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The dragon I noticed that I could feed also but thought it something that I would get something for killing so I killed it instead and only later learned that it invoked something in game that were needed for progression. (I had already visited the magical island using the cyber enhancement jet function after beating the couple in the couple in the radioactive desert....
But, like FiatLux said, perhaps it could sound more important, less "see what happens" which sounds more optional.
As for killing the dragon, that does not stop the magic path at all (and actually requires a lot less resources - only one baby dragon to evolve into an adult dragon instead of 5). Some people might never realize there was another path to get to the magic island, but I'm okay with that as it's a fun boss fight. Players who cannot beat the dragon run away and do end up finding the negotiation path (although I do think I need the dragon to go back to sleep sooner).
And the 'Try feeding the Wyrms in the Wyrm Pen and see what happens!' sounds more like a suggestion (Try !) to me than an instruction - if an instruction it should say that I must do it (or maybe be part of the 'quests' in the quests log as to make clear that you *MUST* feed the darn Wyrms
Is that clearer/less optional sounding? I could make it a quest, but it'd be a really simple one (literally just feed them).
Maybe its changed since this was based on let's plays on YouTube from back in september/October. I just remember there was no indication that you should feed the wyrms, outside of a somewhat cryptic line from the alchemist that he wonders what they eat or something to that effect.
Edit: I mean to say even a quest popping up, telling the player that you want to make a cocoon out of the wyrm, once you have one in the pen initially, would probably help alot on that front. Again, I don't remember atm if there was a quest prompt indicating any of this.