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I was actually thinking the same thing
But game comparisons aside I find that most people fail to understand the concept of MMO's anymore. This isn't an FPS game like overwatch or a MOBA like Leauge. MMOs use a progressive system where the goal isn't to win a match or round, reset everything and go onto the next. How well you have progressed your character makes a huge impact on your game play.
MMOs are built on the idea that you will need years of effort, and that effort is the key to take you to the top to compete with other people. These games are designed for you to put that time and effort in to improve, to reach new content. The top ranking players aren't there because they killed x amount of people or won x amount of matches, but because they have worked hard (or spent a lot of money) to make it to the top level, gotten the best gear available, improved that gear to the max and whatever else the game asks you to improve (soul grid, skills, arcane arts, marks, etc). FPS/MOBA games the goal IS to kill x amount of people or win x amount of matches. A lot of them reset your gear/weapons/etc every match and progression isn't even a concept.
This is where p2w and cash grab start getting thrown around. People like to skip over the fact that whole section above about how MMOs are built to be time consuming and progression based. Instead they want to get to the part that feels more like the FPS/MOBA games, and for that the quickest way is p2w.
A large portion of popular MMO's are F2P now days since it generates a lot of easy interest. Hand out free samples in a store and people are more willing to try your product. Demand they pay $50 up front and you end up like Bless with a lot of people demanding their money back when they decide they don't like your product.
As someone else pointed out games need some sort of income. It takes MILLIONS of dollars to design and publish a game. Not only that but then they go and re-release it for a new country meaning they have to retranslate, debug, voice act, and much much more things that you don't see. Then they hand you the product for free. There is pretty much no other industry out there that spends millions on a product to hand it away for free so of course there needs to be a way to support the game (enter the cash shop) Yes it would be nice if games could sustain themselves purely on cosmetics, but in all honesty it costs around $23 USD to buy a single costume on RO. If we give them a very conservative budget of 5 million dollars they would need 217,391 or so players to buy a single costume just to pay for the development. Now add in the server maintenance, staff they have to pay, advertising, adding in new content, etc. There needs to be a serious source of income or an insanely large player base (which increases costs) to maintain the game. Ex 1 person making 8 dollars a week, working a 40 hour week (yeah right) would need 56 costumes purchased just to pay their salary for a month.
So the whole point of this? Stop complaining about how free MMOs are designed. Seriously that is the type of game it is and they need a source of income to be able to offer this game to those who do want to play it. @grindfest, @p2w, @cashgrab comments.
Also sorry for hijacking the thread with another long post >.<
Thank you, guys.
The UI size is huge for you, which means all other people are lying about it being too small?
It really is pay to win, since you can spend cash to upgrade your gear and marks. But it does have lots of cosmetic items as well, which is great. I spent hundreds of dollars just on the cosmetic stuff, because I never cared about being the best. Only want to look great.
As for the UI size.. Yes, perhaps it does look huge on your screen. You're probably playing it on a 1080p monitor. The issue is for people (such as myself) playing on modern resolutions, such as 4K.
The game looks amazing in 4K, especially on an OLED TV, but I still had to lower the resolution to 1080p just to read skill/item descriptions and such.
As for the game being dead, the Steam servers are absolutely dead. Were it not for a few players complaining that they wouldn't be able to "catch up" to veteran players if they had to play on the existing servers, the Steam servers would probably not exist. But they did complain, and they did get their Steam servers, and they're dead because nobody is playing the game through Steam. That's easy enough to discover with the simple click of a button on the store page.
It's not P2W because it doesn't fit the definition of P2W. Words mean things and my opinion or what I wish P2W meant has nothing to do with it. When you can no longer progress beyond a certain point or you can no longer be a competitive player without buying cash shop items the game will then be P2W. Until that happens, it never will be.
Selling upgrade items you can also farm in-game doesn't make the game P2W anymore than selling XP boosters does. The former would be pay to not have to do a bunch of farming and the latter would be pay to not have to do a bunch of grinding. Winning has nothing to do with either of those things. I don't have to like the fact that they sell that stuff, and I don't like it, but the reasons I don't are good enough on their own, without trying to crutch my argument with accusations of P2W that only apply when I change the definition of what P2W is.
Yes, I play it at 1080p. The UI size is fine on the default setting. It is small but it's readable and it can be blown up to a huge size. Is it still too small on the highest setting in 4k? Maybe, I don't know. I've seen one review that mentions 4k and was refering specifically to a .5 hour review that also calls the game "too buggy".
If the UI is too small for you in 4k, play it in 1080, respect the fact that the game is still in beta, and push the developers for better 4k support. This is a free to play MMO, designed to work across a broad spectrum of system configurations, especially lower spec systems, to increase the player base as much as possible. 4k users will only be a priority in free to play games when 4k monitors become the norm. Until then, development will focus on what the majority of players are using.
My wife owns a bakery and she sometimes gets these requests "I wish you'd make this or that thing" but the demand for that thing isn't high enough to give it priority over other more important things she needs to do for her bakery to be successful. That's how that works, in any business.
It's P2W to anyone who doesn't respect definitions, and this is where people like you fail in your arguments. You make things up as you go along, not because they have any basis in reality, but because you like the way they sound. What you're doing is nothing more than what the news media does everyday. If they don't agree with someone, they attach the worst possible definition to them they can think of like racist, fascist, communist, or some sort of phobe.
I've said it above already and I'll say it again here, special for you: I don't like some of the things they sell in their cash shop. I'm not going to attach any inapplicable definitions to it, though. I don't like it, and that's good enough. It's good enough because my rationale is good enough to make my case, without adding any false characterizations to it.
The Steam servers are dead, yes, absolutely. The older servers are not. They don't have players falling out the doors but nobody said they did.
Not pay to win? This game is the definition of pay to win. Want rank 8 soul crystals? Grind for 2 years as f2p or trade aurum for coins and get it in one day.
Want Lvl 7 marks? Grind for 2 years f2p or whale and buy it all in one day.
Want 90 cultivation points? Grind for 6 months or buy 4000 books and get it instantly.
Want badge essence? Grind SD7-8 for a month and hope to get lucky just to get 1, or... you guessed it! Buy it instantly.
Want to get 1710 divine daos to upgrade your daos? Get 2 divine dao a week from the pearl merchant for 855 weeks... Or buy it all in one day straight from the cash shop.
Want to get your refinements? Good luck getting to +16 without buying azure tickets from the cash shop.
If you can buy progress, it's p2w. If you can't, then it's not. Simple as that.
Other than the combat and graphics, this game is trash compares to FF, WoW, Skyrim. On Darkfall server NA, you can count the amount new players that stay long enough to hit 69 in the past 3 months on 1 hand. But hey, obviously all those players are lying, and it's all the players fault, the game is obviously flawless and definitely not P2W, that's why it's so sucessful in the west.
if to be same competitive with cash player u need to play 1-2y until game content ll be lock for all or when cash guys left the game there is no possibility to be competitive vs - "who ll take all first close of dungeon or open of seals" - "who gang up for wb da boss/or any pvp/pve with big rewards" -who can "farm" ever without troumble on game ever.
there is no game when game its alive for f2p vs p2w - veteran shopper.
if u start as f2p first day of new server on 1 week the p2w boost and also team up for better gear and chance already overpass you. same stuff if p2w start 2-3 day after p2w maybe he lost some daily point like exp but he take it back with all stuff earned with boosting of exhange aurum to ic to gear up fast and with the other already mentioned situations.
The only way to buy them directly with aurum is through the player market and someone else would then have to have gotten them from SD or was lucky with those crusade scrolls.
Aion manastone socketing was the perfect example of this. The higher your gear, the more sockets it had. Every failed attempt destroyed all your socketed stones. The highest level gear had 6 sockets and the RNG was designed to fail far more than succeed, bankrupting you in the process and still leaving you with empty sockets and furiously mad. Of course, they sold a solution to this little problem in the cash shop. It was called a felicitous socketing supplement and it was Aion's bread and butter cash shop item. Even if you got them all in without it, you were still most likely broke so you still went to the cash shop to buy in-game sellable skins to recoup your losses. It was dirty and cruel and games shouldn't be made that way, even if they are F2P, but it's STILL NOT PAY P2W when they do.
And it was possible to do it without buying anything. One of my best friends in that game for years made it all the way to Great General rank and he never spent a single dime of real money. He farmed his ass off, though, and earned everything he had.
"If you can buy progress, it's p2w. If you can't, then it's not. Simple as that."
This is another lie. Were it not, you wouldn't have had to sneak the word "progress" in there in place of "winning". By this logic even XP boosters are P2W. Progress is progress, is it not, or is it only the type of progress YOU disapprove of that equates to P2W, while other types don't? See, you people that throw "P2W" around and make up your own special definitions for it can't even decide amongst yourselves what it even means. One guy says it means buying enhancement items but XP boosters and skins and premium packs are okay. Another guy says no, XP boosters are also P2W, while still another guy says that even fakkin' skins are P2W. Even amongst yourselves, you can't have an intelligent conversation about it because nobody among you can even define it properly.
Also, I never said the game was without bugs. I said claims that the game is "too buggy" is a lie, and it is.
This isn't even intelligible.
Just as a mostly unrelated statement, it does suck the way some of these cash shops operate, and I'm not a huge fan of this one myself, but this is how they make money. To a point, it's a necessary evil because the sad reality is that way too many people approach F2P games with the notion that since they didn't have to pay for the game, that means they should be able to play it for free. This is wrong! The F2P model is a busines model that relies on pulling in a lot of players with it's availability, getting them hooked into the game, and then getting paid for it via the cash shop. If these games were a breeze to play 100% for free, nobody would ever buy enough from their cash shops to turn a profit. So, they employ these arm-twisting mechanics to ensure that they do, but you can alleviate a lot of this pressure on yourself simply by resisting the urge to rush.
Sometimes, as in the case of Aion, they go too far with the arm-twisting but it's a two way street. They give you the game but they still need your money to make it worth their while. You don't have to like the way they go about getting it but you should at least try to understand why they do it the way they do it, and have the common decency to not lie about it. Of course, if you actually think that pay to progress means pay to win, you're not necessarily lying but your definition of P2W is factually incorrect. I'm sorry, but it is, and it's disturbing how many people will play the P2W card over even the most trivial things. But I guess one can hope that one day they'll all end up in the same room together, an argument will break out about WTF P2W even means, and they'll all strangle each other.
A f2p player will have 2-3% progress at best in 2-3 months. P2W players? 90-100%. I'll gladly watch you try to kill someone with 100% progress with a 2-3% progress character, oh wait, you can't.
What a joke hiding "win" with progress. That's like saying buying an item that can kill anyone in 1 hit is "pay to kill" not "pay to win". You are a joke.
Leveling faster isn't winning. Enhancing your gear sooner isn't winning. Having more money isn't winning. Winning is winning, nothing else, and no player has won anything because he leveled faster than you do or enhanced his gear sooner than you did. He did it before you did, that's it, and so will every single other player in the game that plays longer than you, farms harder than you, has better friends than you, and understands how to manipulate the RNG system better than you.
So, what now? All those people have to be limited too, just because they're also progressing faster than you are?
Oh yeah, having 500k might because you paid money vs 150k might f2p player doesn't make you win at all, it's progress. Going into DM 1 shotting people who played the same amount of time isn't pay to win at all. Going into Imperial war and getting 80 kill streak against people who's played way longer but don't have the same progress because you bought the ♥♥♥♥ instead of grind for it isn't pay to win at all, it's pay to progress. Being able to kill 10-20 people who played the same amount with one special skill isn't pay to win at all. It's pay to progress. Hahaha, it make so much sense now. There must be a magically button that you need cash to push and you instantly "win" for a game to be pay to win? Amirite?
This joke is great. Keep going.
I've had my ass kicked in MMOs plenty of times by people who far out geared me. I see people in this game that I know are the same people in Aion that used to destroy me on a regular basis. I don't care. I think they make the game fun. There will always be people who outgear you, son. Whether they paid for it or they earned it, they will always be there. Or, I don't know, maybe you're just making excuses for getting your butt kicked all the time. Why not just accuse them of hacking like normal people do?