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Thing is, until the late game, cities struggle for food, health and happiness which holds back growth, and won't be able to work all 20 tiles anyway.
If you had lots of smaller cities of 9 tiles, yes you'd pay more maintenance but you work more of the land, which is just better in every way.
More gold, more science, more production, More Votes, more specialists, more trade routes, just more everything. smaller cities are the key.
aditionally its easier to defend tightly packed cities and you have more cities to build/draft/or whip troops, should the need arise.
Sometimes i plant cities just to grab resources or to block off land.
Quite often just to work some desert gold i'll purposly take food tiles from another city.
I tend to turn off all of sid's hints as really he's more of a hinderance than help.
He doesn't know what i want to do.
And sometimes recommends really dumb things like building my 2nd city in a jungle to get a calendar good, and so i end up with a useless city for 50+ turns.
My advice is turn all the hints off.
You should look at the cross.
always look at the cross. a city should have decent food, hammer and purpose. If it doesn't don't build it there.
Purpose includes to get a resource, to build stuff (wonders armies HAMMER) to commerce (cottages, rivers, plantations, gems)
and it depends on the map.
the only good thing about the circles is it shows you where resources you haven't revealed yet are likely to be.
But yeah I'd recommend moving your capitol if theres a plains hill near your starting location the extra hammer early is extremely useful.
You could also try the BetterAI mod, which makes the blue circles a bit less aweful.
http://cloud-2.steamusercontent.com/ugc/521625025318210296/341527A0356F14B39E30B2AF39F1EFDBD8F97AF3/1024x0.resizedimage
Needless to say i ragequit that game.
you should have moved instead of starting there. probably to the lower edge of the tundra, doesn't care how many turns it takes.