Aground
elbowood Oct 4, 2022 @ 6:03am
Can't leave Captain's Colony Ship!
Ahoy!
I am stuck as werewolf in the Colony Ship. Right, after knowing about the new red planet. I don't have a jetpack, so when I try to leave i have his free fall that lead me to death. Tried to build a Jumpship, but can only deploy if i am outside, the hardest thing is to try to enter that ship. Also tried to grow and sell sugar to build a teleport asap, but I see that doesn't lead me anywhere, don't know why. I have a couple more teleport, but they don't appear on the list. So, I ran out of imagination to get out of here. Also, can't build a jet because I don't have any ultra backpack with me.
I knew the risk when I got inside, BUT i didn't want to save, so that I could go back to the lab. Saddly, i saved the game by mistake while I was exploring that Captain's Ship.
Can anyone help me on this one?
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Showing 1-7 of 7 comments
David Maletz  [developer] Oct 4, 2022 @ 6:48am 
You can buy an anti-gravity pack at the weapons dealer on the colony ship - any flying gear will work to move around in orbit. Assuming you completed the werewolf quest, you can use any backpack (and if you didn't complete the werewolf quest, I'm a little curious how you left the unnature sanctuary).

Teleportals will only let you travel to teleportals in the same system - you need to use interstellar teleportals or monoliths for interstellar travel, so that's probably why you can't see the other teleportals.
elbowood Oct 4, 2022 @ 10:19am 
Well, will have to keep selling some sugar to purchase the anti-gravity pack. That will do. Will be the "Sugarbaby Werewolf" now.

Of course, completely forgot about that detail of the teleportals. Also, I'm not really sure where I am yet. It was the first time I saw this planet.

Let's say that I like to be a werewolf so much that I have a monolith between the magician's cave and the unnature sanctuary that allows me to change anytime I want without spending exotic matter.

Thanks for the reminder.
elbowood Oct 4, 2022 @ 11:40am 
"Assuming you completed the werewolf quest, you can use any backpack (and if you didn't complete the werewolf quest, I'm a little curious how you left the unnature sanctuary)."

About this quest, I don't think I did.
I think I am having problems with the anti-gravity pack.
David Maletz  [developer] Oct 4, 2022 @ 12:47pm 
When splicer first turns you into a werewolf, you cannot pilot vehicles or use backpacks, so you cannot leave the planet (with a few exceptions - like teleportals). The questline is short, and once you defeat splicer, you get the ability to wear backpacks and pilot vehicles again, as well as the ability to turn back and forth between werewolf and human. I'm assuming you did complete the quest since you have a monolith there to change.

For the anti-gravity pack, keep in mind it does require power to work. Equip the anti-gravity pack, and then make sure you have at least one charged battery, and you should be able to fly around in orbit and place/board spaceships (but don't get too close to the planet or it'll pull you down).
squirleybob Oct 5, 2022 @ 9:20pm 
Probably more than one battery is a good idea. They drain pretty fast for the anti-grav pack. I usually carry about 20. The crew quarters should recharge them.
elbowood Oct 5, 2022 @ 11:14pm 
Thanks! I managed to get out long ago and I am already trying to defeat the Dragon Cruiser. It's intense. I used to carry 20 as well, but now I am down to 6 because I not making a lot of
use of the anti-grav pack. I guess I like to be on the edge.

By the away, There are a couple of bosses I am trying to avoid but how many bosses exist on Unnature Sanctuary? Only Quimera? Or... 'cause on wiki says that there is another one, but I never found him.
David Maletz  [developer] Oct 6, 2022 @ 5:46am 
There is a second, secret boss on Unnature Sanctuary - if you dig around and find a cave on the island, you're getting closer. The secret boss is an optional boss though - you don't need to defeat it.
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