Beyond Contact

Beyond Contact

View Stats:
Tyrax Apr 5, 2023 @ 6:06pm
Couple of gameplay questions
Couldn't find answers for these:

1. Any way to split a stack?

2. What happens when you run out of respawns? game over? If so that makes it more like a rogue-lite...
I've unlocked 3 towers and used one respawn, which doesn't seem to come back

3. Are there any ranged combat options?

4. The deployable turrets have very low HP and become nearly unusable for more advanced enemies, which pretty much one shot them. Is there any way to buff their HP? I looked into skills and couldn't find anything related to it, just more dmg perks..

5. Is there any way to repair your gear? Having to re-craft becomes tedious - why do I have to go back and get low level carapaces just to make another suit of hazard protection...You'd think in all that high tech research, there must be a way to repair equipment :D

6. Does corruption affect bases? Should I relocate my science outpost? :D

7. How do you deal with strong enemies like vipelisks and tunneling worms - other than getting lots of turrets I guess, fighting them is really hard without dodge as they eat armor super fast, leaving you exposed in the middle of the fight....maybe tone down the armor worn rate?
< >
Showing 1-12 of 12 comments
Shinyclef  [developer] Apr 5, 2023 @ 6:56pm 
Hi Tyrax,

1. You can split stacks with ctrl + left click.

2. Obelisk respawns allow you to cheat death by teleporting you to an obelisk when you would other die. When you run out of these, you actually die. In the past this meant a game restart on hard difficulty. This has been removed and all that happens now is you drop all your loot on the ground and have to run back to pick it up. There is no game over :).

3. This is currently one ranged weapon (void rifle). Not sure if you are considering this, but also base defences and gadgets.

4. There is currently no way to increase their health. They can typically tank a creature or two in a directly 1-on-1, but usually you'll need to protect them and use them for support.

5. You can repair buildings but not gear. You can, however, recycle low durability gear to get most of the materials back to craft a new one.

6. Corruption doesn't affect buildings, but if you're surrounded by corruption you might find yourself in it too much :D. But generally speaking, no, you don't have to relocate. Also, Habitats (not shelters) protect you from corruption.

7. Yeah armour and gadgets are a good thing to use. Perhaps some of the better weapons too. Other than that, you can dodge their attacks when you get used to their patterns. I recommend recycling your low durability armour and re-crafting new ones if you're having trouble with the materials.

Hope this helps :)
Tyrax Apr 5, 2023 @ 7:40pm 
Originally posted by Shinyclef:
Hi Tyrax,


7. Yeah armour and gadgets are a good thing to use. Perhaps some of the better weapons too. Other than that, you can dodge their attacks when you get used to their patterns. I recommend recycling your low durability armour and re-crafting new ones if you're having trouble with the materials.

Hope this helps :)

Thanks! Regarding this specific point - I went in with 100% armor. A viperlisk attacked me, then brought a friend and in between those two, my armor went from 100% to 0% after a few attacks, leaving me in the middle of that biome without protection...seems like the rate the armor gets destroyed by attacks is too harsh...
Last edited by Tyrax; Apr 5, 2023 @ 7:41pm
Shinyclef  [developer] Apr 5, 2023 @ 8:30pm 
Originally posted by Tyrax:
Thanks! Regarding this specific point - I went in with 100% armor. A viperlisk attacked me, then brought a friend and in between those two, my armor went from 100% to 0% after a few attacks, leaving me in the middle of that biome without protection...seems like the rate the armor gets destroyed by attacks is too harsh...
Oh goodness. Do you remember what type of armour, and if it was many hits? I wonder if there is a bug here that needs investigating...

... Ok I just tested with Hazguard Suit which is mid-tier. It lasts for at least 2 health bars worth of damage. If you have a helm on as well then you'll be taking less health damage though though. Not sure what your setup was exactly. But we definitely don't anticipate one fight taking it from 100 to 0 :|. If that is definitely happening for you, you could post in the bugs and feedback tracker (linked in pinned topic).
Tyrax Apr 5, 2023 @ 9:35pm 
Originally posted by Shinyclef:
Originally posted by Tyrax:
Thanks! Regarding this specific point - I went in with 100% armor. A viperlisk attacked me, then brought a friend and in between those two, my armor went from 100% to 0% after a few attacks, leaving me in the middle of that biome without protection...seems like the rate the armor gets destroyed by attacks is too harsh...
Oh goodness. Do you remember what type of armour, and if it was many hits? I wonder if there is a bug here that needs investigating...

... Ok I just tested with Hazguard Suit which is mid-tier. It lasts for at least 2 health bars worth of damage. If you have a helm on as well then you'll be taking less health damage though though. Not sure what your setup was exactly. But we definitely don't anticipate one fight taking it from 100 to 0 :|. If that is definitely happening for you, you could post in the bugs and feedback tracker (linked in pinned topic).

Definitely something is off - to test it further, I took the hazguard armor in a hazard neutral area and just engaged some low level enemies (the one eye bugs). I let them attack me and hit me a few times - I counted 5 - and my armor went from 100% to 60%. My HP also went down by 1 pip. Now that doesn't seem a lot, but we're talking about low level bugs, like the absolute lowest (besides chirpers). I think they should barely scratch that armor at that point...

Maybe you guys can add a toggle or something in options - less armor durability loss
Last edited by Tyrax; Apr 6, 2023 @ 12:23am
Shinyclef  [developer] Apr 5, 2023 @ 11:32pm 
Hmm, I just did a test with hazguard suit vs urchin, then hazguard suit + hazguard helm vs urchin. In both tests, each item took 1% durability loss per urchin hit.

If you are seeing different behaviour, that would be concerning so could you please create a bug report here if that's the case?
https://beyondcontact.featureupvote.com/
Tyrax Apr 6, 2023 @ 12:17am 
Ok, I will post there tomorrow. In the meantime I powered through and got the tier 3 armor (the one that protects from cold). Now I only get 2% armor chip per bug hit so that's way better. And now I can actually explore without worrying about cold. Found some new aliens in a cold biome :D

Oh and I also found your clever snowman!
Last edited by Tyrax; Apr 6, 2023 @ 12:21am
Shinyclef  [developer] Apr 6, 2023 @ 12:31am 
Ohhh hold on this is probably difficulty settings related? What are your settings? You can turn down damage received, although will affect health as well as durability. If you'd like to request like a separate durability setting, you can suggest the feature in that forum.

(Glad you like the snow man, I'll let the art team know haha.)
Tyrax Apr 6, 2023 @ 10:02am 
Originally posted by Shinyclef:
Ohhh hold on this is probably difficulty settings related? What are your settings? You can turn down damage received, although will affect health as well as durability. If you'd like to request like a separate durability setting, you can suggest the feature in that forum.

(Glad you like the snow man, I'll let the art team know haha.)

Is there a way to change or check the difficulty settings after you start a game? I can't recall what I started with, but I think it was the defaults
Shinyclef  [developer] Apr 6, 2023 @ 3:50pm 
Originally posted by Tyrax:
Is there a way to change or check the difficulty settings after you start a game? I can't recall what I started with, but I think it was the defaults
Yes. From the main menu, click load and select your save file. Here, you can view the settings.
GermanicMGS Apr 6, 2023 @ 6:36pm 
Is the sandstorm supposed to limit my movement inside the base too? or is it a bug?
Shinyclef  [developer] Apr 6, 2023 @ 7:05pm 
Originally posted by GermanicMGS:
Is the sandstorm supposed to limit my movement inside the base too? or is it a bug?
Hello,
I know it's not ideal, but it's working as expected. It's an area that has been a little bit difficult to work with technically. Sorry if it's bothering you :(.
Last edited by Shinyclef; Apr 6, 2023 @ 7:05pm
GermanicMGS Apr 6, 2023 @ 7:15pm 
Originally posted by Shinyclef:
Originally posted by GermanicMGS:
Is the sandstorm supposed to limit my movement inside the base too? or is it a bug?
Hello,
I know it's not ideal, but it's working as expected. It's an area that has been a little bit difficult to work with technically. Sorry if it's bothering you :(.
I see, it's not that bad anyway but I was curious :lunar2020gigglemonkey:
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Apr 5, 2023 @ 6:06pm
Posts: 12