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As for how it compares to Terraria, the gameplay is actually quite different. There is a sequence of bosses to fight (some of which can be "defeated" in less-combatical ways. These are fought by entering their area, so you don't need to have summoning items (and there is a way to fight them as many times as you want). When you mine things, you don't get the block (although you do get ores/gems), so you can't build your own structures like in Terraria. Most attacks (save a couple homing ones) are on the same level as the attacker, so less aiming is required. In most cases, mounts are vehicles that you enter (using their attack and defense values, rather than your own). There are other differences that I can tell you, if you want.
As for leveling up, you get a certain amount of "skill points" (increases with level, but leveling up becomes less common the longer you go) that can be allotted among many different stats/skills (mining speed, health, stamina, weight [carry capacity], evasion, oxygen, fishing, trapping, to name a few). The more you increase a stat/skill the more points it costs. Your level does not effect the difficulty of bosses - they remain the same. These stat increases are not necessary to beat the game, but make it much easier! (Harder gamemodes decrease the skill points gained per level.) Fighting bosses is more dependent on the gear you have available, and completed quests, as compared to your character level.
I hope this helps. Feel free to ask about anything else.
When you die, you technically drop everything. However, respawning rests the game to its last save point, so you only lose progress made since your last save. For some of the main bosses, the game automatically saves just before triggering the cutscene just before the fight, so if you die you don't lose anything. All the same, I usually save before fighting any boss. There is no hardcore mode for Aground - the dev removed it after too many people accidentally deleted their worlds thereby. Instead, Aground has a 1-hit-kill mode where you die if you take any damage; vehicles do the same, disappearing and ejecting you (similar to Terraria 1HP Hardcore). Like Minecraft, each world has its own character, so you cannot bring items from one world to another.
The dev said that the demo is at least 8 hours of playtime, if you go for everything. The full version is much more than that, easily going upwards of 20 hours for the main questline, plus extra for the endgame projects (collecting all resources, repairing the biggest ships, achievements, personal projects, etc.). Many people have saves with over 100 hours of playtime on a single save. It does have replayability that is probably about the same as Terraria - a bit less. As with Terraria, the main line of bosses is constant (and so are most of the quests; they can change depending on your choices). The areas are generally the same as well and, unlike Terraria, can always be found in the same places. The exact land composition and cave location of each area varies from game to game, although you know that the resources and pre-built structures will remain the same. To help make up for this consistency, there are different paths that can be followed through the entire game - mostly after leaving the starting island - science, magic, and combo. That is three playthroughs right there (although combo is really both put together, so maybe it doesn't count).
I have a Question. I hate Magic and Undead, you know that Fantasay crap. Dragons are ok. Can i avoid all that in this Game or not?
EDIT:
Nah, there Spirit Enemys.
Oh yes, the dragomechs are technically magic too, with their homing orb attacks. They only show up in the enemy cruisers, though.