Crying Suns

Crying Suns

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tkoshark Jul 22, 2020 @ 11:36pm
Things Fall Apart - how to beat Okonkwo?!
I have an *extremely* strong Jericho with fully decked out squadron slots, weapon slots, and hull, and I *still* get pwned. I feel like the world as I know it is collapsing around me as if I'm in a Chinua Achebe novel. Any tips?
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Showing 1-10 of 10 comments
Wolfera Jul 25, 2020 @ 9:36pm 
Try to manipulate the deploying time so it doesnt coincide with his special skill. If he happens to have all 4 squadrons on the field when his special ability triggers you're in for a world of pain, you gotta make sure it doesnt happen.
minefield Jul 30, 2020 @ 2:42am 
Crap I shouldn't have browsed these forums.....
Done25 Oct 10, 2020 @ 11:14am 
He's utterly brutal.
Basicball Oct 21, 2020 @ 12:42pm 
Spoilers man... ffs -.-
and in the title no less
Golden Monkey Nov 7, 2020 @ 8:50pm 
I beat him with the Void class battleship on easy level. My strategy: I attack with Turrets that have hull breaker lasers and I also use Plasma Nuke MKII or higher to kill enemy squadrons. I also use my squadrons to attack enemy squadrons. If I have the battle field clear of enemy squadrons, I then command my squadrons to attack the enemy battleship.
Doctor Gitgud Nov 9, 2020 @ 1:18am 
I beat him with the Hammer class ship on normal and it wasn't very hard. Just rush him with fighters and use plasma nukes or other AOEs to simultaneously take out his squadrons and give yours double DPS.
Sol Invictus Feb 18, 2022 @ 12:19pm 
I beat him on hammer class on normal, ship with 120s reloading nuke and auxillary system, forget name, in description was "when enemy damage your hull, you reload first weapon in slots at 2% on 1 hull damage". So, i simply just spend all cash on hull apgrades, spawn some ships to control hull damaging and instakill 3-4 squadrons, attacking my ship by nuke launcher, it reloads on 5-10 sec, not 120 on cost of 50hp (: Then, when he lost almost all squads i push cruisers and destroy his hull one by one.
ytszazu Mar 25, 2022 @ 12:30am 
I beat on AKEE normal. Need to do some timing where i blow of his fighters or disable the squadron hangar when near the golden shield timer.
sbszine Apr 1, 2022 @ 12:08am 
Beat him first try with Excelsior normal. I deployed a frigate near my ship to distract his squadrons, then sent two teleporting drones to hit his hull. After that I just kept dropping plasma nukes on his squadrons and 2 x piercer laser on his hull to keep his hull support powers stunlocked. Rinse and repeat. For my crew powers I took 1.5x heat damage, shield generation, squadron speed boost, critical repair on weapons.
Sushi_Rocks Apr 21, 2022 @ 7:05am 
I actually fought him about 3 times with a poorly equipped excelsior cruiser.
The game gave me terrible RNG for equipment without me having done any bad decisions (I already knew the events).
I thought that this made no sense. Therefore I deactivated cloud saves, copied the local save file from before the fight and saved it in an external folder. Then I replaced the save file every time when losing against him.
Lost the fight three times before I finally beat Okonkwo on one's last legs.

I had the basic laser, the invisibility ray and the usual squadrons.
He will usually overwhelm you after a while, because he has a big flotilla of full-health squadrons that keep pushing you back. Once you are pushed back, you usually have no option to defeat the enemy squadrons, because they golden veil will activate, your squadron will get destroyed and the respawn lock is too long to defend your ship hull.

I used different tactics. First, I stopped using the "hull damage cruiser", because using it at the start would end in the enemy forces overwhelming my forces pretty quickly (quick death). I would instead deploy my full health counter forces according to the basic principles and try to defeat the enemy forces until they all become patched to have a chance. That requires you to send your damaged forces back quickly to exchange them for stronger units.

This was not enough though. The invisibility ray is practically useless, because it prevents your own units from attacking. So secondly, I started to use it OFFENSIVELY to cloak Okonkwo's ships instead to reduce pressure on my defending ships or preventing the enemies from damaging my hull too much after they defeated my defense force. This worked even on enemies with the "golden veil" active.

This was still not enough, so I decided to delay the first attack by actually moving my force towards the enemy, to make their way longer after defeating my first force so that the time between hull damage and respawning defenders would be minimized.
I noticed that some enemies would hop back and forth depending on where my forces would be, but would ultimately decide to attack my ship right away after a short while, ignoring the bait units and destroying the hull anyway. The baiting delay would render my defenses less effective because of the golden veil activating during their attack.

So I came up with my final strategy that worked:
Pulling a mixed health unit pack first (healthy&patched) to defeat as many enemy forces as possible and delay the attack on the hull by meeting the enemy force in the middle. Pull the second defense force to defend. Use the invisibility ray at that occasion to cloak golden veil units. Pull battle cruisers to act as damage sponges to delay hull damage, then deploy the next round of effective defenders as soon as the golden veil has gone down.

Then try to defend with three defenders (can include battle cruisers as damage sponges), while circumventing enemy forces with a high-level patched attack drone. Drones have the highest movement speed, allowing for the earliest attack, can delay the enemy attack or confuse the enemy AI on which target to attack (back and forth moving target), do the most damage in the shortest time and are quick to respawn & continue attacking when Okonkwo spawn his troops back in right next to the attacking unit. Escaping the enemy attack is also possible, because the quick movement speed allows for pulling out of the enemies attack range before he can finish off the unit. If you are losing to much hull health or desperately need more defenders, the drones can quickly be pulled back & exchanged for a capable defender or to delay the enemy attack forces until the next defender wave spawns in. The drone damaging the hangar in the background also allows you to delay the next deployment of enemy forces.

In my opinion the golden veil is badly balanced.
The game is missing a certain "check system" to see if you can even beat the boss with the stuff it gives you randomly. There should be a minimum of stuff given to you to have a realistic chance. At the moment, the fight with Okonkwo mostly comes down to being really lucky.
Last edited by Sushi_Rocks; Apr 21, 2022 @ 7:09am
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