The Battle of Polytopia

The Battle of Polytopia

xXSZANKAJXx May 12, 2024 @ 7:04am
Too easy
No matter the random gen type, usually after 30 round reaching top score than any enemy.
Even on highest difficulty, biggest map. If you balance defence, offense, getting allies early on and develop economy , nothing stopes you from your power to explode. Ai has problem developing its cities, even after 50 round not developing its surrouning economy. I think Ai on highest difficulty needs more cheats.
< >
Showing 1-7 of 7 comments
xXSZANKAJXx May 12, 2024 @ 7:05am 
When my score surpasses enemies score, i start right over again, its no fun knowing you will always win.
Last edited by xXSZANKAJXx; May 12, 2024 @ 7:06am
Zoythrus™  [developer] May 12, 2024 @ 9:41am 
Sounds like you're ready for multiplayer!
xXSZANKAJXx May 12, 2024 @ 11:12am 
Originally posted by Zoythrus™:
Sounds like you're ready for multiplayer!
Don't like multi, gameplay to dependent on time, can't stop whenever i like.
xXSZANKAJXx May 12, 2024 @ 11:15am 
Originally posted by Zoythrus™:
Sounds like you're ready for multiplayer!
Don't like multi, gameplay too dependent on time, can;t have a break whenever i like.
In every strategy game there's always a highest difficulty where AI cheats a lot and the game is mostly unwinible/sometimes winibly.
xXSZANKAJXx May 12, 2024 @ 11:42am 
For what i have seen the Ai loves to recruit mid/end game mostly one category of unit like catapult or cavalery or low health unit gathering them close which can be easily defeated by 1-2 units of cavalery by chain kill (had like over 30 killes at one point). It goes like that:
- Ai recruits mostly catapults/cavalery gathering them close to each other
- I built roads and 1-2 unit of cavalery destroying all the forces in one action
- Ai starts recruiting sword unit to stop my fast advancment, by that time Ai has no defense, offense army to stop my slowly creeping army. No point in playing after that, when you have still allies.
In every stategy game, there's this highest dificulty where AI gets significant cheast so that game is mostly unwinible (thats the fun). Here the most crucial point in game is at the start when everyone is fighting, you get allies, build economy, balancing def,off,getting allies (playear can achieve that but AI cannot). If the player had to waste a lot of time early in game to fend of cheating enemies then by the time player defeats local enemies, everyone would get strong enought to make a stand against player.
xXSZANKAJXx May 12, 2024 @ 11:45am 
What would be great for increasing difficulty later in game is when player gets like 1/3, 1/4 of maps territory - all his allies, enemies start to see who the real danger is, break aliances with you and gather up to fight you.
xXSZANKAJXx May 12, 2024 @ 12:04pm 
A simple soluton early on would be adding 1-2 additional unit on highest difficulty to every ai, so that the player could not get too fast new settlements, rush atacking nearest enemy, had to spend more early crucial time/stars to develop strong nation.
Last edited by xXSZANKAJXx; May 12, 2024 @ 12:04pm
< >
Showing 1-7 of 7 comments
Per page: 1530 50