The Battle of Polytopia

The Battle of Polytopia

Roy Nov 4, 2022 @ 4:06pm
Cymanti needs a nerf badly
I just resign in multiplayer games when Doomuxes start rolling out.
  • Doomux is OP; low cost high damage and health, can explode to poison/kill in a radius and places spores when it does so.
    Can move RIDICULOUSLY far.
  • Caterpillar is OP; super easy to spam around mid-game and nearly impossible to kill without focusing all units on it's segments and head.
    (For some reason killing the head just makes its head the next section in line and if you cut a segment in the middle it will make 2 caterpillars?!)
  • Fungi still poisons units even when territory is captured by someone else(?!)
    So my "own" fungi will poison my units?
  • Algae and Fungi are easy to spam on empty ground/water and yield a LOT of population, making caterpillar and doomux spam even worse
I like how unique the tribe is and i like steamrolling AI with it but it's just ridiculously out of balance.

Only way to counter it is to rush and destroy at the start of the round, if you fail to do so in one go it's game over.
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Zoythrus™  [developer] Nov 4, 2022 @ 4:34pm 
We did nerf them very heavily in a recent patch.
Roy Nov 4, 2022 @ 4:55pm 
Originally posted by Zoythrus™:
We did nerf them very heavily in a recent patch.
Oh that's good to hear, but does that apply for the mobile version too? (Android).
I didn't notice a difference yet but i'm assuming they're different versions.

Also is there a changelog on this nerf by any chance? I'm curious to see what i can focus on now when facing them :)
Thanks for the reply either way.
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