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so my guess is hes getting ahead of other AI because he managed to tech an early religion, spread it, and also has the financial trait.
anyways thats the core of why he's winning IMO. once you know that you can figure out how to fix it, because you are putting artibitrary restrictions on your actions.
Thank you for your reply.
Yes, I think I understand how he gets the advantage every time. I was just looking for ideas on how to make things more interesting for me and not have him as the main opponent in every game. For the current game that I have, I did it by making everyone else be constantly at war with him and removing all of his technologies, so that I could watch the revenge of the lesser AI and whether they'd be able to actually do it. Luckily, he didn't have any oil ships built, or I think he would've wiped the floor with everyone without me getting involved.
Would I be able to balance his traits in a file without making others even weaker at the same time? Maybe at least by lowering the Terrace culture or something so that he doesn't push the territory all the way to other AI's cities so easily (which I think is what makes the financial trait especially strong)?
Cheers.
If you change a trait it will affect every leader with it, AI or human. If you want to go down that route you would need to make it a new trait which probably isn't too difficult if you started with copy-paste and changed the name.
If you look into his personality values in the leaderhead xml you can edit stuff specific to him. His favourite civic being cottages helps him, his willingness to trade definitely does, his wonderspammyness benefits from Industrious etc, the weights and flavours used in his build decisions and everything else can be found here. A few changes to those can make him weaker or stronger in whatever way you like.
The Terrace doesn't actually put out much culture, certainly not enough to press another civ. Where its strength lies is in removing the need for another source of culture for the first border pop.
The AI won't understand this, but it is possible that there is weighting towards building UBs
If you are late game and want to help other AI in a war against him then you can just arm them. Gifting a few tactical nukes to an underdog is always hilarious.
consider picking huayna capac of inca for your own civ if you don't want to face him anymore. it is not a bad combo.
Me and Huayna Capac were about to switch to oil ships, while the rest of the AI were having frigates, to give you an idea of the technology levels. I think he was ahead of me in technology.
Thank you for the idea of gifting units. Maybe intensely supporting his neighbors in a war against him could make things more interesting, indeed. It is not something that I usually do other than gifting workers and such.
Same with culture you can lower for some wonders and buildings also you can remove x2 bonus after 1000 years.