Aground
Lime Jan 24, 2021 @ 3:50pm
Water cave glitch?
Hi, I'm on the water cave quest in a coop game. I have all the resources and it says that I found the cave. My friends then triggered the bombardment and the door to their room is gone. Is the quest line now dead?
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Showing 1-11 of 11 comments
David Maletz  [developer] Jan 24, 2021 @ 5:16pm 
The door gets destroyed during bombardment (single or multiplayer), but the mirrows are not dead. Figure out where they evacuated to, and you'll be able to complete the water cave quest (there are several hints in game, I can give you more if needed).
Lime Jan 25, 2021 @ 11:05am 
Thank you so much, I'm happy to pursue the mystery!
Lime Jan 25, 2021 @ 6:12pm 
Sorry, I actually need another tip... Haha
David Maletz  [developer] Jan 26, 2021 @ 5:34am 
Mine around the colony ship - you should see minecart rails leading into one of the breaches in the hull. Enter that breach.
Lime Jan 26, 2021 @ 11:36am 
Originally posted by David Maletz:
Mine around the colony ship - you should see minecart rails leading into one of the breaches in the hull. Enter that breach.

Interesting, I've spent a lot of time in the underground bunker but the mirrows aren't inside. I've intetacted with the engineer and I'm completing the trader quest but no sign of mirrows.

I did just reach a separate planet and found another quest for submarine parts. Do I need to complete more to get the mirrows to reappear?
David Maletz  [developer] Jan 26, 2021 @ 12:21pm 
Nope - they automatically move to that bunker if they were in their initial location (which is destroyed). The other locations they can be are the water cave, once you complete the quest, the research lab, if you invite them on board, the homeworld, if you invite them, or dead (but this is based on a choice and has an obvious cutscene)
Lime Jan 26, 2021 @ 3:24pm 
Originally posted by David Maletz:
Nope - they automatically move to that bunker if they were in their initial location (which is destroyed). The other locations they can be are the water cave, once you complete the quest, the research lab, if you invite them on board, the homeworld, if you invite them, or dead (but this is based on a choice and has an obvious cutscene)

I'll get back to you, but I think entering the water cave is not triggering them to show up. I'm not at any point where I can invite someone on board something, so I'm guessing they might be in the lab. I do have a high tech lab, not sure if it's the same thing as the research lab.
David Maletz  [developer] Jan 26, 2021 @ 4:04pm 
The research lab is a vehicle with an interior you can enter - so you probably don't have that. One way to figure out where they are is to open the dev console (Ctrl+Shift+D) and enter this command:

player.getNPC('mirrow_n.npc').area.id

Let me know what it outputs (it'll be what area they are in, or an error if they are dead/no longer exist).
Lime Jan 26, 2021 @ 6:54pm 
Looks like I'm getting EInvalidAccess(area)
David Maletz  [developer] Jan 27, 2021 @ 5:27am 
That means they no longer exist - so unless they died (this wouldn't happen off screen), you might have encountered a bug. Did you agree to the mirrow's plan to take down the bomber?

If it is a bug, and you didn't see them die, you can respawn them with this code (they'll go into the bunker you already found):

var a = player.areas.get("crashed_ship.cave1"); a.addObject(ObjectInfo.make("mirrow_n.npc", 37*Tile.SIZE, 19*Tile.SIZE)); a.addObject(ObjectInfo.make("mirrow_d.npc", 38*Tile.SIZE, 19*Tile.SIZE));
Lime Jan 27, 2021 @ 9:05am 
Originally posted by David Maletz:
That means they no longer exist - so unless they died (this wouldn't happen off screen), you might have encountered a bug. Did you agree to the mirrow's plan to take down the bomber?

If it is a bug, and you didn't see them die, you can respawn them with this code (they'll go into the bunker you already found):

var a = player.areas.get("crashed_ship.cave1"); a.addObject(ObjectInfo.make("mirrow_n.npc", 37*Tile.SIZE, 19*Tile.SIZE)); a.addObject(ObjectInfo.make("mirrow_d.npc", 38*Tile.SIZE, 19*Tile.SIZE));


Thanks so much. They did not die, so I'll use this when I play later.
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