Crying Suns

Crying Suns

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Japheth Sep 21, 2019 @ 7:02pm
Jericho ship is OP
Get another Zero point gun and/or Tesla field. Mk 1 or 2 to keep the cool downs low. Wait for them at your ship, then attack while their squadrons recharge. The 20% weapon cool down is a huge advantage. If you can get another that's 40%. Also have an officer that increases those weapon effects by 50%.
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Showing 1-5 of 5 comments
Белый Кот Sep 21, 2019 @ 10:31pm 
Yup, it's my favorite ship and it's really OP. I never tried to buy a second -20% system, did not think it could work.
kirill-busidow Sep 22, 2019 @ 1:28am 
First ship (the one you use at start) is OP )
Kallandras Sep 22, 2019 @ 2:54am 
First run with Jericho I picked up Mk I, II, and III Hull Breaker Laser, a Piercing Laser Mk I, and another -20% gun cooldown, on top of an officer. My squadrons were basically just to keep my guns safe while I rapidly crushed enemy hulls. Very different from the other ships where my guns were usually supporting my squadrons.
vindicator Sep 22, 2019 @ 5:09am 
Yeah church ship is something special. Ship integrated gun reloading speed plus one officer for same will do wonders. Imho pirate ship is the most OP as cost reduction from the start AND one more slot for ship augment is very strong - armor is paper-thin tho but still better than geno battleship.
Last edited by vindicator; Sep 22, 2019 @ 5:11am
Teo Sep 22, 2019 @ 6:09am 
Originally posted by kirill-busidow:
First ship (the one you use at start) is OP )
I agree. I bet the whole game using it. It is really versatile.
Get a bunch of hull breachers or piercing lasers, use your squadron to keep enemies busy, add one impaler, or two if you can and you will be one hitting boss hull structures.
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Date Posted: Sep 21, 2019 @ 7:02pm
Posts: 5