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Сообщить о проблеме с переводом
Dawn of Civilization is great too, it's basically better version of rhye's and fall.
If a few sliders confused you...perhaps you should try a game like Call Of Duty.
1) If social policies are considered a 'perk tree', why don't you just apply the same to Civ IV civics? The Civ IV civics are thus just a choice between different 'perks''...the difference is...you give Civ IV a pass because you're a biased (and foolish) idiot.
2) So your argument goes...I wasn't aware of the mechanics in Civ IV; therefore Civ IV is more complex.
This is so incredibly stupid it defies belief.
The worst part for civ 5 policies is when you completed a policy tree and needs to pick another policy but hadn't advanced enough on technology, most of time this happens between classical and medieval era. That kind of problerm i just don't have on civ 4, and i can regret bad civic choices later on civ 4, while regret isn't a possibility on civ 5
I recall bringing up building the pyramids to fail them when you have access to stone as a viable way to keep your economy flowing and getting attacked for bringing it up.
Can't remember when I did it. Its a viable strategy given certain factors. before you research currency certainly because its basically just creating wealth, except you can't control when you bank it.
but certain wonders have x2 production when you have access to stone, marble, copper or something. so if you start cranking the pyramids when you have nothing better to do, when the AI finally creates it, you get a pile of gold. which is enough to keep your research slider at 100% until you get key techs in place, instead of falling to less than 60% and stagnating.
its situational. I suppose it could be used to justify grabbing a city location you can't easily afford with access to stone. Haven't really looked at the numbers, mainly useful if you have access to stone or marble. but the pyramids being placed to be if properly timed a huge influx of cash and huge cash advantage. but its only really useful for the great pyramids, maybe a few others.
so I've used the pyramids as an early game influx of cash to prop up my economy until currency
given certain situational factors.
other things i suppose could be used, but not as effectively.
When you think of it as being reliant on the AI it looks like a bigger problem than it actually is.
If you remove a wonder from the build queue in the constructing city you can then start another copy in a different city, meaning that not only can you finish it elsewhere yourself, but you can also fail it in multiple cities at once and can even apply it to National Wonders.
Its something that can be done right through the game, and is highly regarded for good reason. Failgold centric strategies are at least a few years old, but Wastintime took it to a new extreme (naming it a wonderbread economy) and basically broke the game with a Deity BC space launch more recently, which is I think what D!NO is referring to.
There are numerous little things like this that spawned entire strategies, another example,
The final patch fixed a long existing bug that made the spread culture espionage mission completely worthless. After being fixed someone proved that not only could it be used to achieve a cultural victory, it could do so considerably faster than traditional methods. The 'espionage victory' now has its own category in the Civfanatics Hall of Fame.
IIRC that patch also fixed a bug with Conquistadors allowing them to become a favourite UU, but broke overflow gold, something which itself had spawned strategies strong enough that Protective was considered a contender for top trait.
Theres even a Strike economy. Its the newest that i'm aware of, though I don't know how that one works.
Many things can have impacts that far outweigh their apparent value. Its why team threads for SGOTM games can run into hundreds of pages of posts, and thats just whats seen as teams tend to use other private threads before the game and running alongside.
I've never done that, I only fail in one city.
so you start the pyramids in city A get it to 1 turn out. (hell maybe rush it lol) with access to stone.
remove it from the queue.
complete it in city B, and then you get gold for City A. (and the pyramids in city B) so I guess its in your control not the AI's control. Upgrades are hell expensive, its more for shooting your economy in the arm so you can have a larger empire which leads to more production.
Is this why the AI in Civ IV receives a free worker at monarch, yet in Civ V, this only happens at Immortal?
I see complex thinking isn't really your thing, is it?
I am not cranky, I am just waiting for a semi-coherent argument to be put forward by someone with an IQ in the IQR...it is proving very difficult.
What has mathematics got to do with 'theoretical argumentation that serves no practical use'? Are you so dumb that you do not comprehend mathematical modelling basically underpins virtually all our modern technology?
I think you are confusing mathematics with metaphysics...but your confusion/ignorance is understandable since you are evidently a low IQ individual.
so why are you belittling others for it? Isn't the POINT of this topic incoherent ranting by imbeciles?
Explain why Civ IV is 'deeper' or more complex in these areas please:
1.Social policies
2.Religion
3.Military strategy
4.Diplomacy
5.Civ Bonuses
6.Trading