Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A 3rd is certainly possible, although it really depends on Marina and I. The games we tend to make depend on our interests at the time and what seems like will fit. Right now we're wrapping up a new game,codenamed "S" (I mention it here https://twitter.com/han_tani ). Afterwards, it's up in the air - personally I want to work on some smaller stuff for a while, but who knows! Maybe we'll jump into Anodyne 3 together, a different game, or maybe we'll take a break to do things outside of our collaboration.
As for what Anodyne 3 is... we're always writing down potential ideas and loosely brainstorming, but it's hard to say! It'll probably be something unexpected, though! Maybe an energy drink (just kidding).
And I would argue that that game is pretty much a perfect sequel in every sense of the word, expanding the core gameplay, adding more features, keeping the feel of the game and soundtrack the same while changing both entirely, it's just... so weird. It's hard to put into words how well the sequel works. If something like that happens with Anodyne 3, who knows, maybe it'll explode in popularity like Risk of Rain 2 did. Because as far as I can tell, not many people knew about or played the first one, but the second one was pretty much perfect.
I guess what I'm trying to say is, don't be afraid to experiment. The biggest findings in science are brought up through mistakes, and often shots in the dark. Just look at the battle royale genre. Everyone thinks it started with Fortnite, or PUBG, but I claim it actually happened with a NINTENDO GAME of all things! Kirby Air Ride's City Trial game mode. You spawn in a random location, gather powerups and change vehicles (basically your way of attacking and moving around, so technically your weapon in a sense), and when the timer runs out, you all face off in some kind of event with what you've gathered. Short and sweet, and I'd bet millions that if it was released right before PUBG or Fortnite, it would have exploded in popularity.
Unfortunately, the game came out in 2003 when gaming was at its infancy, and critics say the game feels rushed (it does NOT feel like a Kirby game, but yet somehow it's my favorite Kirby game for how different it was.) Point is, if you get some crazy idea for something but feel unsure, I urge you two (or whoever will work on it) to give that idea a try. One of the biggest reasons (besides the retro graphics) I love Anodyne for is for its wacky almost nonsensical nature of its characters and visuals. It all feels like stuff from a dream, so you can really do anything with it! (I just recommend lots of advertising too. Bugsnax became popular because it was super weird and different, despite nobody knowing anything about it, but it was advertised pretty well, I'd say.)
Sorry for the super long rant, but I love talking about the future of my favorite franchises with their devs! (Not that I have any influence, but it lets my brain think happy thoughts of a super cool future.