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I play as the Lord skin in the male skin selection. My character's name is Corsier and I play as a Crossian. His background is noble - knight. His trait is that he is disciplined. I spend most of my points in power and physique. I choose either unaligned or Ashentarra as my religion and justified or neutral as my disposition. For starting skills, I usually take accuracy 1, intensity 1, and fast to react 1. I always play on the normal difficulty.
Character Sheet:
Name: Corsier
Skin: Male - Lord
Country: Crossia
Background: Noble - Knight
Trait: Disciplined/Agile
Aspects Points:
-Power: 7
-Physique: 6 (5 Points +1 for Crossian Background)
-Prowess: 4
-Posture: 4
Religion: Ashentarra/Unaligned
Disposition: Justified/Undecided
Starting Skills: Accuracy I, Intensity I, Fast to React I
Difficulty: Protector
I tend to play as a shield maiden of varied background or alliegances.
The most constant thing about my build is that I keep to passive buffs, anything that lets me heal automatically, dodge more, and hit more often.
I'd say I'm more focused on character ability over character personality, and I've yet to use the magic system.
Skin: Crusader
Country: Crossia
Background Commoner - Veteran
Trait: Discipline
-Power: 5
-Physique: 6 (5 Points +1 for Crossian Background)
-Prowess: 5
-Posture: 5
Religion: Ashentarra/Unaligned
Disposition: Justified/Undecided
Starting Skills: Accuracy I, Accuracy II
Difficulty: Protector
of course i take the spellcasting and blast.
i really like the fact magic was added to the game. i missed that in the previous one.
Name: Guymahn
Skin: Male - Defender
Country: Crossia
Background: Noble - Aristocrat (lots of starting money)
Trait: Wisdom (bonus Exp % for leveling faster)
Aspects Points:
-Power: 6
-Physique: 6 (5 Points +1 for Crossian Background)
-Prowess: 4
-Posture: 5
Religion: Sielias or Unaligned
Disposition: Neutral
Starting Skills: *Spellcraft*, Mend, Fast to Master (more combat Exp for leveling faster).
Difficulty: Protector
Early Game play:
Level 2, Spell - Cleanse, Intensity 1, Accuracy 1.
Level 3, Talent - Clear Cognition (even more combat Exp % for faster leveling).
Level 4, Talent - Secondary Strikes (faster kills).
~cakewalk after that~
Companions:
Always have one of the dogs (teach them Howl at level 2).
Anyone else to fill out the group, doesn't matter (new companion Axen is a beast).
Name: Wyatt
Skin: Male - Defender
Country: Crossian
Background: Noble - Knight
Trait Picked: Disciplined
Aspects Points:
- Power: 6
- Physique: 6 [5 Points, +1 from Crossian.]
- Prowess: 5
- Posture: 4
Religion: Ashentarra
Disposition: Justified
Soul's Brightness: Light
Starting Skills Picked (at level 1):
Bartering, Elusive I and Accuracy I.
At Level 2: Accuracy II and Fast to Master.
At Level 3: Elusive II and Damage Defiant.
At Level 4: Both Evasive I and Evasive II.
The Difficulty Picked : Aspirant (easy)
World Modifiers : Lucky Break, Divine Absence.
My Companions :
Do to how deadly the start of the game can be, I'm picking Tarawyn
first. After that I'm planning to travel with a dog or grizzly bear also.
Now that the estate has been given a closet [wardrobe], I'm going to
be switching between the male defender and male knight skins a lot.
{ QUICK EDIT: Taking time to update my Skills and Companions List. }
Character Sheet:
Name: Requiem
Skin: female - Wanderer
Country: Sagerow (+1 Posture)
Background: Commoner/Ratcatcher
Trait: Wisdom
rnk: 24
Aspects Points:
-Power: 4 + 4 (Character customization)
-Physique: 4
-Prowess: 7
-Posture: 5 +1 (Sagerow)
Religion: Vekran
Disposition: (current) Justified/Light
Starting Skills (lv 1-3): Clear Cognition,Fast to master, Accuracy 1, Evasive 1, Flurry (After that I aimed to get some healing spells and max out accuracy.)
Difficulty: Medium
WM: Famous, Divine Absence, War Effort
I tend to grab all the loot that is lying around - for that reason I prefer taking the human partymembers along, they can simply carry more stuff. Also I love using the 'Flurry' skill, which the animal companions sadly can't learn.
Skin: Female (Sword Sister)
Country: Sagerov
Background: Commoner/Laborer (I assume logger or carpenter, since she starts with a Wood Axe and I've seen no reason to swap it out)
Trait: Wisdom, because XP is awesome
Role in Company: As tanky as I can be.
Companions, So Far: Syril. I'm looking for Ursula since I got the DLC but have not been lucky enough to find her yet. :(
starting char (evasion style)
male
13 exile skin
commoner 15 lords, +35 exp > thief: 68 lords, 38exp, 5 fame and gear stuffs
trait agility: +5% evasion & hide rate
power 5, physique 3, prowess 7, posture 5
guilanal +1 prowess, +5% dodge chance
neutral, light, VEKRAN
begin skills: talents: fluid posture 3MP
protector difficulty
World modifiers: Loner, Feral Ghouls, and Worldy for the extra begining level ;)
I always view tutorial, and do intro for extra experience too.
current character
Not telling all as to not spoil
but rank 25
aspects:
vigor 66 spirit 135
power 12, phys 3, damage 7, armor 5, prowess 9, posture 7
equipment (switched between melee and mag equipment depending on enemy): mostly melee
tyrant
destructive grimoire
fanged visage
hide armor
blank (for ammo spot)
wolf fur mantle
pendant of vengeance
camouflage cloak
magic pack
utility belt
fortified boots
runed bracers
prayer beads
ring of mass
ring of thorns
passive: elus 3, intens 2, acc 2, evas 3, fast2rea 1, disp 2, slasher, bruiser, heavy hit, quick relfx, leadrship 3, heroism, paralyzer
techs: dirty, clobber, savg strike,
talents: fluid post, impressive init, sustained crits, counter, decisive, sly mob, stalker, daring
spells: cleanse, mend, smite, scorch, gleam
stats (all in %):
acc 108
evas 49
crit hit 46
crit evas 46
mag/rang eva 25
mag/ran reflect 0
counter 5
targ/hide rate 66.62
vp regn: 5
sp regn 3
ap regn 0
exp rate 150
ap charge 105
companions maxed at 3 cause of loner
max inv currently 217
got bear companion for now (need dlc for it)