Football Manager 2019

Football Manager 2019

Statistieken weergeven:
Strikers STILL not scoring
No matter what i do my central striker never scores. I've tried one striker, two strikers and now i am playing 433 narrow so three strikers and the man in the middle (Icardi usually as i am Inter) just does not score goals in the league. He got 4 in one game in the Champions League and 3 in 3 in pre-season but now has 1 in 8, and has missed a penalty in the league. Its as if the other players try to avoid passing to him and when he does get a chance the defenders turn into Paolo Maldini and block him. This has been happening since 2016 version and its really poor. Even happens with downloaded tactics, but in fairness i usually try to use my own. I freely admit i must be crap at the game but there must be something i am missing with the supply to the striker because its like playing with 10 men all the time. At the point where i dont care about any other aspect of the game, i just want my striker to get 20 plus goals. Please tell me how you make a central number 9 your main goalscoring threat and how to stop all the abysmal speculative 40 yard punts.
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31-45 van 51 reacties weergegeven
I am a noob at fm19 and have not played many games/seasons/teams yet. But I tried 4-3-3 simply to have fewer positions (no wingers needed)
My 5 main strikers have 25, 17, 9, 8 and 8 goals out of the total 72 goals in 36 games between my 15 players that have scored this season.
Is there any dissadvantage to having midfielders and defenders who score some on now and then?
Here is my current tactic; (you can import it and load it into your game i think)
https://steamcommunity.com/sharedfiles/filedetails/?id=1687454972
Origineel geplaatst door Kimmaz:
I am a noob at fm19 and have not played many games/seasons/teams yet. But I tried 4-3-3 simply to have fewer positions (no wingers needed)
My 5 main strikers have 25, 17, 9, 8 and 8 goals out of the total 72 goals in 36 games between my 15 players that have scored this season.
Is there any dissadvantage to having midfielders and defenders who score some on now and then?
Here is my current tactic; (you can import it and load it into your game i think)
https://steamcommunity.com/sharedfiles/filedetails/?id=1687454972
i normally find my strikers to lead the goal scoring with at least 1 or 2 of the 5 strikers scoring over 35+ goals in a season and the rest of my midfielders in the teens or twenties for goals.

season goals for are ALWAYS either 90 to 120 goals for the season as well as keeping goals against down to less than 20 - 36 goals for the season.


so having a good spread of scorers between strikers and midfielders as well as defenders can never be a negative so don't worry too much about that if you have a combined team contributing goals that is a blessing you just need those quality strikers and midfielders to push your team that one level higher.

i don't try other peoples tactics sorry, i have a basic set of instructions for any tactic i create and then tailor a few instructions to my players i have afterwards.

from what you say about your stats for your tactics you seem to have a high amount of losses and draws as a rule of thumb to determine if your tactic is on the right track i use the following formula to judge my tactics on:

i use my 2 for 1 rule to judge where to fix my tactic.

take a premiership year 38 games as an example.

now you should be aiming for at least 2 points per game so for example your team has played 13 games so far your team should have at least 26 points or more by this time to be on track for chance of winning. 24 games you should be aiming for at least 48 points or more by this time etc...

goals for also should be the same 24 games played you should have at least 48 goals or more by this time etc..... same would apply for assists.

defence should be ie: 24 games played you should concede no more than 1 goal per game ie: 24 or less goals conceded.

now using this 2 for 1 rule it will give you a guide on how good your tactic and team are going for the season.

so in general you should be aiming for 2 points per game, 2 goals per game, concede 1 goal or less, 2 assists per game now using this your team should be up the top competing for the premiership and you will end up with at least 76 points but most likely a lot more points.

example of 1 of my seasons:
Played 38 games
won 31
drew 4
lost 3

least you should have is: 76 points, 76 goals, concede 38 or less, 76 assists or more.
actual achieved on above example: 97 points, 105 goals, 24 goals conceded, 98 assists.

then using those stats shows you where to strengthen the squad.

if you averaged LESS than 2 goals per game your strikers need to be better and your attacking part of your tactic needs attention.

if you averaged LESS than 2 assists per game your midfielders need to be better or your support part of your tactic needs attention ie: feeding into strikers and creating chances.

if you conceded MORE than 1 goal per game your defenders & Goalkeeper need to be better and your defensive part of your tactic needs attention.

by looking at those 3 areas of stats it will give you a good starting point at what needs fixing or improving in each line of your tactic both players and tactic instructions.

sorry about the big write up didn't mean for it to be that long a read.

I hope it helps.
Laatst bewerkt door kymsheba; 19 mrt 2019 om 15:07
Id say if you manage to follow 2 points and 2 goals per game, you will be winning every league every year. I think that is unrealistic to get promoted 2 seasons in a row.
I managed to get promoted btw, but I think i need 2-3 seasons to get the next promotion.
Origineel geplaatst door Kimmaz:
Id say if you manage to follow 2 points and 2 goals per game, you will be winning every league every year. I think that is unrealistic to get promoted 2 seasons in a row.
I managed to get promoted btw, but I think i need 2-3 seasons to get the next promotion.
not when you look at the numbers in a premier league season if you only managed to get 2 points per game that would give you only 76 points and that is normally not enough to win the premier league.

but by using the above formula it gives you an indication of where your team needs attention in be it strikers, midfielders, defenders etc.... then by strengthening those areas you will achieve the 2 to 1 formula and you will win premierships for sure because you will win a lot more than 76 points worth.

by using the above i have wone 5 out of 6 premierships in english premier league i have also won 6 straight european championships, numerous cups.

i score over 90 - 115 goals per season never concede more than 30 so it does work :)

it is a great indicator on what part of your tactic needs fixing or which players you are deficient in as a guide.

it works for me and always has and i have played all the series since the very first one and by using this rule i have always had success.

but i can only say what works for me.

just hope it can help someone else who is either new to the game and lost in all the stats and has no idea where to start to fix or improve their squads as well as hopefully help some of the veterans after all it is how we all improve by learning bits and pieces from others

i just hope it helps someone is all :)

ps: congrats on promotion well done and hopefully promotion again is on the cards :)
Laatst bewerkt door kymsheba; 19 mrt 2019 om 15:43
Origineel geplaatst door kymsheba:
Origineel geplaatst door Kung Fu Witcher:

Good one, especially as the ME cannot handle 3 forwards in a formation as default. For whatever reason, it upsets the AI and unbalances it.
yes i have noticed this theme running through the most successful tactics i have read about.

i do like this version of FM19 more than the last 2 versions before, it just feels better somehow cannot put my finger on one specific major change it is just more user friendly which i like a lot the previous versions just left me frustrated.

Yes defiantly, the interface is very tidy now. I hadn’t played FM until 18, before that was 13, but the one thing that struck me, was that the balancing is still a bit off. IE, the amount of shots that go straight to the goalie still feel disproportionately high, but of course with edited dbases and strikers inhumanly good, its no surprise I guess. The amount of times the woodwork gets hit is a bit frustrating, but somehow for me the ME is just no fun anymore. The appalling ball physics were quite fun back in the day, but now are just frustrating. I think maybe SI have taken the ME as far as they can, and as for VAR, it is the most useless addition SI have added in. The coders really didn’t work on this one at all, every single time the ball is in exactly the same place. IF FM20 doesn’t improve, the game I think is finished as a fun game to play IMHO.
The hole game is about periods, one period your team scores on everything and next moment you need 30-40 shots to even score a goal. I hate the periods in this game. This is the same matter what team you are managing.
Origineel geplaatst door ♥ Russian Escort ♥:
The hole game is about periods, one period your team scores on everything and next moment you need 30-40 shots to even score a goal. I hate the periods in this game. This is the same matter what team you are managing.

Yes I agree with you. Something I was alluding to in another post. The balancing in this ME is appalling. The amount of times you hit the post as well lol. Yes a German team IRL this year has done so, but the ME seems to think that always happens. Hopefully SI can tweak the engine for the next iteration of the game, but I am not hopeful. The ME is frankly broken and beyond its limits for design IMHO.
1.)
when the attacker is in "attack" mode, some middelfielder should have "support".
when the middelfielder had also "attack, they wont give him the ball.

2.)
when you play with wingers and long balls, and the attacker has no good head/ball control, he will fail, doesent matter if he is target player or not..

lvl 1 explanation because of bad english

ps: im happy that OP attackers cant carry the team anymore
Laatst bewerkt door L!MSEN; 25 mrt 2019 om 8:15
Origineel geplaatst door kamilovicFTW:
1.)
when the attacker is in "attack" mode, some middelfielder should have "support".
when the middelfielder had also "attack, they wont give him the ball.

2.)
when you play with wingers and long balls, and the attacker has no good head/ball control, he will fail, doesent matter if he is target player or not..

lvl 1 explanation because of bad english

ps: im happy that OP attackers cant carry the team anymore

Wingers and long balls! Lol. That defeats the purpose of using wingers ;)
Origineel geplaatst door Kung Fu Witcher:
Origineel geplaatst door kamilovicFTW:
1.)
when the attacker is in "attack" mode, some middelfielder should have "support".
when the middelfielder had also "attack, they wont give him the ball.

2.)
when you play with wingers and long balls, and the attacker has no good head/ball control, he will fail, doesent matter if he is target player or not..

lvl 1 explanation because of bad english

ps: im happy that OP attackers cant carry the team anymore

Wingers and long balls! Lol. That defeats the purpose of using wingers ;)

Nope. Its one of the core tennants of football. In point of fact it was used to devastating effect by Celtic in the 60s when they played 4-2-4. On paper it was a 4-4-2, but the side men were playing as wingers as soon the whistle went.
Origineel geplaatst door AoD_lexandro:
Origineel geplaatst door Kung Fu Witcher:

Wingers and long balls! Lol. That defeats the purpose of using wingers ;)

Nope. Its one of the core tennants of football. In point of fact it was used to devastating effect by Celtic in the 60s when they played 4-2-4. On paper it was a 4-4-2, but the side men were playing as wingers as soon the whistle went.

One of the core tenants of football? no such thing, if you were talking about Kung Fu then yes, there are 8 for Wing Chun. In the 60's, the British game did utilise long balls, but one team in Celtic is not representative of the use of wingers which is an umbrella term. Not all players on the wing are blessed with speed, ball control and first touch etc, but to say that long balls down the wing is representative is plain ridiculous.
Laatst bewerkt door Kung Fu Witcher; 26 mrt 2019 om 14:01
Origineel geplaatst door Diego:
Bored.

Touche.
Origineel geplaatst door Diego:
Origineel geplaatst door Kung Fu Witcher:

Touche.
Turtle?
LOL
I watched a docu on Glenn Hoddle yesterday, and in the highlights it was a lot of long passes to the wingers, crosses and headers, so the comment wasn't totally wrong. If the long pass is diagonal, like it mostly is, the player doesn't need to be fast as the defensive line will slide across the pitch according to where the ball is. He just needs to be aware of where to be at what time.

In fact Manchester United were happy to play a long pass for Kanchelskis or Giggs to chase. That changed with the Beckham era as he didn't have the same pace. They worked it up the wing instead with FB, CM and MR using passing and overlaps, but had 2 very good crossers in Beckham and Neville.

Lothar Matteus was very famous for a long diagonal pass into the corner or to the wing for Andi Brehme to cross when playing for Germany in the late 80's and 90's.
The concept is valid. It's having the right payers to do it and the shape to encourage it. No tactic in football is obsolete, it's just used a lot less than it used to be.
Glenn Hoddle, Lothar Mattheus....they were alright I guess.

Glenn Hoddle is the most underused, underrated English player in my lifetime. No doubt.

( No spring chicken )
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