Sid Meier's Civilization IV: Beyond the Sword

Sid Meier's Civilization IV: Beyond the Sword

Pit Jul 3, 2016 @ 4:48am
C2C - UEM - Ultimate Earth Map 100% MOD and SVN update compatible released!
C2C - UEM - Ultimate Earth Map V3.1 100% MOD and SVN update compatible released!

Hi we are good to go, so letz go. Ultimate Earth Map V3.1 scenario/map released for C2C! Please report all bugs, problems and things you encounter here and feel free to post questions if you have any. Have fun.

You have only 3 options! Try to survive, become the world leader or die.
Can you make it from Caveman 2 Cosmos on the planet earth?

Actual Information and Features:

Real Massive Scale - Real Large Earth Map.
UEM has 232x112 = 25984 plots on map. (Normal GEM has 210x90 = 18900 plots on map) Map size - GIGANTIC - Ultimate GIGANTIC. Large and detailed gameplay.

Largest and most detailed C2C Earth Map as far as i know.

Map has now over 2.500kb needs to be put into zip/7z file. Can upload here only 2mb. Changelog included in zip/7z.

Start year 50000 BC. Prehistoric era.

Mostly historic starting locations for the civs. Game balanced.

All civilizations start with 1 capital city, 1 clubman, 2 spiked clubmans and 1 tribal guardian.

Costal way arround the world possible to make early contacts, like the vikings reached north america, but until astronomy (Then you can leave costal waters) and real high see ships you have long ways to go.

Panama canal and suez canal possible via city.

Unlimited wonders per city possible, build what you can.

Playable USA!

Oceans 100% mod compatible on this map. Polar, tropical and normal ocean added.

North polar ocean passage! Theres now a north polar passage arround the globe, so ships can go arround the world this north route. But beware its blocked by polar ocean sometimes, so the early ships cant get thrue this route, only ships that able to enter high sees may go thrue this route. Or you need to get the astronomy tech to make your ships cable entering polar ocean. So for early contacts like the vikings reached amerika you still have to go the long costal ways arround the world, that may require "Right of way" wars if some other civ blocks your way with a city until you get high see ships that can leave the costal waters. Interesting strategies to play out here now. Also you can hide your submarines under the polar ice to intercept your enemys north polar route.

New main feature "Hunt for south polar resources" added, the south polar region has many good resources, will you be the first to build a base or south polar station and exploit this resource rich untoutched region?

New main feature, the mediterranean sea is completly costal waters now, so some blocked europe civs
may advance easyly to africa and can get there hunters there with early ships.

Added new main feature gibralta. Who controls gibralta may control the entrance to the mediterranean.

New main feature, western europe costal waters expanded, so the seafaring european civs can go to colonize and for exploration
and the european civs get not blocked there sealines by citys to early.

40 pre-set Civilizations in the scenario: (Mostly historic starting positions, some shifted a bit for better gameplay)
( Dont be afraid of the 40 civs, if the game goes to slow in later game for you, then you can go into worldbuilder and delete an entire civ with one click or buy a faster machine. Some civs will also die and say goodbye as time progress.)

Playable
1. WASHINGTON / USA
2. CATHERINE / Russia
3. MONTEZUMA / Aztec
4. JULIUS CAESAR / Rome
5. HUAYNA CAPAC / Inca
6. SALADIN / Arabia
7. CLEOPATRA / Egypt
8. ZARA YAQOB / Ethiopia
9. MANSA_MUSA / Mali
10. SHAKA / Zulu
11. VICTORIA / England
12. NAPOLEON / France
13. ISABELLA / Spain
14. FREDERICK / Germany
15. ALEXANDER / Greece
16. MOA TSE-TUNG / China
17. HIROHITO / Japan
18. GANDHI / India
19. SULEIMAN / Ottoman
20. SEJONG / Korea
21. GENGHIS KHAN / Mongol
22. CYRUS / Persia
23. HAMMURABI / Babylon
24. RAGNAR / Viking
25. PACAL / Maya
26. HANNIBAL / Carthage
27. JAYAVARMAN / Khmer
28. MONGKUT / Siam
29. JOAO / Portugal
30. ASHUR / Assyria
31. GILGAMESH / Summeria
32. DEGANAWIDA / Iroquois
33. SITTING BULL / Native America
34. MENZIES / Australia
35. YAGAN / Aborigines
36. PEDRO II / Brasil
37. HEKE / Maori
38. KAMEHAMEHA / Polynesia
39. CHIEF HEAD HUNTER / Jivaro
40. CUNHAMBEBE / Tupi

Some continents like europe and some islands have been scaled up or down a bit for better gameplay and make it more fair for other civs. Some islands added that dont exist, so you may find atlantis or other islands that dont got sunk into the ocean, also for gameplay issues.

Portugal and some other civilizations shifted and moved out via migration of the peoples a bit, so Portugal was moved to the canarian islands/marokko and some other civilisations moved also a bit to prevent to overcrowded regions.

The scenario runs with these components:

This large map and the large scenario needs most of them for a good gameplay, its recommended that you dont change these options.
If you want you can change the scenario options that can be done easy by selecting single player and then custom scenario.
If you want to go with the preset scenario options that are recommended then select single player and play scenario.

Require Complete Kills
No Vassal States
No BarbarianCiv
No TechDiffusion
Multiple Production
Multiple Research
Useable Mountains
Surround and Destroy
Advanced Diplomacy
Unlimited Wonders
Barbarian Generals
Assimiliation
Great Commanders
Advances Economy
Realistic Culture Spread
Larger Citys Without Metropolitan Administration
United Nations
Advanced Espionage
Expanded Castles
Arctic and City Parks
Meteorology
Civic Buildings
Early Buildings
Historical Wonders
Modern Corporations
Advanced Nukes
No City Limits from Civics
C2C - Combat Mod Fight or Flight
Minimal City Borders
Dont Change. Ecological Animals
Teleport Hunting Awards
More XP to Level
Peace Among NPC
Reckless Animals
Animals Stay Out

C2C Options:
Defender Withdraw
Better Air Interception
Realistic Diplomacy
Dynamic XP
Battelfield Promotions

DCM Options:
Ranged Bombard
Fighter Engage

IDW Options:
IDW Influence
Pillage Influence

Inquisitions Options:
Inquisitions enabled

Super Spies Options:
Super Spies enabled

Installation and usage:

DOWNLOAD UEM HERE:

http://forums.civfanatics.com/showthread.php?t=552901

1. Copy the file C2C-UEM-ByPit2015-V3.1 to ...Beyond the Sword\Saves\WorldBuilder

2. Start Beyond the Sword select "Advanced" then "Load a Mod"

Load the Caveman 2 Cosmos Mod.

Select Single Player then select scenario, choose the scenario C2C-UEM-ByPit2015-V3.1 and start it.

Play this scenario in eternity speed, otherwise you will get technologys to fast in later game when you manage to grow big.

Highest difficulty level recommended for this scenario/map.

Make sure to play on Deity and Eternal game speed, otherwise you get techs to fast.

Game on, have fun.

Preview picture:
http://forums.civfanatics.com/attachment.php?attachmentid=402800&d=1452006110
Last edited by Pit; Jul 3, 2016 @ 5:07am
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Showing 1-2 of 2 comments
Turd Ferguson Mar 2, 2023 @ 9:54am 
I've been trying to install this mod all day to no avail.

I have it in my "Documents\My Games\beyond the sword\Saves\WorldBuilder" folder, but it does not show up in my game.

I installed all the mods suggested on the original forum post, still no luck.

Any ideas?
Pit Mar 4, 2023 @ 11:51pm 
Read the installation instructions on the first posting here, or post into to get help:

https://forums.civfanatics.com/threads/c2c-uem-ultimate-earth-map-100-mod-and-svn-update-compatible-by-pit2015.552901/
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Showing 1-2 of 2 comments
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