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working unimproved tiles is one of the top problems players have, you need a lot of cottages too eventually for your economy, need a lot of workers to build up improvements. I might be able to give more tips in a bit, trying to think what you're doing wrong.
I don't personally ever use the great wall, building too many wonders and not enough military and workers may be an issue.
some overall good general advice is given in the thread I linked.
edit - especially the advice given by ghpstage.
these cities should also have a few sources of production, this is not as important due to slavery, but I personally always try to have it, so a few hills/plains or hills/grassland, copper, or cow/plains, as some examples. the cities should not be overloaded with these tiles, most tiles should be grassland or flood plain, for cottages.
Hey, thank you for taking a minute!
Upon reflection of what you type'd up, it seems i have very little workers, i usually don't have more than 6, and i don't build that much cottages, since the cities tend to be focused, they take a long time to grow the population say, where a city is surrounded by only hills with mines in the early game before machinery. I think it has something to do with this that performance is falling short.
I shall definitly check out that link, thank you!
that is the important quote from ghpstage in the thread I linked. 1.5 workers per city as a rule of thumb. but getting the number of workers right is hard on any level.
try rejecting maps until your first 3 city sites all have two food resources, and your capital has gold or gems.
another controversial piece of advice - try playing with unrestricted leaders option in custom game options, and try playing with willem van orange leader and rome civilization. rome's praetorians may give you an advantage in early wars, and willem van orange is the leader with my favorite combo of traits, creative and financial. financial is in my opinion the strongest leader trait, while creative is down the list a bit, but easy to use, it makes city placement decisions alot easier for me, since you don't have to worry about how your early game cities will expand their borders and use all their tiles.
in that thread some of the analysis is a bit more advanced, but if you can follow what we're talking about, it may help you understand what a good map and good city sites can look like.
Its amazing how much your helping me! Wish other games had such amazing people like you on these older gems of games! Truely a treasure.
Another thing i noticed reading your link and above, is that your city placement and tiles worked are minimal, i notice a lot of open tiles, and your city's do indeed all have atleast one or two food sources with minimal roads. I am completely stunned that at 950bc you have cities that size as Rome, which is my goto civ at the moment, mainly due to warmongering AI's those preatorians really are good!
I also got a good idea on expansion thanks to you, 3 cities till 950Bc is a good point by the looks of it, expanding in AC looks optimal.
I would like to ask, if you don't mind, how do you play say, Rome in the medieval ages, what do you usually do in that period, i struggle alot dealing with the AI at that time. I would love to read your opinion! :]
I got criticism in that game for not using slavery as much as I could have, which would have lowered my population, but, that game was a win on monarch, so trying to emulate it may help :)
I am usually the first one to discover civil service and machinery, this allows me to slow tech rates to like 20% for a few turns to generate lots of gold to convert lots of axemen to macemen. the advanced unit usually wipes out a civilization still defending itsself with archers and axemen. usually this gets me to around 8 cities, then I make peace, which is easier because I have the strongest army strength on the map so AI are more likely to want peace. I rush technologies faster than the AI, I rush to rifling and wipe out my continent with riflemen. my enemies are usually still in medieval tech level when I wipe them out with my riflemen.
I can't understate the importance of cottages on your tech rates.
My bad for that, perhaps a re-read is in order if i messed that up, Thanks Scathe, i will apply these tips in a new session soon. Much love men
anyways god knows your map settings, so I'll assume mine.
you start out with one city, so you want to scout, so your first build is a scout or warrior, and you send them out to see if you have any neighbors who are too close, or good places to build cities and goody huts.
the goody huts we generally save before opening and only really get good things from them, Techs or Gold mostly. Maps are a certain reload. hate maps.
so then We find a rival within say 10-15 squares of us and not on a hill, we are going to warrior chump him to get rid of him and use his capitol as our first city. so make a bunch of warriors, maybe get them from huts, if you can get to him after the buddahism and hinduism is researched and before Slavery this is best, and then you just send your men to die and hopefully win. if you can send the warriors to the tundra to kill some wolves to level up to city Raider 2 this is much easier.
we then take one city and have it make wonders and the other one is making workers and settlers.
we are looking for a city location, ideally you want to find some city with 4 or more flood plains and plop down a city there and cottage it up, 3 cottage flood plain cities are good for your economy.
so now we have two capitols and 3 flood plains commerce cities, now we want to start grabbing resources. Copper, iron, Horse. we probably have some of those things from our two capitols,
Gold, Gems, Ivory, happy stuff is great.
but yeah make some cities where we can get some serious food and hammer for production.
middle age, we want to make the sistine chapel, the university of sankore, the apolstalic palce and the spiral minneret, and then use slavery to whip out whatever state religion we have. temples and monestaries everywhere.
we also want to spread religion to the commerce cities so they can build monestaries.
so that every religion we found/or find should be +10% research in our commerce cities
we should also try early to get some great priests with our excess food, Oracle and Temple of artemis help for this but just build a bunch of temples somewhere with alot of food and then set the citizens to priest to work on a great priest and make great priest building to fix commerce in a holy city.
usually I found Confusionism because code of laws helps with the expansion of an empire early on.
once I have my 3 or 4 religion wonders my economy is golden, so we make an army for taking over the world.
which is 8 trebuchet, 10 macemen, 2 longbowmen per city, 2 crossbowmen, 2 pikes, 2 knights.
and then just make more trebuchets, and longbowmen. Trebuchets are City Raider 2. (barracks + vassalage.)
you just throw the trebs at the enemy cities after taking off the defense, after the trebs are done the macemen should easily win and gather XP. take the city, Heal, leave two longbowmen there, leave two longbowmen there, replace your lost trebs, and move on.
spread your religion, whip your temple and monestary and courthouse.
and you should easily take over their region without a strong hit to your economy.
this should allow you to expand until you collect the entire island. after a certain point you just need to take a few cities and get the enemy to capitulate. this means you've defeated them for the purpose of a conquest victory, so if you capitulate all the other civs you win.
and its much faster than hunting down every city they own and rebuilding them.
they can still win a cultural or space race victory. they will vote for you in a diplomatic victory setting. but yeah after it becomes likely you'll easily win with what you have just capitulate the enemy.
Why thank you! Also a good one, i will apply it also.
But every time i get in a fight with any enemy lower lvl higher doesnt matter
My unit losses! Even in a 1v3!
This game is so much fun!
hold ALT to see odds. you want your attack value to be twice theres for a 100% chance of winning.
if you don't have 99.99 chance of winning, sacrifice your sacrifice units. (or use bombers after you get them) to do collateral damage. strip away the defense and do collateral damage to lower their HP.
if its just one unit vs your guys you attack horse with spears, you attack melee with crossbowmen, you attack archers with ....usually they are in cities so city raider.
you have an enemy unit sitting in a hill with a forest, its going to be messy killing him. we need to get him to leave the forest.