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回報翻譯問題
1. If offering it on Steam, you need to fix the bug where if you open the game from different devices, it resets progress. I'd really love to be able to take a turn on my PC and then continue later on mobile... but not if it reverts back to an earlier turn (which can happen if playing on a tablet and then on a phone now, for instance).
2. Some sort of tutorial is sorely needed (it could be a story mode as Hoender suggested), and would I think be expected by PC gamers, so that they can learn how to play!
3. Finally, as more of an optional feature, as Hoender said a map editor would be so very cool = )
I love your game so much, thank you for looking into offering it on PC!!
1. The ability to choose what tribe the cpu uses
2. "Allying" with other tribes, which would take a ton of stars to do. This wouldn't give you their cities, but it would let you control the allied tribe's units.
3. Although a story mode may be a bit much, a simple tutorial mode would be nice. I always have to tell my friends what to do each turn when I first introduce them into the game so this would be very useful.
4. This may be difficult to pull off, but an "endless mode" would be pretty cool. The map generates a whole new block of land (the size of a map) once you've went beyond a certain point and you can encounter "evolved" forms of tribes you've already destroyed at higher difficulties. For example, at the start, you'd encounter an easy version of that tribe, eventually when you've destroyed them enough times you'd ecounter them again at a crazy difficulty. There's no way to actually win this mode, it's just about trying to beat your highscore.
5. Last but not lest, I really hope that there would be support for mods on the PC port. It would be awesome to develop custom tribes and skills. Of course the leaderboard would be disabled when using mods.
2. Competitive multiplayer with rankings
3. Steam workshop support
4. New mode in which 20 people can join a game with a very large map. They can ally with certain tribes. For example the best tribe in that game can only ally with the weakest tribe and so on and also trade with them (troops for stars)
5. Economy focused - Ex. Mines generate goods and a merchant can travel with those goods to a city with 1 or no mines and generate stars or you can turn a boat ino a fishing boat that generates goods and a merchant can bring the goods to a city with no water for stars and so on.
Additional unity rank "Hero" after veteran, same for ships
1. Bigger maps. I have always wanted to play on a huge map, with more exaggerated landscapes. Impassable mountain ranges, rivers, possibly even valleys that take two moves to navigate.
2. Maybe an option to place your city wherever you want? It would be cool to be able to settle strategically.
3. Next to larger maps, the thing I would hope for the most is to have more interactions available with other tribes. Propositions to have alliances, make peace, attack another civilization together, etc.
4. I see a few suggestions for a story mode, which might be interesting. Not sure how it would or should be structured, but I would play anything put out for it.
Generally steam workshop would be great, but major issue of this game is imbalanced maps.
And single purchase for full game. I'm not bying every tribe separately again.