Truck and Logistics Simulator

Truck and Logistics Simulator

View Stats:
Bitelchus Jun 20, 2022 @ 2:12am
Good job!
Game is fun. I like it.
Continue development, you can have a nice game here.
-Make map greater in future updates.
-IA needs work, can be a bit kamikaze sometimes.
< >
Showing 1-8 of 8 comments
Meceka [SimulaGames]  [developer] Jun 20, 2022 @ 3:05am 
Hi, glad to hear that you enjoy it :)

We are currently working on fixing the problems with AI. Thanks.

If you are looking to join convoys with other players, I suggest you join our Discord server.
https://discord.com/invite/PCjxFjs
gridida Jun 20, 2022 @ 5:44am 
I also want to thank you for your work, I asked for advice on the discord 2 times and immediately found a response from the moderators. Keep it up!
Bainrow Kicks Jun 20, 2022 @ 4:30pm 
Hi, as a former truck driver in logistics, and a fan of driving and physics based games, I just had to try this game. Was a pleasant surprise, as I didn't expect the map to be as vast or as detailed as it is when I was reading in the discussions before buying the game. It was also cool to see the physics involved when using the skid steer and fork lift. Cool feature! -Fork lift actually felt really nice, grabbing the pallets was as easy or a bit easier than real life imo.

-Something felt a bit off when driving vehicles with a controller. I think the the time it takes the front wheels to point straight again after taking a turn is a bit weird, and I suspect the time is different at different speeds irl, while in this game it's the same no matter how fast you drive. I might be wrong. Played around with the settings turning sensitivity and the other to max and it got a lot better, but still.

I also didn't like that you couldn't grab several missions at a time. Would be nice to be able to load up the trailer and then pick another mission using the free space still available on the car. So far the game hasn't given me much room to be efficient when picking the routes or type of cargo, I guess that's done while loading.

I'll test out the trucks after the next mission when I should afford it (40 something k?), but I expect the rest of the game to be pretty much the same as the first 60 minutes. Also had some stuttering that seemed to happen every now and then, but still regularly enough. I don't have any trouble playing most new games, but I'll try tweaking the graphics a bit next time I turn it on.

All in all I'd say there's a lot of good stuff here for a lot of people. I think I'll refund the game, but I will definitely keep my eye out for how this will turn out. Best of luck to the devs.
Last edited by Bainrow Kicks; Jun 20, 2022 @ 4:30pm
Meceka [SimulaGames]  [developer] Jun 21, 2022 @ 4:37am 
Originally posted by Bainrow Kiss:
Hi, as a former truck driver in logistics, and a fan of driving and physics based games, I just had to try this game. Was a pleasant surprise, as I didn't expect the map to be as vast or as detailed as it is when I was reading in the discussions before buying the game. It was also cool to see the physics involved when using the skid steer and fork lift. Cool feature! -Fork lift actually felt really nice, grabbing the pallets was as easy or a bit easier than real life imo.

-Something felt a bit off when driving vehicles with a controller. I think the the time it takes the front wheels to point straight again after taking a turn is a bit weird, and I suspect the time is different at different speeds irl, while in this game it's the same no matter how fast you drive. I might be wrong. Played around with the settings turning sensitivity and the other to max and it got a lot better, but still.

I also didn't like that you couldn't grab several missions at a time. Would be nice to be able to load up the trailer and then pick another mission using the free space still available on the car. So far the game hasn't given me much room to be efficient when picking the routes or type of cargo, I guess that's done while loading.

I'll test out the trucks after the next mission when I should afford it (40 something k?), but I expect the rest of the game to be pretty much the same as the first 60 minutes. Also had some stuttering that seemed to happen every now and then, but still regularly enough. I don't have any trouble playing most new games, but I'll try tweaking the graphics a bit next time I turn it on.

All in all I'd say there's a lot of good stuff here for a lot of people. I think I'll refund the game, but I will definitely keep my eye out for how this will turn out. Best of luck to the devs.

Hi Bainrow Kiss, thanks for the feedback.

Other players also reported issues with controller, we will take a look soon and try to improve it. Do you have detailed suggestions on what we should do? And what settings did work best for you? Did you also select "Controller Left Stick" in the steering method?

Sorry our mission code wasn't designed to take several missions in one take. And that would be very hard to implement in multiplayer. But that's a good idea for the future.

I would suggest you try multiplayer by meeting other players on Discord. Multiplayer convoys are really fun. :)
https://discord.com/invite/PCjxFjs
Bainrow Kicks Jun 21, 2022 @ 8:37am 
Originally posted by Meceka SimulaGames:
Originally posted by Bainrow Kiss:
Hi, as a former truck driver in logistics, and a fan of driving and physics based games, I just had to try this game. Was a pleasant surprise, as I didn't expect the map to be as vast or as detailed as it is when I was reading in the discussions before buying the game. It was also cool to see the physics involved when using the skid steer and fork lift. Cool feature! -Fork lift actually felt really nice, grabbing the pallets was as easy or a bit easier than real life imo.

-Something felt a bit off when driving vehicles with a controller. I think the the time it takes the front wheels to point straight again after taking a turn is a bit weird, and I suspect the time is different at different speeds irl, while in this game it's the same no matter how fast you drive. I might be wrong. Played around with the settings turning sensitivity and the other to max and it got a lot better, but still.

I also didn't like that you couldn't grab several missions at a time. Would be nice to be able to load up the trailer and then pick another mission using the free space still available on the car. So far the game hasn't given me much room to be efficient when picking the routes or type of cargo, I guess that's done while loading.

I'll test out the trucks after the next mission when I should afford it (40 something k?), but I expect the rest of the game to be pretty much the same as the first 60 minutes. Also had some stuttering that seemed to happen every now and then, but still regularly enough. I don't have any trouble playing most new games, but I'll try tweaking the graphics a bit next time I turn it on.

All in all I'd say there's a lot of good stuff here for a lot of people. I think I'll refund the game, but I will definitely keep my eye out for how this will turn out. Best of luck to the devs.

Hi Bainrow Kiss, thanks for the feedback.

Other players also reported issues with controller, we will take a look soon and try to improve it. Do you have detailed suggestions on what we should do? And what settings did work best for you? Did you also select "Controller Left Stick" in the steering method?

Sorry our mission code wasn't designed to take several missions in one take. And that would be very hard to implement in multiplayer. But that's a good idea for the future.

I would suggest you try multiplayer by meeting other players on Discord. Multiplayer convoys are really fun. :)
https://discord.com/invite/PCjxFjs

I bet convoys can be fun! Did get to try both multiplayer and single player, and the stuttering I was experiencing disappeared completely when I adjusted the graphics down from ultra. :)

I did some missions that filled both the vehicle and the trailer, but it wasn't clear to me from the mission list what would happen when. Perhaps if I studied the weights a bit more?
Btw; How many people are working on this game?

I was finally able to do a mission with the box truck, and loaded both the truck and trailer with heavy stone pallets. Again, the different fork lifts feel very nice both in first and third person view. (Was a bit slow to switch in to reverse and vice versa, but this is probably much nicer when using manual transmission. Seemed as all buttons on the controller was taken so I stuck with automatic.)

Some thoughts and feedback: -Again, a great game in many ways!
-But, couple of things;
When loading a car trailer from the back end with two pallets, the first pallets slides into place automatically, though in real life you could use the second pallet you pick up to push in the first pallet. It seems like your game already has the physics to do it, so it could be cool to teach the player to do it this way instead of having in done automatically.
Being able to stack pallets on top of pallets when loading the box truck could be a nice feature (if you ever decide to work on the multiple mission system :D)
Also felt very little (no?) weight difference from an empty truck to a full (6 pallets of stone) truck and trailer.


To me it seems like the car is on rails. Going in high speed and turning the vehicle from side to side would upset the stability of any car, while here nothing happens. The controller kinda feels sluggish, and the front wheels of the small vehicles doesn't seem to slide much when turning.
For the bigger truck it felt more natural, since in real life you have a bigger steering wheel and bigger wheels compared to a car, but even then you can you do quick maneuvers with the truck which can't be done here.
I think with a steering wheel when turning fully to one side, you expect the wheels to turn fully to one side. Same thing should happen to the controller, but it seems very slow (even with the settings on max). This is especially noticeable when trying to do quick turns from side to side.
I changed the setting to "controller left stick" from "mouse and keyboard" for the last couple of minutes, but didn't feel any difference.

I think; having the player be in control of the angle of the front wheels, and try to let the front wheels slide more instead, to simulate how a car would act in real life.


Hopefully some of this makes sense and can be helpful if you decide to pursue the "problem".. I really like good physics in driving games, but not all driving games need good physics to be great. Perhaps your main player base would be more happy with you spending time on a new headquarter or new missions than tweaking the physics?
Last edited by Bainrow Kicks; Jun 21, 2022 @ 8:39am
Meceka [SimulaGames]  [developer] Jun 22, 2022 @ 4:17am 
Originally posted by Bainrow Kiss:
Btw; How many people are working on this game?
4 full time + freelancers.

Originally posted by Bainrow Kiss:
Seemed as all buttons on the controller was taken so I stuck with automatic.)
We will add "2 button at the same time" for manual gear shifts using a controller.

Originally posted by Bainrow Kiss:
When loading a car trailer from the back end with two pallets, the first pallets slides into place automatically, though in real life you could use the second pallet you pick up to push in the first pallet. It seems like your game already has the physics to do it, so it could be cool to teach the player to do it this way instead of having in done automatically.
Being able to stack pallets on top of pallets when loading the box truck could be a nice feature (if you ever decide to work on the multiple mission system :D)

It wasn't automatic in the first versions but was causing overcomplication for skipping loading as each player was loading differently, some players, contrary to what game suggests, were loading the trailer first and van later.
Also there are load points that loads attach to logistics straps. It looks simple but requires lots of logic to keep that bug-free because some players behave uniquely.
If that doesn't slide some players would also load 2 loads on top of each other which isn't how it's meant to be carried.


Originally posted by Bainrow Kiss:
Also felt very little (no?) weight difference from an empty truck to a full (6 pallets of stone) truck and trailer.

There should be a considerable weight difference. What truck are you using? Each has a different power. Is it a rigid truck or truck+trailer combo?

Originally posted by Bainrow Kiss:
To me it seems like the car is on rails. Going in high speed and turning the vehicle from side to side would upset the stability of any car, while here nothing happens. The controller kinda feels sluggish, and the front wheels of the small vehicles doesn't seem to slide much when turning.
For the bigger truck it felt more natural, since in real life you have a bigger steering wheel and bigger wheels compared to a car, but even then you can you do quick maneuvers with the truck which can't be done here.
I think with a steering wheel when turning fully to one side, you expect the wheels to turn fully to one side. Same thing should happen to the controller, but it seems very slow (even with the settings on max). This is especially noticeable when trying to do quick turns from side to side.
I changed the setting to "controller left stick" from "mouse and keyboard" for the last couple of minutes, but didn't feel any difference.

I think; having the player be in control of the angle of the front wheels, and try to let the front wheels slide more instead, to simulate how a car would act in real life.

Controller input with the left stick is quite insensitive, all games have some sorts of assistance that I will call "steering assist".
Just to see what it does, you can override it by switching the input to "Steering Wheel". That setting would still with controller but disables the steering assist, and it will steer too fast. Although its quite playable with a steering wheel, with a controller you would notice without that steering assist cars are almost undrivable.

Steering assist smoothens the steering. Increasing the steering sensitivity reduces this smoothing effect. Depending on vehicle speed it makes input less direct and more smooth. From what I understand, what you don't like is at higher speeds where smoothing gets more powerful and actually slows down the reaction time of the steering.

I don't know how other games make cars stable at higher speeds, but in our game, tire physics and car stability are physically accurate. As far as I know only missing thing is the angular momentum of rotating wheels. In T&LS there are no fake magical forces or fake stabling things that make cars get stuck to the ground or block them from spinning. There is just traction, downforce, weight, gravity, etc. I believe many games add some additional unrealistic effects to make vehicles more stable.

Vehicles in T&LS are a bit unstable at higher speeds, just like in real life. And if you are using a keyboard/controller to drive a vehicle going fast, we have to smooth that input to prevent vehicles from losing control.

Steering assist also rotates steering wheel no more than an optimum value. Exceeding that would make the tires lose grip to the ground and would start skidding causing understeer.

I just did some tests and I don't know how I can improve it. Please try sharing the exact thing that you don't like in more detail so I can test and try improving it somehow.
Last edited by Meceka [SimulaGames]; Jun 22, 2022 @ 4:17am
Staquix Jun 26, 2022 @ 3:38pm 
Originally posted by Meceka SimulaGames:
Hi, glad to hear that you enjoy it :)

We are currently working on fixing the problems with AI. Thanks.

If you are looking to join convoys with other players, I suggest you join our Discord server.
https://discord.com/invite/PCjxFjs
I'm a fan of this game. As soon as the AI is fixed I'm a dedicated fan.
Meceka [SimulaGames]  [developer] Jun 27, 2022 @ 1:05am 
Originally posted by Staquix:
Originally posted by Meceka SimulaGames:
Hi, glad to hear that you enjoy it :)

We are currently working on fixing the problems with AI. Thanks.

If you are looking to join convoys with other players, I suggest you join our Discord server.
https://discord.com/invite/PCjxFjs
I'm a fan of this game. As soon as the AI is fixed I'm a dedicated fan.

Please also join us on Discord, you can meet other players to create convoys or convoy meetings. Share screenshots, and more ;)
https://discord.com/invite/PCjxFjs
< >
Showing 1-8 of 8 comments
Per page: 1530 50