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the best thing you can do against global warming is sign non nuclear weapons proliferation treaties to prevent them from being used. and having SDI and whatever to deal with them.
and locating the enemy nuke stockpiles and taking them out before they have a chance to be used.
if you are allowing AI to use nukes in war, you are already screwed. deal with it as a world police force. or build a spaceship and go somewhere else.
you are at the point where you should be winning the game, just win.
One of the most obnoxious game mechanics, in my opinion.
When you browse local files for it from Steam, it's going to drop you in "..\common\Sid Meier's Civilization IV Beyond the Sword".
You'll want to go into the "Beyond the Sword" folder.
Then the "Mods" folder. Now copy the Next War folder and rename the copy something like "Next War no GW".
Go into Next War no GW and rename the "Next War.ini" file to "Next War no GW.ini". If you don't see the ".ini", don't worry. It should be the only non-folder file in the Next War no GW folder.
Edit the Next War no GW.ini file (I like Notepad++). Find the "Name of Mod" section and replace "Name = Next War" with "Name = Next War no GW". This will allow your customization to show up in the list when you go to select a mod to play. Alright, save and close that. Don't actually use the "s unless you actually see them in the file or I make a special note of it. :)
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Alright, now for the Global Warming:
Go into Assets, then XML.
Edit: GlobalDefinesAlt.xml
Go down to the last line ("</Civ4Defines>") and go back 1 so that you are at the end of the previous "</Define>. Press enter to start a new line and put in:
This will set Global Warming's probability of firing to 0%.
And if your game is starting on some weird date when making a map (at least I assume that's why I put this here lol), add...
Alright, save and close that too. Now, about the world shattering nuke problem in the mod...
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Ok, to fix the nukes you need to go back 1 folder to the Assets folder, then go into the Python folder.
Edit: CvEventManager.py
Near the top you will see a bunch of import stuff. Put a # in front of "import pickle" (line 24ish). This will disable part of the script.
Add another # again in front of "g_iNumNukesWarningMessage = 7" and "g_iNumNukesGameOver = 20" on/around lines 36 and 37.
Or change the numbers if you want different values like 40 nukes to end the game.
Search for: self.changeGameNumNukes(1) (line 526ish)
Add a # in front of it too.
Alright, go all the way to the end of this file. Scroll back up until you find the ############# Popups ########## section. Now, I'm not sure if the first segment of this section is part of the nukes or part of Next War's overall scripting...but I haven't had a problem disabling it so far in all the years that I've played it, and of course you can re-enable that specific part if you notice something that I haven't.
Anyway... You can safely add a # to every line all the way to the end of the file From the 1st line below the ### Popups ### line.
You can save and close it now. World shattering and global warming should now be disabled. Enable diplomatic and conquest victory conditions and go to town. >:P
PS Sorry about any incorrect formatting. And feel free to simplify this as much as possible if you know how to disable the nuke script, because I'm pretty much just guessing as far as Python goes. D:
Edit - You probably don't have to worry about the resource depletion scripting stuff if you noticed it and are concerned about it, I've only ever noticed it fire on myself in like 1 in 10 or 20 games on huge marathon maps. I assume it doesn't happen much to the AI either.