VarBear:
I haven't played MP on this yet, but if it uses Client Side networking then it will feel like you are playing at 0ms anyway, not including any rubber banding and packet loss and such from a wonky connection, which is not directly related to latency/ping.
Please provide a video example of an Autraslian playing a so-called 'Client Side Networking' fast-paced action MP game on the NA server with zero latency and no sigh of lag.

I mean, you haven't even started MP on this game yet, so what's the point of all that info? Shouldn't you try it first?
The most obvious game to mention is Genshin Impact. You can dodge attacks and i-frame them at the last millisecond even with 200ms ping, solo or coop. Combat is client-sided there. Picking up items, opening chests are server-side and has an obvious delay from button press > picking up.
Client side combat has been a thing for many years now, and most games these days use it.
I am also Australian and have been playing all these types of games for decades.
Cairn.L Feb 2, 2024 @ 8:38pm 
Originally posted by VarBear:
Originally posted by Cairn.L:
Please provide a video example of an Autraslian playing a so-called 'Client Side Networking' fast-paced action MP game on the NA server with zero latency and no sigh of lag.

I mean, you haven't even started MP on this game yet, so what's the point of all that info? Shouldn't you try it first?
The most obvious game to mention is Genshin Impact. You can dodge attacks and i-frame them at the last millisecond even with 200ms ping, solo or coop. Combat is client-sided there. Picking up items, opening chests are server-side and has an obvious delay from button press > picking up.
Client side combat has been a thing for many years now, and most games these days use it.
I am also Australian and have been playing all these types of games for decades.
I know you're Australian, that's why I ask that you provide a video to show all that.
Play the game on the NA server with 3 other westeners and see how it goes.
EDIT: I'm not Australian by the way, lol!
Last edited by Cairn.L; Feb 2, 2024 @ 8:39pm
Verzweif Feb 2, 2024 @ 9:34pm 
I changed mine to Japan - Tokyo and it became a lot easier to find other players. I'm from Brazil and didn't notice any problem with delays.
Constantine Feb 2, 2024 @ 9:40pm 
Originally posted by Verzweif:
I changed mine to Japan - Tokyo and it became a lot easier to find other players. I'm from Brazil and didn't notice any problem with delays.
How do you change it?
Okay so after all this yapping, what region do we chose ? :)
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Date Posted: Feb 2, 2024 @ 11:29am
Posts: 35