Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I get a little frustrated when a game that has a very specific word in it's title, "Simulator" in this instance, fails to abide by the ruleset it has almost forced itself to strive for by the use of said word. Now maybe there are limitations on what models they have to use to this point, but they shouldn't have implemented containers until the correct machinery could be put in the game. However, it is a game and the devs are the ones choosing the path it takes. I suppose i'm just a fan of the simulator genre, and also someone that works in logistics with heavy goods vehicles, so have taken umbrage a bit.
But I have seen that ultra realism doesn't necessarily make a piece of entertaining software fun or approachable. At some point it ceases to draw enough customers that pay for it.
Therefore I'm very fond of games that can entertain a diverse group of gamers - both the realism crowd and the casual people.
Currently I'm playing Snowrunner for a whole year now and it still fascinates me. It offers enough content and its sandbox world and physics allow to set your own rules how you want to achieve a mission goal, if at all. I can use shortcuts/exploits to simplify things or I can restrict myself from using certain given instruments and make game difficulty even harder.
I see Trucks & Logistics Simulator as a newcomer to the truck game genre. As such they certainly have birthing problems. All I can do is to point out their strengths and weaknesses in the hope that the strengths attract other paying customers like me for further development ressources and that the weaknesses get sorted out by the devs in further iterations and versions of their software.
Die Aktuelle Karte von T&L Simulator ist mir viel zu klein für die großen Trucks.
Weiterhin wäre es schön wenn man die Ladungssicherung mit den Spanngurten selbst erledigen muss (aussteigen, Gurte festzurren und überprüfen).
Schade das die Entwicklung des Spiels etwas auf der Durststrecke bleibt!
Google translate:
It would be fantastic to see a bigger map like in Euro Truck Simulator 2.
The current map of T & L Simulator is way too small for the big trucks.
Furthermore, it would be nice if the load securing with the tensioning straps have to do it yourself (get out, tighten the belts and check).
It is a pity that the development of the game remains a bit on the dry spell!
But I guess bigger-sized dedicated container handlers are better suited.
https://www.youtube.com/watch?v=yVEUSicFxrc
For T&L Sim I don't have seen any comparison charts, but they may exist.