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Most of the quests in game have multiple outcomes, which will based on your decisions influence your alignment and with that the possible choices of endings for the storyline.
The game can not be called roguelike, the dungeons and locations will not change, however the game itself can vary a lot between different playhroughs, as there are different random elements running in the background.
For example there are world-modifiers (WM) which are set randomly at the start of a game. They can influence the strengths of certain enemy groups, sales prizes, the size of your party or the weather, which makes every game different.
And some minor events might depend on the main character having a certain skill or item for triggering.
I suggest trying out teh free demo, if you want to try the game out first.
What about friendships/loyalties or/and affecting the lives of the companions in some way due to taken actions/choice during the game?
Also do NPCs react to a different alignment or gender? Or does it open different conversations/options during quests?
Finally, I heard there are different endings. Are these endings related mainly to the world itself or does it also mentions a different fate for the player and/or NPCs?
A bit of a shame about romances but its not like I expected a dating sim lol. Would be nice though if some girl flirted with the PC slightly (or the player did with different results) if the PC was very nice, had some particular stat high enough or got a super heroic rating. Its not like romance always requires sex/tons of depth.
Ah, right...what about some hidden ultimate weapons/artifacts/unique weapons? Are there some super broken stuff to get for the player who likes such stuff? Maybe some sets of such crazy powerful equipment with epic lore descriptions?
I'm sorry for so many questions. :)
Gender makes no difference, but some characters react to different situations and will only join under certain circumstances like alignment. The alignment system plays a big part in the game and there are different rewards and problems encountered with every type of character. The endings are related to the world itself, but you can continue playing afterwards. For this reason, It doesn't say what happens to the companions afterwards. You can however, speak to them in your base and they will have a lot of different stuff to talk about. Past experiences, plans for the future, etc.
Yes there are artifacts and unique weapons and equipment all over the place. Most of them are obviously hard to get or follow a questline. There is more lore in the game than I could reasonably explain.
Cool!
If there happen to be some story related DLCs in the future is there a chance for some final fate descriptions for the player or the companions though?
Hmmm, one more thing. Are there any reputation titles or anything of the sort? Like "Champion of X" or "Slayer of Y" or "Supreme Swordsman/Archmage"? Gained by achieving some noteworthy feats, getting stats/morality so high (or low) as to deserve such praise.
I think it would be rather nice. :)
Anyway, this game seems to have enough stuff that suits my tastes anyway so I'm glad I asked. Thanks for the answers!!
No options to bond with them somehow though via dialogue trees by using options relating to empathy, rivalry, romance/flirting, friendship, jerkassery/taunting, etc?
Got it. Thank you for answering my questions.
I see, sounds rather interesting. :)
I've never done much with it as I personally don't care at all about romance in my games - they are meant for adventure and the atmosphere so they aren't meant for that, but I could try doing a little bit of it in a tasteful and meaningful way. I already have ideas for an expansion and could definitely fit this in.
It would certainly be nice. It might not be a "high school" setting but people find way to establish relationships of all sorts under even extreme circumstances.
I heard once that some fear implementing romance because they fear it would somehow take over the plot or would derive attention from the main stuff that the story is about. However, I think that in a healthy dose and when handled well (perhaps even optional so those who do not like it have the chance to not be forced to go through with it) it can improve immersion and make the characters feel more "alive".
Same if adding some rivalries or "true comrades" sort of bonds. The joined companions stop being just mercenaries who are there to assist in a fight.
Granted, it certainly requires a fair amount of dialogue and if the player got the options to affect the companions in different ways then such changes/extensions to the game can be challenging to implement.
Also, one question from a different sort:
Might it be possible to have the titles in the future to affect how some characters (maybe just the main ones) in the game react to the PC either with awe, worship, fear or disgust? I heard that they do not affect the game so it made me wonder about it. Do they offer some bonuses to fighting abilities like a boost to stats or some unique ability? I think it would make them more useful that way and would encourage players more to obtain them given such potential benefits.
And if any "romance" was ever added, it would be very light. Bonding/family/friends could go a lot further though, and that's something I'm possibly planning to explore in an expansion.