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https://forums.civfanatics.com/threads/k-mod-vs-bat.616656/
(BAT has the UI improvements, AI, better textures etc.)
1.) Below Noble you can get workers and settlers from goody huts. just felt like throwing that out there, if you get a super early settler from a goody hut it means you start with twice as many cities as the AI...Doesn't change the crux of what you wrote, but its not JUST a slider.
You get a bonus to happy and clean and reduced maint costs, and a research speed boost on the lower difficulties which slides to the the other side on the higher difficulties.
2.) Low sea levels means more land means more space, and 'larger' maps. Not sure turning off game features will make you happier. with No espionage, spy buildings now provide culture so thats an extra +100% culture per city ...which can be slightly game changing.
Espionage is one of the great levelers when an AI gets ahead of you. he attacks you and then stalls for a few turns while he controls your city. at that point you can send spies in and rob him of all his tech advantage. wouldn't really recommend turning it off.
3.) Uh, your first line is 'how you play depends on position ...' then you say your first build should be a worker.
...no. first build should be a scout. maybe some warrior until you reach size 2. might depend on map settings. THEN you build the worker. or warriors if you are deciding to chump rush a neighbor.
the scouts purpose (I use 2) is to ....scout the local area, see if there are any goody huts for taking nearby and see if there are any AI who are too close.
if theres an AI within a certain number of tiles from my spawn ~15. I make warriors and kill him. which of course works best if you place your starting city on a plains hill. Which is a much better start than anything else you could do.
theres not much point in building a worker until you finish the tech required to actually work the terrain, and even then you cities will be pretty small not requiring you to upgrade that many tiles.
hardly a first build canidate.
4.) Not even sure what to say here ...probably would lump it with military. moving on.
5.) Will comment cottages are best in situations where you have alot of flood plains. just shoot down a city on the river and fill it up with cottages on the flood plains. Never really worked out a GP economy, Thought you spent the GP to speed research, didn't think you actually seeded them inside towns.
I generally fund my civilization with religion though. which can take a GP to build the building, or it can be taken with war. also of note are the 4 buildings, Apolstalic palace, Sistine Chapel, Spiral minneret and university of sankore, which if you put a temple and monestary in every city will keep your tech pumping until the later game techs where I would consider switching to corporation....or more obviously just winning the game.
As for millitary, if the AI is threatening you for resources its planning an attack, if its begging its not. Didn't really bother with F9 menus and running charts. they normally start threatening you way before they actually attack, which is my usual trigger for building up my armies.
6) getting too complicated here. My typical (ideal) stack is 20 macemen, 2 pikemen 2 crossbowmen 2 knights 8 trebuchet and 2 longbowmen per city. -(edit the 2 long bowmen are to hold the city, the rest of the forces are for attack, I.E. if you wanted to take 4 cities you'd need 20 maces and....8 longbowmen etc.)
its enough defense to make sure you don't get peeled off, 4 trebs will generally strip the cities defenses, and the other 4 can attack, then send in the maces.
later on you'll just blitzkrieg with tanks.
7.) ...do you get money every time someone downloads K-mod? Probably should put a disclaimer then.
It's freeware, as far as I know there's no money in it whatsoever. I'm only a user, but if a modder makes something I enjoy at no charge - I have no problem advertising it for free as well given the chance.
Also:
Yes, that's possible, which is the main reason I'm promoting it.
Apparently K-mod makes diplomacy way less predictive, akin to CiV 5 in a sense. With having all AI (irrespective of personality) randomly declaring at friendly and such (if it so behooves it). Far from vanilla BTS.
Again, in my opinion, if you're new to the game, and want a good all encompassing (AI) mod; "Better Bat AI" is the way to go. Pure awesomesauce compilation. Then afterwards, if you feel like having the AI chess you in a civilization game; feel free to install K-mod.
https://youtu.be/IJcuQQ1eWWI?t=19m22s
(Steam not taking timed links; 19m22s)
The AI is ruthless, backstabbing and opportunistic, but that's what I love personally. In vanilla, civs are either entirely war-oriented (Aggressive AI), or passive zombies standing idly by while you win the game. Leaders like Hatty or Mansa Musa either become Friendly just because you open borders and gift them some Fur, and after that never declare war on you, no matter how what they stand to gain from it - or from turn 1 intend to war no matter what.
I'd say warfare is just better incorporated in K-Mod. It's not an "either-or" situation like mentioned above, but rather something you must adapt and consider no matter what scenario. That always seemed more realistic and immersive to me.