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However, I wonder to what extent this nerf is needed - the way I see this is a very late game exploit, and can be seen mostly as a reward for players who are paying attention to the economics of trade. Having one or two of these might be an indirect reward. Then the players can choose to exploit this or not, depending on how much difficulty they want to experience - a bit like with the spirit box I read elsewhere where some say it is too OP, yet I have it and barely, if ever, use it (primarily used it to aggregate all the stockpiles from warehouses on all islands in the two bunkers) - this then keeps both the more causal gamers, and the hardcore fans happy (also, a bit like the choice of quests that enable players to skip fighting some bosses, yet the spirit pyramid enables all to give them a go). Having 1alt +2 dragonblood makes this less of a financial exploit and more accessible in the early game, imho.