Wasteland Remastered

Wasteland Remastered

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Linds  [developer] Feb 28, 2020 @ 12:31am
v1.02 Available on Beta Branch
Hey all,

v1.02 of the game is now available as a public beta, on the "beta" branch on Steam.
To access this, right click on the game in your Steam library, select "Properties", then select the "BETAS" tab, and then select "beta" from the dropdown menu.

Please note this is a snapshot build of latest, and hasn't gone through a QA pass at this point.
We've created a new subforum on Steam for any bugs found in this beta ("Beta Branch Bugs"), please report any issues there.

Cheers
Linds

Fixes in this build:
  • Fix for the roster not updating, if you tried to create a 5th player character in Ranger Center, causing it to not reflect any damage taken or equipment changed, until you loaded a save game.
  • Added support for ending the player character creation in the Ranger Center, without spending all your skill points.
  • Changed the character name input to supporting Mixed Case display – for player creation in the Ranger Center, during cloning and conversation dialogs.
  • Fixed the resolution and language pulldowns not working properly on the main menu.
  • Added support for numpad numerals, if numlock is set, for combat, conversations, etc.
  • Added a level up musical sting based off the original DOS tune.
  • Fixed the player’s name displaying twice in the promotion text.
  • Fixed spacebar closing the character stats, instead of changing to skills, when you were on the items tab.
  • Fixed some focus issues with controls, which were caused by task switching - during combat, or password entry, etc.
  • Fixed the Indian Male and Mexican Male models drifting off their base, when you entered an encounter (which added up over time).
  • Fixed the "background mute" audio option not working until the next launch of the game.
  • Fixed the “fullscreen” option not working until the next launch of the game.
  • Fixed a crash that occurred if you dug up the sonic key from the golf course, and reloaded the Las Vegas map multiple times.
  • Fixed the distance check for the display of fixed encounter enemies models, for example the ghouls in the graveyard of Quartz.
  • Fixes for erroneous rendering of some loot bags and other items, where the game thought you were in a zone different to the one you actually were, when playing with disbanded parties.
  • Fixed the spacing on the price / item headers in the shops.
  • Fixed a bug where the bottom right text log would not scroll to the bottom of the text, after all the conversation from a conversation dialog was added to the text log.
  • Fixed a few places where the combat text wasn’t clearing between actions.
  • Remove the “which way” direction select overlay, if you load a save game while it is on screen.
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Showing 1-7 of 7 comments
LizrWizr Feb 28, 2020 @ 12:39am 
Sounds good. I'll make a backup of my save and play with the beta. So no word on the attack animation at the end of rounds thing?
duffman902 Feb 28, 2020 @ 1:43am 
There's also a CON bug, where your CON doesnt change in combat after taking damage, damage is still applied but not visible, this might be from alt-tabbing. Happened in Quartz and Mine Shaft.
Sometimes the random encounter image doesnt match the encounter text box (ie encounter Drool, text below image says Shadowclaw) this occured after dying and reloading in the Mine Shaft and outside AG center.
The text box also scrolls backwards, in some instances, when moving around the map using WASD. Seems to be caused by using the mouse wheel. Usually fixed by pressing F1.
Weapon graphic on main character when using spear. After I equipped spear and threw it, and then equipped ax, could see both weapons in same hand overlapping each other. Happened in Needles.
Linds  [developer] Feb 28, 2020 @ 2:17am 
Is the CON issue in v1.02?
Hidron Feb 28, 2020 @ 9:25am 
Originally posted by Linds:
  • Added a level up musical sting based off the original DOS tune.

Ouch! Remind me not to play with a force feedback enabled controller.
pollywog Feb 28, 2020 @ 4:32pm 
I'm buying the title now based on this update. YES this update. Even though it sounds so buggy with a long list of fixes, it shows that Krome Studios is serious about making this the best they can. So ... I'm in !!
Lugum Feb 29, 2020 @ 12:32am 
Originally posted by pollywog:
I'm buying the title now based on this update. YES this update. Even though it sounds so buggy with a long list of fixes, it shows that Krome Studios is serious about making this the best they can. So ... I'm in !!

I am on the fence too, i am sure they will tackle even the macro thing why it's now getting bad reviews over, although i am not sure if i am impressed with the graphics.
LordUther Mar 1, 2020 @ 7:58pm 
Please make these Beta branches available on GOG at the same time. We're not second class customers.
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Showing 1-7 of 7 comments
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