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That's exactly what I do, plus increasing the revolutions difficulty index (found on the BUG screen) to 5 or max, maximizing the amount of non-defensive military units given to barbarian civs (this is challenging!) and making it so that the AI will also have flexible difficulty for itself. The resulting game possesses, as said above, a fluid historical quality, and gameplay is very interesting.
With the recent addition of the revolutions mod component to Realism Invictus, it could come to match the deepness found in RoM: A New Dawn, with the benefit of avoiding its redundancies and excesses. I'll have to give it a try later, but I have already installed the new, updated version.