The Battle of Polytopia

The Battle of Polytopia

Imhotep Aug 16, 2020 @ 1:25pm
What does difficulty level do?
How exactly does difficulty level affect the game?
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Showing 1-15 of 15 comments
Zoythrus™  [developer] Aug 16, 2020 @ 2:19pm 
It affects how many stars the AI get from their capital every turn.

Normally, everyone starts out with +2 stars/turn from their capital, but on Easy, Normal, Hard, and Crazy, the AI get +1/2/3/5 stars/turn. (yes, +5 stars/turn on Crazy, that's not a typo)

They also have higher aggression ratings.
Imhotep Aug 16, 2020 @ 4:12pm 
Originally posted by Zoythrus™:
It affects how many stars the AI get from their capital every turn.

Normally, everyone starts out with +2 stars/turn from their capital, but on Easy, Normal, Hard, and Crazy, the AI get +1/2/3/5 stars/turn. (yes, +5 stars/turn on Crazy, that's not a typo)

They also have higher aggression ratings.
Thanks.

Is it possible to mod the stars per turn?

I found Hard difficulty quite easy, but am finding Crazy quite tough, for the time being at least.

I'd be interested to try playing with the AI getting 4 stars per turn.
Zoythrus™  [developer] Aug 16, 2020 @ 6:18pm 
No, it is not.
KRT™Montaigne Aug 28, 2020 @ 12:27pm 
I'm finding the opposite. I played the game to death on the largest maps with the maximum bots working my way up to crazy. I beat 14 crazy bots by myself. They're just too easy. A possibly easier way to ramp up difficulty is enabling the AI to team up against a player or to be able to set that at the beginning of the game.
Imhotep Aug 28, 2020 @ 1:23pm 
Originally posted by BM Montaigne:
I'm finding the opposite. I played the game to death on the largest maps with the maximum bots working my way up to crazy. I beat 14 crazy bots by myself. They're just too easy. A possibly easier way to ramp up difficulty is enabling the AI to team up against a player or to be able to set that at the beginning of the game.
Yeah, I quickly got to grips with it. I win almost every game now on Crazy level.

As I've said in another thread, there needs to be more higher difficulty levels. Especially, since it's so easy to do by just increasing the number of Stars the AI gets per turn.

It's better to have too many difficulty levels than too few. The highest level should be almost impossible, except to geniuses.

The hard part is going to be coming up with names for these new levels, since we're already at "Crazy".
Last edited by Imhotep; Aug 28, 2020 @ 1:31pm
KRT™Montaigne Aug 28, 2020 @ 1:29pm 
Diabolical
Impossible
God Mode
Imhotep Aug 28, 2020 @ 1:30pm 
Originally posted by BM Montaigne:
Diabolical
Impossible
God Mode
There's the hard part done!
Zoythrus™  [developer] Aug 28, 2020 @ 5:06pm 
We have no interest in adding more difficulty levels, we'd like to make the AI smarter. :)
Imhotep Aug 28, 2020 @ 6:34pm 
Originally posted by Zoythrus™:
We have no interest in adding more difficulty levels, we'd like to make the AI smarter. :)
Easier said than done. That's the holy grail of strategy games.

If going down that route, then probably the simplest improvement would be for the AI not to attack when odds are unfavourable, such as a Defender attacking, well, most units, or a unit kamikaze-attacking a walled city and eliminating itself.
Zoythrus™  [developer] Aug 28, 2020 @ 7:48pm 
We are aware, but we'd rather make the AI better instead of sweeping it under the rug with 3 new difficulty levels.
KRT™Montaigne Aug 29, 2020 @ 9:06am 
Originally posted by Zoythrus™:
We are aware, but we'd rather make the AI better instead of sweeping it under the rug with 3 new difficulty levels.
Whatever works :)
Imhotep Aug 30, 2020 @ 5:16pm 
If the AI Stars per turn will not be increased, what about a mode in Creative in which all AI are allied. That way there would be a massive increase to the game's difficulty ceiling.
morfaine Aug 31, 2020 @ 4:48pm 
AI stars wont do much. There's too many cheesy ways to easily beat the AI.

For instance, the AI never seem to upgrade their ships, so playing on water maps is always a win by upgrading your ships and sitting off the coast bombarding everything. Also shield units always attack so instead of attacking them you just place your opponents next to them and they kill themselves.

The AI needs to get smarter for the single player game to get more interesting.

Btw, I love this game. More complex Civ type games bore me with the detail. If this game could just get a bit smarter it would be wonderful.
Last edited by morfaine; Aug 31, 2020 @ 4:52pm
Imhotep Aug 31, 2020 @ 6:40pm 
Another easy AI improvement - a unit in a city should not attack adjacent units.
minniefinnie Oct 11, 2020 @ 12:19pm 
nothing
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Date Posted: Aug 16, 2020 @ 1:25pm
Posts: 15