Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also most people don't realize how expensive video game development has become.
$70,000,000 in 2000 is worth $109,428,861.79 today
Shenmue cost 47 million alone
Shenmue 2 23 million,
Shenmue 2 was cheaper since a lot from Shenmue 2 was reused.
Not only making games have become more expensive, publishers also get less money for each sold copy these days compared to PS2 generation.
Shenmue 2 had too much budget imo. GTA Vice City which came out near the same time as Shenmue 2 had like 5 million dollars budget from what I have heard.(I think SEGA at that time wasn't doing a good job at handling Shenmue's budget which since then they have learned their lesson.)
But even then, Shenmue 2 still had way more budget than Shenmue 3 if we consider dollar inflation.(23 million dollars in 2000 is as valuable as 33 million dollars in 2017.)
Once crowdfunding backers are put in a negative mindset, they'll look for and amplify any complaints about the game, rather than forgiving them or staying mindful of factors like budget.
Shenmue III had two key issues, for sure; the lack of story significance including mild repetition to the two "story" arcs before the ending, and the lack of throw moves in a setting where your character's signature fighting style is canonically about throws. The former was a genuine disappointment that deserves criticism, the latter was a budgetary issue they were open about before release.
Other than that it was a decent game considering its budget. Nothing groundbreaking, but groundbreaking would always need a much larger budget. It did what it intended to do, but some people definitely expected too much and that got lumped in with the EGS disgust.