Granblue Fantasy: Relink

Granblue Fantasy: Relink

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So I hear there's a book to all this
Why should I spend 70 euro on a game when The Book Was Better and my library can get copies of it for free at the provider's expense?

That's the magic of libraries, folks!

(Anyone read the manga? How was it?)
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Showing 1-6 of 6 comments
Bgar Jan 10, 2024 @ 12:31pm 
This game will flop. Read the book instead.
Aphelium Jan 10, 2024 @ 2:51pm 
2
Originally posted by Bgar:
This game will flop. Read the book instead.
*points and laughs at the child*
Originally posted by Legendary Mr. Tiddles:
Why should I spend 70 euro on a game when The Book Was Better and my library can get copies of it for free at the provider's expense?

That's the magic of libraries, folks!

(Anyone read the manga? How was it?)
Because this is a different story than the gacha.
Because the gacha and the manga follow 2 different stories.
Because none of them are the same story.

This ain't an airport
I really can't understand the MC syndrome of every "I WiLL NoT BuY" idiot who comes to the forums to tell everyone they're not gonna buy a game.
Who even asked?
Last edited by Aphelium; Jan 10, 2024 @ 2:54pm
Originally posted by Aphelium:
I really can't understand the MC syndrome of every "I WiLL NoT BuY" idiot who comes to the forums to tell everyone they're not gonna buy a game.
Who even asked?
Yeah, sorry, it sounded funnier in my head. What I really wanted though was to ask the fandom if this related product was of any interest before I invest zero euros into it. I thought dipping a toe into the universe in advance could get me hyped a little more. It sounded like a worthwhile discussion topic too.
Last edited by Legendary Mr. Tiddles; Jan 10, 2024 @ 3:49pm
Val the Moofia Boss Jan 10, 2024 @ 4:24pm 
Granblue Fantasy was created by Cygames, which was made up by former Square Enix talent. You might recognize some of the big names names: Akihiko Yoshida and Hideo Minaba (character designers and art directors for the late 1990s and early 2000s Final Fantasy games), Nobuo Uematsu Tsutomu (composers for Final Fantasy).

Cygames has stated in the past that they wanted to make "real", high production value games, like what Relink is. However, they did not have the capital at the time, so they made a gacha game so they could get the money they needed. Granblue Fantasy is one of the biggest gacha games, getting into the market early in 2014 before the genre became oversaturated, before Fate/Grand Order happened, and this early mover status has allowed GBF to endure as gacha games are dying left and right. The gacha game has an official English translation made inhouse by Cygames and it's pretty good. I've never encountered any localization nonsense like you see in XSEED or NISA localizations and whatnot. I'm not sure if Relink is being translated by Cygames' inhouse team and they're using XSEED to simply publish and market the game in the West, or if XSEED is localizing the game too.

As for Relink, it was initially contracted out to Platinum Games (the licensed fighting game, Granblue Fantasy Versus, was made by Arc System works). However, something happened at Platinum Games during the late 2010s that led to a lot of their games becoming stuck in development hell, including Relink. A few years ago, Cygames got tired of waiting on PG and decided to take development into their own hands using the gacha money they made, and brought staff over from Platinum Games.

As for the story, Relink is going to be an original story set in the GBF setting. The GBF setting is set in a sky world of countless floating islands, divided into "Skydoms", like different seas or oceans. The gacha game features three Skydoms, but Relink will be set in a brand new fourth Skydom called Zegagrande, so probably none of the nations from the gacha game will appear, except for perhaps the True King's forces (The Seven Luminary Knights, Walfrid's Fourth Fleet/Crew of Enforcers who are like the international police). All of the playable characters announced thus far for Relink are from the gacha game, though the chief antagonist of Relink, Id (a character original to Relink), might turn out to be playable after beating the singleplayer campaign if he survives (and maybe become playable in the gacha game).
Last edited by Val the Moofia Boss; Jan 10, 2024 @ 4:29pm
I'm here for big draph badonkadonk so the story being different is not a concern.

Who wants to experience the same story twice anyway? What is this, Groundhog Day?

(Nah, sorry. :p)

Thanks for all that background, Val. Now I have SOME idea where this stuff comes from. What genre would that gacha game be as regards gameplay? Obviously you people know this stuff better than I do.

Have a nice day.
Originally posted by Legendary Mr. Tiddles:
What genre would that gacha game be as regards gameplay? Obviously you people know this stuff better than I do.

The gacha is half visual novel, half SNES Final Fantasy combat, with four party members (your main character Gran/Djeeta who has customizeable jobs and abilities, + three gacha characters of your choosing) on one side of the screen fighting against a boss or mobs in turn based combat. Each party member has abilities you can use. Limit breaks (called Charge Attacks) are also in, and what a charge attack does can very depending on the character or what weapon the MC has equipped, ie healing CAs. There are also summons that can also have effects besides just dealing damage. Content released in recent years utilized a "battle system 2.0" where you can see which party members will be targetted and can press a defend button (or use some sort of defensive ability if they have one).

There are a few quirks to GBF's character building. You can level up characters, but this doesn't really make you stronger in the grand scheme of things. What really determines how powerful you are is the 10 weapons you have equipped in your "grid". Basically you want to stack as many damage multipliers as you can. Ie, equipping an item that increases your team's fire damage by 100%, another weapon that increases damage human characters deal by 100%, another weapon that increases how much fire damage your team deals based off of how many axes are equipped in the grid, etc. With a good grid, "subpar"/non-meta characters can become strong. There is also an elemental wheel with six elements (Water > Fire > Wind > Earth > Water, and Light and Dark are strong against each other), with every character having an element and the MC's element depending on what weapon they have equipped. However, you're incentivized to build teams around a single element (ie all fire characters, all dark characters, etc) to maximize the amount of damage multipliers you can get from your grid, since most weapons only boost a single element.

Monetization wise, GBF is the most generous gacha game I've ever seen. There are three events each year (Christmas/New Year's, Anniversary event in late February/Early March, and Summer event in late July/early August) where the devs give out hundreds of free draws and tens of thousands of crystals. GBF was the game that introduced a spark/pity mechanic so you can get whatever character you really want, and the number of crystals needed to spark is pretty low compared to say the number of huge primogems required to spark in Genshin. I have acquired more favorite characters than I have party slots on all six of my elemental teams to squeeze them in. Also, the story is easy enough that you can beat it with whatever characters and without grinding for better weapons.

The biggest draw of the game IMO is the art and the music, and the likeable characters. Also the game is almost entirely voiced (in Japanese), not just the main story but also the side storylines and most character's personal fate events, as well as characters having holiday dialogues. Has among the highest production values of any non 3D gacha game. The characters are usually likeable. Probably my only issue here is that the stories are usually devoid of tension, as the gacha monetization model is built off of selling players attachment to characters, and gacha companies are loathe to kill off or maim characters people have paid for, so in the stories it's hard to feel like there is any threat when you know it is unlikely anything bad will happen. One time purchase games like Relink could avoid this, but unfortunately the playable characters here are from the gacha.
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Date Posted: Jan 9, 2024 @ 6:37pm
Posts: 6